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Gaming frustration points

Gaming frustration points

Remember the Library in Halo? grrr

Remember the Library in Halo? grrr

What would a “perfect” video game  look like? No matter what genre and plot, it almost certainly does not include a plot point or level that makes you want to give up. Yet it seems that very frequently, even major developers release games that contain points that are so frustrating, it just plain makes us want to give up. From an incredibly difficult level to a monotonously boring stretch, even very popular games sometimes seem to take away our will to play.

When I was in high school, one of my favorite games to play was Ultima VIII. Usually thought of as the black sheep of the Ultima series, VIII was my favorite installment precisely because it broke away from the familiar Brittania setting. Yet I very nearly didn’t finish the game. On my first play-though attempt, I stopped about halfway through, defeated by the catacombs. The catacombs levels are an incredibly monotonous section of the game, taking up nearly half of my play time.

Ultima VIII’s frustration point was mental. I just didn’t have the will to play after spending a while in the catacombs section. Another type of frustration that often causes players to give up is physical: sometimes the game just gets too difficult.

My wife and I have been playing through Super Mario Galaxy together. Since we are both completionists, we didn’t simply stop at “saving the princess.” We decided to complete the entire game. This requires collecting 120 stars—that is, defeating 120 levels. We are four levels from completing the game, and we can’t get any further.  “Luigi’s Purple Coins,” a level that requires the player to collect purple coins while the map vanishes under Mario’s feet, just seems to be an order of magnitude more difficult than the previous levels.

I’m willing to admit that you could chalk both instances up to the player’s fault. Perhaps I did get bored too quickly with Ultima VIII, and it’s just as likely that I’m just not skilled enough to beat the Luigi level in Super Mario Galaxy. Both cases, however, can be seen as examples of bigger problems in game design.

I believe Ultima VIII’s catacombs suffered from a lack of play-testing. Some extra feedback from players may have resulted in a little extra variety being added to the levels, breaking up a string of endless gray pixels. Mario Galaxy’s “Luigi’s Purple Coins” may not have been as much of an extra challenge if the levels prior scaled up in difficulty more evenly to lead into the incessant leaping required to capture the purple coins as the level vanishes beneath Mario’s feet.

Why do we see such examples of games that make the player want to stop? Is it a problem stemming from too little playtesting? Or just an unhappy accident? Ideally, such frustration points would never be written into games, but in reality all these examples are drawn from games that I have enjoyed very much. It’s an encouraging sign that despite these perceived flaws, our games continue to entertain so much. We may end up frustrated at times, but it doesn’t become a dealbreaker. What are some of your favorite frustration points?

Ed. note: Just to rub it in, Rob 😀

Comments

  1. Insight-Driver
    Insight-Driver I suspect some frustration points are there for a reason: some folks are so good at playing the game that they become frustrated because it is too easy. The frustration points change the game to cause the particular kind of difficulty to be different than the patterns previously solved. I, myself, having poor eye-hand coordination never completed Unreal, and so turned me off from even trying Unreal Tournament.
  2. BobbyDigi
    BobbyDigi Humans on Sega Genesis Level 51... Frustrating because it is impossible.

    -Bobby
  3. Cliff_Forster
    Cliff_Forster Great read, I could talk about this topic all day long.

    If I had to narrow it to one single awful frustration point in any game. The old foggies here might remember RC Pro Am on the Nintendo Entertainment System.

    RC Pro Am invented the "rubber band AI" and it played very, very dirty get to about level 20 or so, it became freaking impossible. Still a gem of a title, worth playing, but the rubber band AI is awful
  4. primesuspect
    primesuspect The entire of Battletoads. The all of it.
  5. Thrax
    Thrax Quickman on MM2.

    Battletoads was a breeze.
  6. Snarkasm
    Snarkasm Guitar Hero 2, Freebird on Expert.
  7. Garg
    Garg The dragon minigame in FF8, and every boss battle in Vay.
  8. Winfrey
    Winfrey Getting tied up and tossed into the dungeon on Kings Quest 5 only to find out you lose because you didn't realize you should have saved that mouse from the cat earlier in the game.
  9. Cliff_Forster
    Cliff_Forster http://en.wikipedia.org/wiki/X-Men_(Sega)

    Who remembers the reset trick on X-Men? I would have never figured that out without the help of GamePro.
  10. GHoosdum
    GHoosdum Great point, Cliff - I didn't even think of cheating AI, but that certainly fits the topic! For example, it's impossible to ignore how badly the AI cheats at the higher difficult levels in the Civilization series.
  11. Linc
    Linc
    Thrax wrote:
    Quickman on MM2.

    Battletoads was a breeze.
    Pack of lies.
  12. CB
    CB I do find it unbalancing in games occasionally when the bosses or end-levels in the game are so much more inordinately difficult that some players will simply quit. Some games even do it with every boss in the game. However, I think your examples are very different from one another. The catacombs in U8 are, in my opinion bad design, as you say. However, the purple coins in Galaxy are not. You did beat the game, and you are going for something extra. The game designers specifically made that game in such a way as you do not have to complete everything to win. They do this specifically because they wanted to include a very wide range of game type and difficulty, but did not want to force everyone to play every piece in case some of it was boring or too hard for them (personally, I gave up on trying to revisit all the worlds forthe flying coins because I was bored with it). The reason you are frustrated is because you've given yourself ad different goal. You decided that you did want to complete everything. You can't blame the designers if you get frustrated because you changed the goals of the game for yourself. You would get just as bored or frustrated trying to get the Ultimate weapons in any FF game or trying to find all the pigeons in GTAIV... those are extra material designed forthe people who can/will handle them. It's specifically not for everyone, and I don't think that's bad design personally...


    However: I can think of a few examples of bad design. The one most fresh in my head is the end of Prince of Persia: Two thrones. I played through that whole game with a growing appreciation for the mechanics. The learning curve was perfect the whole way... Until I got to the final boss, who was simply so hard, and required such exact, skillful use of the Prince's talents, it simply wasn't possible for me to beat him at the skill level I had reached. I consider that bad design, but I don't know how universal that experience was, because I've never talked to anyone else who's played though it.

    Another example that comes to mind from times long past is Gabriel Knight: Sins of the Father. An old point-and-click adventure game from Sierra. On day four, I reached a point where I couldn't figure out what to do. I spent hours and hours and hours visiting each location, talking to each person, but I could not figure out what the game expected me to do next. The character is investigating a murder, and I got to a point where I had no more clues to follow, but the day wouldn't end (like it had in the past when I'd found all the clues for that day). Finally, after many hours, I went to the game store, and bought the hint-book for the game (this was before gamefaqs.com or anything like it). I finally figured out that in the park that the player walks through to get form one side of town to the other, there is a single gray pixel at the base of one tree, and I'm supposed to notice and click on that one pixel, which is a lost earing, and my next clue. In my anger, I threw the hint book across the room, then took the floppy diskette out of my drive and threw it out of my window, never to be retrieved. I've never been more angry with a game designer than I was that day, and it still gets my rankles up whenever I think about it.
  13. GHoosdum
    GHoosdum Exactly as you say, CB, I wasn't bringing in two similar examples, I was putting together two dissimilar examples of types of frustration points in games.
  14. drasnor
    drasnor The Thor boss fight in Odin Sphere.

    -drasnor :fold:
  15. Winfrey
    Winfrey
    CB wrote:
    In my anger, I threw the hint book across the room, then took the floppy diskette out of my drive and threw it out of my window, never to be retrieved. I've never been more angry with a game designer than I was that day, and it still gets my rankles up whenever I think about it.

    CB rage! ;D

    I have had similar experiences with adventure games, but I never quite got hacked off enough to have your kind of reaction!

    Frustrating points in a game are so annoying though. I was thoroughly enjoying my first play through of Giants:Citizen Kabuto, when I got to a mission where I had to save nine people and return them to my base. I searched the map for about five hours and could not find more than eight. I haven't bothered playing it since.
  16. Snarkasm
    Snarkasm Another one - Traitor's Gate. The game was revolutionary for its time - it came on SIX CDs, and allowed "truly" non-linear gameplay.

    That was all well and good, until I couldn't figure out, for 10 hours straight, where the f@#% I was supposed to go.
  17. DrLiam
    DrLiam Double Dragon II... single player.
  18. Gate28
    Gate28 Well, back when his tricks weren't so well known, I would say Psycho Mantis from MGS falls into the frustration category, until you beat him. One you beat him, your like "That boss fight was f***ing amazing!"
  19. Gate28
    Gate28 Also: bad autosaves can be part of it.

    For instance, in Postal 2, an autosave may leave you with 5 bullets left in your machinegun and 3 HP left, but you have no save to load back to and when you die it's going to load back your autosave. That can be quite frustrating.
  20. BuddyJ
    BuddyJ Clearly it's the dam level in TMNT. Electric kelp always killed me.
  21. Garg
    Garg
    Buddy J wrote:
    Clearly it's the dam level in TMNT. Electric kelp always killed me.
    I remember that. Very frustrating.
  22. primesuspect
  23. Bandrik I'm going to step in and vote Xenogears (PS1 RPG) disc 2. The entire thing. From the "Please insert Disc 2" screen until the ending credits. You're going about your merry way in the game, saving nations and breaking up conflicts, enjoying innocent giant mecha battlin' action...

    ...and then it seemed almost as if Squaresoft's executive manager walked in the door and said "all right guys, we're almost out of budget, so let's finish the rest of the game in 3 weeks, okay?", leaving the second half of the game a wonderful entanglement of confusing plot holes and mind-screws.

    I still love the game whole-heartily, but man... it wins the choke-point "WTF" award for the mental 180 they pull when you stick that second piece of plastic in your PlayStation.

    And yes, that really frustrated me.
  24. floppybootstomp
    floppybootstomp For me, any game that sets a time limit for any part of the game.

    I hate that crap :D

    Excuse me, I will kill you all in my own good time, don't rush me man....
  25. Colgere
    Colgere Final Fantasy Tactics (original for the Playstation) - The battle on the roof of Riovanes Castle..... really annoying.....
  26. Mochan
    Mochan It's fitting that the article picture is Ultima 8. That ENTIRE GAME was a frustration point.

    Riovanes Rooftop wasn't that bad, unless you didn't do any levelling/grinding whatsoever. I mean yes that fight is hella cheap but I was able to finish that mission with basically just one hit on my first playthrough with my mega monk Ramza.
  27. drasnor
    drasnor I played through the entirety of Xenogears in a single 48-hour sitting so I didn't notice anything really wrong with the second disc as I pretty much wasn't in any condition to do so. I had fun and I love that game too.

    EDIT: I'm going to second Riovanes Castle roof as well, it took like 20 tries to beat because the mark would run up to the bad guys and get killed before I ever got a turn. On try #21 his little AI figured out that it was safer on MY part of the roof and I finished the mission.

    -drasnor :fold:
  28. karmicRetribute
    karmicRetribute The final boss in metroid prime... i nearly chewed the ends of my controller off in frustration, hoarde mode on insane with only 2 ppl (gears of war 2)

    I still keep going back though, its in my blood, i always convince myself it wasnt as hard as i thought...

    But it is...
  29. Colgere
    Colgere
    drasnor wrote:
    I played through the entirety of Xenogears in a single 48-hour sitting so I didn't notice anything really wrong with the second disc as I pretty much wasn't in any condition to do so. I had fun and I love that game too.

    EDIT: I'm going to second Riovanes Castle roof as well, it took like 20 tries to beat because the mark would run up to the bad guys and get killed before I ever got a turn. On try #21 his little AI figured out that it was safer on MY part of the roof and I finished the mission.

    -drasnor :fold:

    Exactly, it isn't the fight itself that is difficult, it's getting a FREAKING TURN that's the problem! :rant:
  30. MiracleManS
    MiracleManS
    Buddy J wrote:
    Clearly it's the dam level in TMNT. Electric kelp always killed me.

    Easy Level Was Easy
  31. DrLiam
    DrLiam
    Easy Level Was Easy

    I got to boot up the ROM to verify that. :P
  32. Colgere
    Colgere You know, with all the old school games being mentioned here, this would've made a good topic for my Old School is Cool blog here on IC.
  33. karmicRetribute
    karmicRetribute This seems to be more of an old school gaming topic but i wanna throw in a recent release, Mirrors edge, completing it on hard without using any weapons and with runner vision disabled, a few points took quite a while, especially the points where youre not sure what youre next step is... Also in oblivion theres a quest where you have to find out who stole a painting of the count of chorrol(?) from the countess and one of the clues was paint of the carpet, it was so small and unnoticable that i actually gave up on the quest and found it when i was stealing food from the dining table and some fell of the carpet, madness eh?
  34. DrLiam
    DrLiam
    Also in oblivion theres a quest where you have to find out who stole a painting of the count of chorrol(?) from the countess and one of the clues was paint of the carpet, it was so small and unnoticable that i actually gave up on the quest and found it when i was stealing food from the dining table and some fell of the carpet, madness eh?

    This is why oblivion is amazing.
  35. floppybootstomp
    floppybootstomp
    This seems to be more of an old school gaming topic but i wanna throw in a recent release, Mirrors edge, completing it on hard without using any weapons and with runner vision disabled, a few points took quite a while, especially the points where youre not sure what youre next step is... Also in oblivion theres a quest where you have to find out who stole a painting of the count of chorrol(?) from the countess and one of the clues was paint of the carpet, it was so small and unnoticable that i actually gave up on the quest and found it when i was stealing food from the dining table and some fell of the carpet, madness eh?

    I have that quest listed - thankee for the tip :D
  36. karmicRetribute
    karmicRetribute
    I have that quest listed - thankee for the tip :D

    What are the chances eh?? Glad to help however accidental it was! :bigggrin:
  37. MachineDog
    MachineDog Guilty Spark _definitely_ outdoes the library. Probably the only frustrating level to me really unless you're playing on legendary, which I generally didn't do.
  38. karmicRetribute
    karmicRetribute Aww i no wat you mean about 343 guilty spark, hard level, but i found that halo one on legendary was easier than two but harder than three... never got frustrated with halo doe cuz its so perfect i think

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