Loot changes, itemization changes coming in 6.2
The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:
Make Personal Loot more consistent and rewarding.
Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.
In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats.