Civ V - Xenophobia [complete]
GHoosdum
Icrontian
I've been pondering this for a while, and I think it's time to give it a shot.
The game will be an 'us vs them' OCC variant of Civ 5. The only victory conditions will be domination and scientific. We'll start in the Medieval era, a team of Icrontians vs an equal sized team of random GMR players. No CPU players and I'm still not sure on City States.
Post here for interest, and we'll discuss any rule setups, including expansion pack choices.
Once we have a team of Icrontians together, I'll create the game and invite everyone, and once all the Icrontians join I'll open the game to the public. The only requests of the players will be: 1) no drops and 2) have an average turn time under 13 hours in your existing GMR games.
The "In" Crowd:
GHoosdum
CrazyJoe
PirateNinja
CB
Basil
NiGHTS
The game will be an 'us vs them' OCC variant of Civ 5. The only victory conditions will be domination and scientific. We'll start in the Medieval era, a team of Icrontians vs an equal sized team of random GMR players. No CPU players and I'm still not sure on City States.
Post here for interest, and we'll discuss any rule setups, including expansion pack choices.
Once we have a team of Icrontians together, I'll create the game and invite everyone, and once all the Icrontians join I'll open the game to the public. The only requests of the players will be: 1) no drops and 2) have an average turn time under 13 hours in your existing GMR games.
The "In" Crowd:
GHoosdum
CrazyJoe
PirateNinja
CB
Basil
NiGHTS
0
Comments
I'm all for requiring low average turn times. I wonder if we could go solicit some other tech forum / company and see if they have a team of "civ" specialists that may want to face off against us.
Good thought. Yes, diplomatic and cultural victory (especially with BNW rules) seem incompatible with an "Us v. Them" mentality of Xenophobia.
Although, for the purposes of Civ V, a scientific victory is essentially "Let's GTFO this planet" rather than "let's understand them better" but @Tushon is on the right track.
Although, for the purposes of Civ V, a scientific victory is essentially "Let's GTFO this planet" rather than "let's understand them better" but @Tushon is on the right track.
Ah more of the "nuke it from orbit" approach.
Unless I'm missing something with BNW's gameplay approach as it relates to speeding those eras up, I'll respectfully decline your offer.
I'm down to play though, just don't meet the prerequisites.
@NiGHTS - Your idea to start in a later era isn't bad. What era do you think strikes a good balance between game speed without granting too much technology and/or obsoleting too many of the civ advantages?
Really, though, I feel like if the you started any later than the "beginning of time" it would mess with the game's basic goal of scientific thought OR DEATH. Short of some odd middle ages start, I'm not sure you could make it much further into the later eras without turning it into a snowballing affair, na'mean?
Really any era start works, as long as everyone knows about it going in, and can plan accordingly.
I'll join, but I just want to make you guys aware of a two things -
1) I don't have nearly the turn timers you all do. I think you've all played with me before, and my turn skipped days are over, but just understand that while you all have average timers of like 4-7 hours depending on the game, I simply cannot match that with work and everything else (plus I think the whole time change doesn't help.) I'd hate to slow the pace of play down for you all.
2) I'm out of town this weekend, so if you were planning on starting I'll be unable to play until Monday at the earliest.
I'd hate to keep your enjoyment of this down, so if you've got any reservations I completely understand.