Evolve
So maybe a bit premature as release is months away, but after seeing some stuff about the game, I am "so excite, wow much hyped"
http://evolvegame.com/
http://www.gameinformer.com/p/evolve.aspx (Has more info about the game than the creator's page)
http://amzn.to/1f6Xf5N (Amazon page)
As for a bit of info about the game, the game is from the makers of the original Left 4 Dead before it was assimilated into GabeN; that is to say Turtle Rock Studios.
The basic idea of the game is to take four hunters (player controlled), and go hunt down a big ass monster (player controlled). In the start of the game the monster is "small" and weak and must hide from the hunters and eat some wildlife (like vegetables) to grow up big and strong. As the game progresses, and monster becomes bigger and stronger it evolves, based off of what kind of wildlife it has eaten, giving different appearance and abilities. The hunters all the while go from actively and aggressively hunting the monster, to becoming more defensive trying to lure the monster into traps as it is now too strong to take head-on, in most cases.
There are suppose to be different kinds of monsters with different basic looks, and basic abilities. Since the monster evolves as it eats, and changes its appearance as it goes, figuring out which giant creepy thing on the planet is the thing you are hunting or simply the thing the monsters plans eats isn't very easy.
From the DEV interviews I have seen all the Hunters know about the monster is that it wants to kill them, and they better do it quick. Each of the four hunter are different as well, each with a unique ability and personality. Some of them have abilities that let them track the monster, some to attack the monster, some to save your team from the monster. It sounds like from the info I have seen that it runs off a pseudo-RPG system with unlocks and ability choices. I don't know if these are based off leveling your player so they are permanent, or if you have to level your character in the game and it only lasts for that game. Personally I think a little of both would be best, pick your abilities and unlock new ones permanently as long as it is a side-grade and not an upgrade, as well as finding new weapons and actually upgrading your abilities in the game, farming wildlife for exp. One of the best parts of L4D was that it was purely skill based, and you didn't have to really farm points to get special abilities making players kick low level players for higher level people with better skills.
I am pretty excited for the game, which is suppose to come out some time in Fall for around 60 bucks. There are some things that could really ruin this game for me, but they are pretty specific.
http://evolvegame.com/
http://www.gameinformer.com/p/evolve.aspx (Has more info about the game than the creator's page)
http://amzn.to/1f6Xf5N (Amazon page)
As for a bit of info about the game, the game is from the makers of the original Left 4 Dead before it was assimilated into GabeN; that is to say Turtle Rock Studios.
The basic idea of the game is to take four hunters (player controlled), and go hunt down a big ass monster (player controlled). In the start of the game the monster is "small" and weak and must hide from the hunters and eat some wildlife (like vegetables) to grow up big and strong. As the game progresses, and monster becomes bigger and stronger it evolves, based off of what kind of wildlife it has eaten, giving different appearance and abilities. The hunters all the while go from actively and aggressively hunting the monster, to becoming more defensive trying to lure the monster into traps as it is now too strong to take head-on, in most cases.
There are suppose to be different kinds of monsters with different basic looks, and basic abilities. Since the monster evolves as it eats, and changes its appearance as it goes, figuring out which giant creepy thing on the planet is the thing you are hunting or simply the thing the monsters plans eats isn't very easy.
From the DEV interviews I have seen all the Hunters know about the monster is that it wants to kill them, and they better do it quick. Each of the four hunter are different as well, each with a unique ability and personality. Some of them have abilities that let them track the monster, some to attack the monster, some to save your team from the monster. It sounds like from the info I have seen that it runs off a pseudo-RPG system with unlocks and ability choices. I don't know if these are based off leveling your player so they are permanent, or if you have to level your character in the game and it only lasts for that game. Personally I think a little of both would be best, pick your abilities and unlock new ones permanently as long as it is a side-grade and not an upgrade, as well as finding new weapons and actually upgrading your abilities in the game, farming wildlife for exp. One of the best parts of L4D was that it was purely skill based, and you didn't have to really farm points to get special abilities making players kick low level players for higher level people with better skills.
I am pretty excited for the game, which is suppose to come out some time in Fall for around 60 bucks. There are some things that could really ruin this game for me, but they are pretty specific.
6
Comments
When Jason Rubin came on board as president and went to work getting THQ on track, he knew Evolve was going to be a cornerstone of the new THQ. He pushed the dev window back by a year and told them to drop the past gen consoles and go full Cryengine on next gen. He also had the name changed (temporarily) to "Kill It, Inc.", which we all hated. We started playing PC builds after they canned the 360, and it was AWESOME. We'd get monthly video updates from the studio that showecased all of the big additions/changes that were coming in upcoming builds, and regular build updates that added in new maps, monsters and modes. Changing the generic classes to distinct characters was frigging awesome, and easily the best decision they could have made for the infantry half of the game.
The different types of monsters kick ass. There are flying types, digging types, big stompy types, ones that have mental powers... it's so frigging cool. The unique skills on each monster create some really intense moments. I was playing as a monster once that has can dig into the ground and hide, so I went into a tunnel when the humans were tracking me and dug into the ground. @sledgehammer70 came running through on the hunt, and when he ran on top of me none the wiser, I burst out of the ground and grabbed him, beating him senseless until he was dead. It was so damn good.
Then THQ died and the game was sold off to another company. I've been in the dark on it ever since. It's a shame things when the way they did, Evolve would have been a huge success for us.
It's been KILLING me not being able to talk about this game, and I'm so stoked to see it alive and well post-THQ. Glad I can finally talk about it. I can assure you I'll be playing this game on day one.
I know the dev team were considering different ways of dealing with unlocks, including some things that might be permanent (like perks), and I think they were testing some things when they added in the hunter 'characters', but I never got a chance to see what they were doing with it.
Also I am happy with how the upgrade/skills work if they are still kept that way.
Can this game come out now? Just watching the trailer sent chills down my spine.
Also I thought the logo was cool until I saw (and understood) why it is the way it is, then I was blown away
Turtle Rock did an AMA on Reddit yesterday
Someone collected the answers together for easy reading.
30 Ft Goliath at PAX East
They need a booth babe nearby for scale.
Banana
I don't know what I expected when I searched for banana girl, but got a lot of pleasant images then this:
It wasn't what I wanted, but I think it is what this thread needed.
A teaser trailer for... more trailers
It worked; I want to see the other trailers.
I.... really don't like the logo they came up with for this game.
Other than that, CAN'T WAIT.
I think it's a good design for two reasons:
It's very clear, simple, and emphasizes the base game mechanics: 4 v 1 with the four potentially being of equal strength to the 1, and the 1 getting even stronger as time elapses.
It's also a reference (especially in the video) for SCIENCE. Gel Electrophoresis specifically, which can be used to analyze DNA, and you know how that ties into evolution.
I agree that the simple logo is good. Instantly recognizable; it conveys the message of the game.
Simple is great. It's just ugly and looks cheap. Doesn't represent the level of quality in the game itself. AAA should be represented by a logo that doesn't look like it was made by a college art student with 15 minutes in photoshop.
I think it needs more elements. Just a chunky red on black set of block letters isn't enough.
I like specifically for the simplicity, modern and to the point.
Besides, they probably spent all their time designing the giant statue without the booth babes.
I'm on board with the logo - no need to add extraneous fluff when you can convey a lot about the game with a minimal elements. I thought it was clever and works well in a variety of formats & media. I don't know what I would add to it, but graphic design is not exactly a strength of mine.
Now that I think about it, I'm having a hard time coming up with a particularly complex logo for any game. Left 4 Dead is probably the most involved logotype I can think of. Mass Effect is the words with a swoosh through it, GTA 5 has a really nice play on the visual design of US currency.
Only thing I've come up with so far (like a minute) would be to grow off of what the "teaser trailer for more trailers" did and add to each square and rectangle for what that role can do. The last one would have to have key features to certain monsters but we haven't seen any of those yet so no idea what those would look like.
Hmm now I'm all curious about what other monsters there are again ...
I read a rumor based off of some concept art that one option is an insect type monster. That put a spin on it I had not thought of.