Blizzcon 2013 - What Are you Looking Forward To?
RahnalH102
the Green Devout, Veteran Monster Hunter, Creature EnthusiastNew Mexico Icrontian
in Gaming
So Blizzcon is today. Starting a bit before noon Pacific standard time.
Possible Notes of Interest:
The next WoW expansion, since we're done with Mists.
Starcraft II Updates & Tournament.
Diablo III: Reaper of Souls info and gameplay
Hearthstone Info & Tournament.
Info and Gameplay from Heros of the Storm, Blizz's MOBA.
Possible but not scheduled info on Titan, which last we heard was sorta scrapped while they rethink/examine things, as I understand it.
Are you looking forward to anything? Nothing? I know this is probably a horrible way to start this but, "FIGHT Discuss."
Opinion Follows
Personally I'm looking forward to Heroes of the Storm and WoW info/gameplay.
In regards to WoW, I just wonder what is next. Mists of Panderia was a good expansion in my opinion. Ranks 2nd after Wrath for me. They made quite a bit of progress mechanically & technically speaking. I understand the ire some people have for Pandaren and the talent changes, but they nor the area bothered me. One friend of mine said he's indifferent to the race, but got tired of their architecture and style. There are a few options for what is next and I like all of them: sea/under the sea and a return to space. The former makes sense story wise, but they resolved the Emerald Dream in a book so who knows.
As for Heroes of the Storm, I'm curious what Blizzard's take on the MOBA genre will be like. We know it's gonna have heroes and elements from all across the Blizzard mythos, but beyond that it's unknown. There are so many factors to tweak with. I just hope it's not a clone of DotA. Gameplay is scheduled to be shown though so we'll see then.
Possible Notes of Interest:
The next WoW expansion, since we're done with Mists.
Starcraft II Updates & Tournament.
Diablo III: Reaper of Souls info and gameplay
Hearthstone Info & Tournament.
Info and Gameplay from Heros of the Storm, Blizz's MOBA.
Possible but not scheduled info on Titan, which last we heard was sorta scrapped while they rethink/examine things, as I understand it.
Are you looking forward to anything? Nothing? I know this is probably a horrible way to start this but, "
Opinion Follows
Personally I'm looking forward to Heroes of the Storm and WoW info/gameplay.
In regards to WoW, I just wonder what is next. Mists of Panderia was a good expansion in my opinion. Ranks 2nd after Wrath for me. They made quite a bit of progress mechanically & technically speaking. I understand the ire some people have for Pandaren and the talent changes, but they nor the area bothered me. One friend of mine said he's indifferent to the race, but got tired of their architecture and style. There are a few options for what is next and I like all of them: sea/under the sea and a return to space. The former makes sense story wise, but they resolved the Emerald Dream in a book so who knows.
As for Heroes of the Storm, I'm curious what Blizzard's take on the MOBA genre will be like. We know it's gonna have heroes and elements from all across the Blizzard mythos, but beyond that it's unknown. There are so many factors to tweak with. I just hope it's not a clone of DotA. Gameplay is scheduled to be shown though so we'll see then.
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Comments
Moderately interested in Hearthstone and Diablo 3 expansion.
Check it it out and more here.
Ask and you shall recieve:
And some male for concept & comparison.
From what they said in the Art Panel a lot of the models aren't done yet. The Tauren male was "hot off the press" of being modeled and textured at his few second preview. What animations were done looked great.
An objective based MOBA
- No shop. Little if any items. Very specific and straightforward if they are there. No guarantees.
- Teams share levels. Facilitates following hero types.
- Multiple Abilities, traits, and other stats for heroes.
- Ex. Arthas can summons Sindragosa as an Ult, or summon an Army of undead. Your choice.
- 5 hero roles, possibly more.
- Warrior: Front line fighters. Can take dmg and deal it back.
- Assassin: Very high dmg, but very squishy.
- Support: Deals little if any dmg. Massive amounts of Utility. Some can stay in-base and do their respective jobs even.
- Siege: Great at dealing dmg to the enemy base/structures.
- Commander: Controls units. I would guess. These last two weren't really touched upon.
- Towers have ammo and can become defenseless.
- Barriers, towns, and other structures.
- Some maps' "jungle" mobs are Mercenary camps that when beaten and then captured, will temporarily join your side and assault the nearest lane for you.
Multiple map types called "Battlegrounds"
- Various environmental factors and objectives for each map.
- Ex. Collect Doubloons as you siege the enemy base. Bring said doubloons to Cpt. Blackheart. He will temporarily assault the enemy base with cannon fire once enough duobloons are given to him by a team.
- Ex. 2 Periodically, mineshafts will open up granting access to a "PvE-PvP-Dungeon." Collect skulls from neutral mobs and a boss mob. Bring skulls back to create a special siege minion that will easily wreck your opponents lanes and base.
- Ex. 3 First team to grab 3 tributes in a certain map will have a crippling curse applied to the opposing team.
- Ex. 4 Easily accessible Shrine that, when ready and after a channel time, will convert a player's hero into a dragon knight unit capable of mass destruction.
- Will be swapped out every so often for new maps/modes.
- No classic 3 lane map. At least for the beginning. Was used heavily but fell out of favor.
Free-To-Play
- Will offer skins for the heroes.
- Not completely sure on the availability of the heroes. Some will be locked apparently but can be unlocked through simple gameplay.
Goal is to make a fun game that you can easily enjoy with your friends. Aiming for "short" games of ~20 minutes.
By Kris Straub of Chainsawsuit
No more absurd numbers. Personally I'm ok with either option, but the squish will be a heck of a lot easier to read.