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All will be unveiled: an Assassin’s Creed Revelations review

All will be unveiled: an Assassin’s Creed Revelations review

Assassin's Creed Revelations review

The highly-anticipated return to the world of the Assassins is here, and promises answers to your questions… albeit not all of them. You return again as Ezio Auditore da Firenze, a now-distinguished old man, but still a spry Assassin and mentor of the Assassin Order. Your story this time takes you from Masyaf to Istanbul (or was it Constantinople?) and back, meeting new friends and recruiting more assassins to your cause along the way. Many of us who know the series are unabashed fans of its incredibly broad storyline, which stretches its fingers into history from the Crusades to the Italian Renaissance and even to relatively recent events such as Tunguska and the Philadelphia Experiment. This time around, Ezio travels to Istanbul to combat Templars attempting to uncover clues returned there via the Polo family: Niccolo and his son, Marco.

Assassin's Creed Revelations Constantinople Arsenal screenshot

Constantinople

The more things change…

Mechanics, of course, are very similar to the previous Assassin’s Creed games. Free-running is still all the rage, and stealthy and acrobatic kills are your bread and butter. As usual, however, we are given new tools. In Assassin’s Creed 2, counter kills, swimming, the pistol, and city renovation were all introduced. In Assassin’s Creed: Brotherhood, recruiting assassins allowed you to call them to your aid or send them on missions to other cities. The parachute, poison darts, and the crossbow were all added to your arsenal.

In Revelations, the hookblade and grenades are two of the new tools at your disposal. Players can use the hookblade to fly across ziplines, climb more quickly, latch onto missed rooftops, and throw enemies. Bombs can be crafted in three varieties—tactical, lethal, and diversion—from ingredients found in chests and on vanquished foes. The different ingredient types, including housings, powders, and fillings, allow you to create a fuse-delayed high explosive, a smoke screen that will burst on impact, a sticky grenade that will explode lambs blood over a group of victims, and more. There are a large number of variations, as you might imagine. Aside from these, the game’s combat segment returns to the standard dual wristblades, poison darts, pistol, sword, crossbow, and more.

Assassin's Creed  Revelations hookblade and zipline

The hookblade and zipline are new to the franchise

A few new or tweaked game modes are introduced as well: Den Defense and a new version of the assassin assignment activity. In Revelations, like in Brotherhood, you recruit assassins by clearing out Templar strongholds. Once you do, these strongholds become assassin dens. Get the Templars angry enough with you, and your notoriety will rise; if you get it high enough, Templars will attack one of your dens to try to reclaim it. If you get there in time, you’re treated to a type of tower-defense game where you can erect barriers and post different types of assassins—crossbowmen, riflemen, air assassins—to try to beat back the horde of Templars thrown at your doorstep. This can be avoided in two ways: by reducing your notoriety (the posters are gone, but you can still bribe heralds and kill witnesses), or by leveling your assassin recruits to Master Assassins.

To get Master Assassins, you send your recruits out on missions to the Mediterranean, similar to Brotherhood. Once they reach level ten, some of them can be assigned as leaders of the dens you’ve liberated from the Templars and have been defending all this time. Once you do this, you’ll set them on the Master Assassin track. At first, they will work with Ezio on an assassination attempt, learning from the mentor. After this phase, they can be sent out again for more assignments until they reach a certain level, at which point the second class with Ezio takes place. If successful, the recruit becomes a Master Assassin, and his or her den becomes impervious to Templar attack.

Assassin's Creed Revelations Masyaf Discovery

The discovery of Masyaf

In the assassin assignments, while the standard fare (sabotage a scholar, silence a herald, etc.) will reduce Templar influence in the city, the player now also has the ability to reclaim the cities of the Mediterranean for the Assassins, switching them from Templar control back to yours. As with the dens, however, these cities can be attacked by the Templars attempting to regain control, and you must occasionally dispatch your assassins to defend the city. There is no tower defense here, however.

There’s also a bit of interactive backstory on our protagonist Desmond’s life, with some as-yet unseen mechanics and interesting puzzle elements. Completing these provides some more insight into Desmond’s path in life and how he ended up at Abstergo.

Verdict: Play

For fans of the Assassin’s Creed lineage, this is a fantastic addition to the series and an incredibly fun ride. While the game does deliver on its promise of revelations, it has no choice but to leave us with more questions for the future. The new mechanics are a lot of fun to toy with and master, and the new game modes provide some new types of action while staying true to the core story and gameplay. For new entrants to the series, the early game does attempt to get you up to speed with a recap of the previous action, but it’s really just that—a recap, not a substitute. Even so, if you’ve been looking forward to the next entry in the series, you will not be disappointed.

Assassin’s Creed Revelations is available for Xbox 360, PlayStation 3, and PC.

Comments

  1. NiGHTS
    NiGHTS Did you find the tower defense of the dens to be annoying or flow-breaking as you progressed through the main storyline? It might just be the way I'm thinking about it, but it seems like that would take the game in an incredibly different (and somewhat annoying) direction.
  2. Koreish
    Koreish I never got Brotherhood because I thought it was like a multiplayer pack for AC2? Is it a full length game?
  3. Ilriyas
    Ilriyas
    Koreish wrote:
    I never got Brotherhood because I thought it was like a multiplayer pack for AC2? Is it a full length game?

    Yeah it was full length, pretty good too although I never got around to finishing it. Think I had about six hours on it before I traded it in.
  4. NiGHTS
    NiGHTS
    Koreish wrote:
    I never got Brotherhood because I thought it was like a multiplayer pack for AC2? Is it a full length game?

    It's most definitely a full-length game. It follows the same Altair/Ezio storyline, which will be wrapped up in this Revelations release. They will open a new chapter in the series with the following release after Revelations.

    I'd strongly recommend playing Brotherhood if you're interested in Revelations. The story is great, the game doesn't get tiring, and the amount of stuff to do ingame is ...a lot.

    Brotherhood is one of 2 games I've taken the time to 100% complete.
  5. primesuspect
    primesuspect Maybe it's time for me to start playing Assassin's Creed
  6. Pacifisto
    Pacifisto Man, I hate being a poor college kid. Maybe it and Skyrim will come on sale for Christmas...?
  7. Butters
    Butters On Steam I've logged:
    Assassin's Creed - 28 hours
    Assassin's Creed II - 76 hours
    Assassin's Creed Brotherhood - 46 hours - but about 57% complete
    Lucy is hot.
    I use the double hidden blade and smoke grenades.
  8. Koreish
    Koreish
    NiGHTS wrote:
    It's most definitely a full-length game. It follows the same Altair/Ezio storyline, which will be wrapped up in this Revelations release. They will open a new chapter in the series with the following release after Revelations.

    I'd strongly recommend playing Brotherhood if you're interested in Revelations. The story is great, the game doesn't get tiring, and the amount of stuff to do ingame is ...a lot.

    Brotherhood is one of 2 games I've taken the time to 100% complete.


    Hmm, I can't for the life of me, figure out why I skipped over Brotherhood then. I just remember it getting a lot of press over multiplayer and not much else, so I was never interested. Maybe I'll get Brotherhood and Revelations for Christmas, once I've had fun with SR:TT and Skyrim.
  9. NiGHTS
    NiGHTS For what it's worth, Brotherhood's multiplayer was incredibly fun.
  10. Koreish
    Koreish With the exception of TF2 with you all i've never been a big multiplayer guy...
  11. NiGHTS
    NiGHTS It's basically assassins vs. sheep - you have to stay alive if you're the sheep by using a variety of tactics like blending in, disguising as someone else, etc. It's seriously a crazy rush playing as either or... you're rushing as quick as you can to quickly identify the targets or you're desperately trying to stay alive as the sheep.
  12. Snarkasm
    Snarkasm Brotherhood, while it came out only around a year after AC2, was initially widely panned because people couldn't fathom how Ubi could put out a quality sequel so quickly. It was assumed to be very derivative. It turned out to be a fantastic story with a lot of great new elements, and surprised a lot of people. Definitely play it before jumping into AC:Rev. The multiplayer was a bonus, not the central focus of the game, but it got a lot of attention because Ubi wanted to give it more than a single-player vibe.

    The Den Defense does have a different pace to it, but it's not incredibly hard to avoid it if you keep on top of your notoriety. If you end up at full notoriety (after most story missions), just lay low until you can find enough heralds or witnesses to prevent your dens from being attacked.

    I believe you're required to perform one of them towards the beginning, so you can get a taste for what it's like and determine your path forward after that.
  13. Plissken As a huge fan of the series I can attest to how great Brotherhood was. It was just a "pump and dump" sequel and really helped grow the now very in depth backstory the series has.
  14. Chooch
    Chooch When Ubisoft was promoting AC2: Brotherhood at E3, it seemed like they were promoting the game as a multiplayer. But when it came out EVERYONE was surprised that it was a full ledge game and how good it is. I cannot wait to pick up a copy of Revelations.
  15. primesuspect
    primesuspect Yeah even peripherally interested in AC as I am, I got the impression that Brotherhood was just a "side story", not part of the main storyline. I guess it was confusing marketing on Ubisoft's part.
  16. NiGHTS
    NiGHTS That's odd, I'd never gotten that feeling (although to be honest I didn't pay attention to the marketing for it). It's really strange to hear that's how everyone took it.

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