Civ V - Xenophobia [complete]

GHoosdumGHoosdum Icrontian
edited February 2019 in Civilization
I've been pondering this for a while, and I think it's time to give it a shot.

The game will be an 'us vs them' OCC variant of Civ 5. The only victory conditions will be domination and scientific. We'll start in the Medieval era, a team of Icrontians vs an equal sized team of random GMR players. No CPU players and I'm still not sure on City States.

Post here for interest, and we'll discuss any rule setups, including expansion pack choices.

Once we have a team of Icrontians together, I'll create the game and invite everyone, and once all the Icrontians join I'll open the game to the public. The only requests of the players will be: 1) no drops and 2) have an average turn time under 13 hours in your existing GMR games.

The "In" Crowd:
GHoosdum
CrazyJoe
PirateNinja
CB
Basil
NiGHTS
«134567

Comments

  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    I'm in. I prefer to play with all expansions.
    GHoosdum
  • I am absolutely in, awesome idea @GHoosdum <4 As much fun as I have fighting against you guys, it is always more fun with you guys.
    I'm all for requiring low average turn times. I wonder if we could go solicit some other tech forum / company and see if they have a team of "civ" specialists that may want to face off against us.
  • I wonder if we could go solicit some other tech forum / company and see if they have a team of "civ" specialists that may want to face off against us.

    That's a genius idea.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    In.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    Just curious, why only domination and scientific victories?
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    CrazyJoe said:

    Just curious, why only domination and scientific victories?

    Xenophobia is the irrational or unreasoned fear of that which is perceived to be foreign or strange
    That which you do not understand must be destroyed OR Science helps illuminate new things to understanding.

    _kGHoosdummidga
  • RequitRequit That one guy Somewhere over there, I don't know Icrontian
    Tushon said:



    That which you do not understand must be destroyed OR Science helps illuminate new things to understanding.

    image
    PirateNinjaTushon_k
  • Tushon said:

    CrazyJoe said:

    Just curious, why only domination and scientific victories?

    Xenophobia is the irrational or unreasoned fear of that which is perceived to be foreign or strange
    That which you do not understand must be destroyed OR Science helps illuminate new things to understanding.



    Good thought. Yes, diplomatic and cultural victory (especially with BNW rules) seem incompatible with an "Us v. Them" mentality of Xenophobia.

    Although, for the purposes of Civ V, a scientific victory is essentially "Let's GTFO this planet" rather than "let's understand them better" but @Tushon is on the right track.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    GHoosdum said:

    Tushon said:

    CrazyJoe said:

    Just curious, why only domination and scientific victories?

    Xenophobia is the irrational or unreasoned fear of that which is perceived to be foreign or strange
    That which you do not understand must be destroyed OR Science helps illuminate new things to understanding.

    Good thought. Yes, diplomatic and cultural victory (especially with BNW rules) seem incompatible with an "Us v. Them" mentality of Xenophobia.

    Although, for the purposes of Civ V, a scientific victory is essentially "Let's GTFO this planet" rather than "let's understand them better" but @Tushon is on the right track.

    Ah more of the "nuke it from orbit" approach.
    GHoosdum
  • GHoosdumGHoosdum Icrontian
    edited January 2014
    Any more interest? @NiGHTS @Basil @Thrax
  • NiGHTSNiGHTS San Diego Icrontian
    I appreciate the nod, but I'm afraid ancient era games move much too slowly for my liking. The idea is awesome, but the only ancient era game I had experience with was the original GMR game - everyone knows how well that went.

    Unless I'm missing something with BNW's gameplay approach as it relates to speeding those eras up, I'll respectfully decline your offer.
  • BasilBasil Nubcaek England Icrontian
    My average turn is longer than 13 hours and it's not going to get any better over the next few months of realifeshite(tm).

    I'm down to play though, just don't meet the prerequisites.
  • @Basil - I like you too much to count you out.

    @NiGHTS - Your idea to start in a later era isn't bad. What era do you think strikes a good balance between game speed without granting too much technology and/or obsoleting too many of the civ advantages?
    Basil
  • NiGHTSNiGHTS San Diego Icrontian
    I'm not sure, to be honest...@CB?

    Really, though, I feel like if the you started any later than the "beginning of time" it would mess with the game's basic goal of scientific thought OR DEATH. Short of some odd middle ages start, I'm not sure you could make it much further into the later eras without turning it into a snowballing affair, na'mean?
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited January 2014
    Almost nothing of the game is lost with a Classical Era start. A medieval start is not bad unless you were really counting on some Ancient wonders for your strategy. Anything later than Renaissance start is a drastic change because religion gets auto-disabled.

    Really any era start works, as long as everyone knows about it going in, and can plan accordingly.
    GHoosdum
  • GHoosdumGHoosdum Icrontian
    edited January 2014
    Okay, after playing with the settings a bit, I'm thinking either a Tiny or Small map (remember it's OCC) and a Medieval start. I'm still not sure whether to include City States, and if so, how many. we're looking at 10-12 human players on the map already at this point. @NiGHTS is a Medieval era start advanced enough to entice you?
  • NiGHTSNiGHTS San Diego Icrontian
    Sorry, just saw this - been incredibly busy with work.

    I'll join, but I just want to make you guys aware of a two things -

    1) I don't have nearly the turn timers you all do. I think you've all played with me before, and my turn skipped days are over, but just understand that while you all have average timers of like 4-7 hours depending on the game, I simply cannot match that with work and everything else (plus I think the whole time change doesn't help.) I'd hate to slow the pace of play down for you all.

    2) I'm out of town this weekend, so if you were planning on starting I'll be unable to play until Monday at the earliest.

    I'd hate to keep your enjoyment of this down, so if you've got any reservations I completely understand.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    I'd say as long as any of us can take their turn at least within one day (with the occasional life happening of more than that) we should be fine. It's the games that drag on because players go a week or more without taking their turn that really drag on.
  • I doubt we'll be starting before mid-to-late next week.
  • Y'all have been invited. After we are all joined up, I'll open the game to the public.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    I'll join when I get home. I'll be Babylon.
  • GHoosdumGHoosdum Icrontian
    edited January 2014
    Cool. Don't forget, guys, it's OCC so choose your civ accordingly. Also I'm setting it to the "Hemispheres" Map and team setting 'start together'.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    I picked Greece for to make friends with City-States, so if you decide on no CSs, I'll change my civ.
  • In testing Tiny Hemispheres maps with 12 civs, there is enough room for at least 8 City States, so I will definitely leave them in.
  • I may as well stick with what I'm good at, war. Went Japan to toy with Bushido. I'm excited for this game :)
  • BasilBasil Nubcaek England Icrontian
    I'm torn between Russia for bonus resources (dat OCC) or going 'Murica for the freedoms.
  • I'm thinking we can fit 12-16 city states in the map since it's OCC. Our team will have to be careful not to anger the surrounding city states, since it will jeopardize all of CB's peace attempts, even with those we're still friendly with.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    So, I tried to select Babylon and it was not an option, why so?
  • Is Babylon a DLC civ? DLC civs were disabled, but I just enabled it.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    edited January 2014
    Yes, they were a DLC civ, however it still seams like they are not an option to select.
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