I’ve been an avid PC and console gamer throughout the years, but have always been consistently disappointed with one thing in particular—bad console ports. It’s understandable from an economic standpoint that game developers code for consoles first—this is perfectly fine—but the part that really grinds my gears is lazy porting: “It was great on the Xbox, it’ll be great on the PC!”. Let me give you two concrete examples: NBA 2K11 and Fable 3
The Good
It’d be a shame for me not to point out the positives about console ports. Don’t get me wrong, there are definitely benefits: First off, it gives PC gamers a chance to play games and genres that aren’t usually directed at the PC gaming market. A good example of this is NBA 2K11. Sports games for the PC are few and far between. Porting broadens the scope for PC gaming and opens up new opportunities for companies to reach a larger market. Secondly, especially concerning Fable 3, it gives PC gamers a chance to relate to their console gamer counterparts. Instead of the constant bickering between them—and yes, there is a lot of that in the gaming scene—common ground is a welcome sight.
The Bad
A real turn off for PC gamers is playing what they thought was a great console port and suddenly realizing they’ve found a game-shattering bug. Console games are usually released way ahead of their PC counterparts and are almost always a bigger hit for the console than the PC. This isn’t exactly a bad thing, but one would think that the companies releasing these games would take the extra time to squash those nasty bugs. What I’ve noticed is that if a game is originally a console game, then more times than not, one of your friends has it on the console as well. They find a bug and they’ll tell you about it. PC gaming is different—more often than not if you’re playing a console port you’ll be lucky if any of your friends are playing it too.
A great personal example of this is Fable 3. I played for a good five hours—and for the most part it really is a good console port, I must admit—when I came across one of the worst bugs I’ve ever experienced. I was playing in a mission called “The Game”. As soon as I got into it, it auto-saved. The problem is that the whole mission is bugged, and you’re stuck in an endless loop of not being able to finish. Can’t warp out, can’t “quit” the mission, you’re unable to do anything but suck it up and start again. This wouldn’t be that bad if it was new but that wasn’t the case. This bug has been around since Fable 3 was released for the Xbox 360 back on October 26th, 2010. The end result? Program and Settings, uninstall. This brings me to my next point..
The Ugly (and I mean UGLY)
Here’s the big one: Controls. Why do console ports (almost) always have horrible controls? Would it kill the developers to actually make the game playable on the PC without having to have a controller? The best example of a nearly unplayable console port is NBA 2K11. If the controls weren’t horrible, then it would actually be a nice game that isn’t often seen in the PC gaming genre. The controls are so bad that the tutorial for the PC is still written for an Xbox 360 controller—that’s just inexcusable. This is bad enough, but just to add icing on the cake, the “slam dunk” controls require you to flick the joystick on the Xbox controller. If you’ve spent any time on a computer, you’ll know there is no joystick on the keyboard. Up, down, left, and right don’t cut it for NBA 2K11, thus making the game completely unplayable. Fable 3 wasn’t as bad in this department but it still needed some tweaking.
Another game breaker is laziness on behalf of the developers. Why spend millions coding a completely different game for the PC when you can just port it? A world where money is king and console developers want to make the most money possible is a world of lazy PC ports. “Console sales are dropping? Time to port it to the PC and market it as the next big thing!”
There are more examples of PC ports that didn’t cut it, but these particular examples learned the lesson that porting to PC just to make money by cutting development costs isn’t exactly good for brand image.
Let’s look at NHL 09 and Madden NFL 07 for a moment: Both of these games were the last in the series for the PC, despite continued release for consoles. A good move? I’d argue “Yes”. I’d love to see more sports games on the PC, but if they’re not coded from the ground up with PC gamers in mind, then it’s not worth it. Consoles and PCs are physically different in many ways as far as gaming experience is concerned, and they need to be treated as such.
Take Call of Duty Modern Warfare 3 vs Battlefield 3. Is it really two FPSs just going at it? No. Being a PC gamer, I’ve played Battlefield since 2004. Would I consider #3 a console game, despite being released on the Xbox and other consoles? No. The Battlefield franchise has its roots in PC gaming and in my opinion will always make solid PC games. Call of Duty is the other way around—it has its multiplayer roots in console gaming and will always be good to controller huggers. Two FPSs going at it for ultimate supremacy? Not even close. PC vs Console gaming? You better believe it!
PC gaming isn’t suffering a downturn despite the court of public opinion saying it is. Rather, PC gaming is finally getting the chance to go head-to-head with its biggest competitor—consoles. I have no idea who’s going to win but I’m putting my money on PCs.