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Guild Wars 2 first impressions

Guild Wars 2 first impressions

Guild Wars 2 review screenshot

To say that Guild Wars 2 is a highly anticipated MMO from ArenaNet is an understatement. Its predecessor, Guild Wars, came out in 2005—just months after World of Warcraft—and enjoyed a steady, solid userbase for years. If not as numerous as WoW’s, Guild Wars players were just as dedicated, and many of them have waited years for the release of Guild Wars 2. I got into Guild Wars myself in 2010, so I was lucky enough to only have to wait less than two years—a small trial compared to the five or more years that others have waited since the initial announcement of Guild Wars 2. The game became available for pre-purchasers close to midnight of August 25, and becomes open to all players today, August 28. I’m about 20 hours into this game, but I have only played PvE so far, and my review therefore only covers those events outside of the PvP part of the game.

Cooperation

Guild Wars 2Guild Wars 2 is the most group-oriented game I’ve played since Left4Dead, and the groups are much, much larger. Groups come together spontaneously just because of proximity and the fact that something is happening. It doesn’t matter what is happening—so long as something is happening, a group is probably going to form for it. I was walking through a swamp when suddenly a giant monster emerged from it, and before I knew it, I was among 60 people fighting that monster, running around picking up fallen allies, throwing all my skills at it frenetically, and sharing all the undiminished rewards for winning the fight. No one suffered a smaller share of experience, money, or items based on the size of the group, and so no one felt the need to solo it, or wait their turn, or any such group-discouraging nonsense. The monster gained health, defense, and damage based on the size of the group, so the fun was left intact too. Sure, there were still advantages to working in such a big group, and maybe some skeptical players will worry that this removes the challenge, but from my experiences so far, it doesn’t. It just makes the game more dynamic and makes you feel like part of an army of heroes that looks out for each other when fighting monsters rather than lone heroes competing against each other for the monsters’ spoils.

Aesthetics

Guild Wars 2 environments

Guild Wars looks wonderful. It doesn’t matter what you’re discussing, either. Everything about it is wrought with style, care, finesse, and talent. The character models are lovely (and customizable), the landscape is beautiful, even the UI is nice to look at. My main character is a Human Mesmer, but I might start over as a Sylvari Mesmer instead just because of how wonderful their starting area looks and because I’m in love with their visual design. Sylvari are plant people, and they look like it. Their skin, hair, and clothes are made of leaves or bark or vines, but each part stands out somehow for what it is. They masterfully embody a fairytale sensibility. Each of the five races has its unique visual themes that stand out from the others, and the art directors did a fantastic job of executing this.

Similarly, the classes stand out from one another pretty well. The only classes I confuse are Warrior and Guardian. Otherwise, I can tell what someone is playing just by looking at them. The Engineers tote flamethrowers and rifles and are decked out with gear, while the Mesmers are well-dressed magicians who visually express their illusion motif. The skills and equipment look appropriate to each class, as well. My Thief is acrobatic and nimble. He dives with his daggers and does flips. My Mesmer looks graceful when throwing his energy bolts around, and illusory butterflies appear when I shatter my clones. The Warrior’s attacks carry the ferocity one would expect from them as they leap on their prey.

Guild Wars 2 Sylvari

The landscapes are fantastic. Guild Wars 2 makes good use of vertical space, environmental features such as rivers and hills, and intense locational motifs. I mentioned the Sylvari homeland earlier: it’s gorgeous. Giant trees and vines, curly plants, mushrooms, unaccountable lights, and a general sense of magic makes the grove come alive as a mysterious faerie forest. It’s positively enchanting. The Norn area is snowy and mountainous, and calls for vigor and brawn. The Human area is expansive and dotted with villages and standard fantasy fare mixed with the unique flair of Guild Wars. Perhaps the most outstanding is the Charr Homeland. Once fertile fields converted into bastions of wartime technology, the Charr lands are a duality of the natural and mechanical that reflects the race it houses.

Fun

I have yet to have a boring moment playing Guild Wars 2. Everything is fun and there’s always something to do. You don’t have to go out and get quests from NPCs to do them. They just happen based on your location, and anyone can join in at any time. The skills are fun to use and have noticeable, interesting effects. There’s no mana system, so using a skill is just a matter of waiting for its cooldown time to end, although Thieves are an exception here. They get to manage an Initiative system that lets them use skills with no cooldown so long as they have enough Initiative points to pay for the skill, and those replenish pretty quickly. One of my favorite things to do is to explore hard-to-reach places and use my short-range teleport skill to try to cross gaps or get to places that I couldn’t otherwise get to. It’s a little iffy, and the success rate isn’t very high, but when I manage it, it’s very enjoyable. The fact that I can use combat skills out-of-combat—and often to interesting effect in non-combat situations—makes the game that much more enjoyable to me. I don’t like being prevented from using my skills because I’m not in the correct situation for them, so this is great. There are some skills you can’t activate without a target, but plenty of them will go off wherever you are when you activate them.

Guild Wars 2 review screenshot 004

The combat is different than in the first Guild Wars, and it took some getting used to. It seems a little more flighty and less solid, but once I got the hang of it, that complaint vanished. The big difference is mobility. In Guild Wars, you had to stand still for a moment to attack or cast a spell. In Guild Wars 2, you can do just about everything on-the-move. Healing, attacking, whatever—you can do it while running and dodging. The mobility is pretty nice and makes for faster pacing in combat. The scope of combat has a rather large range, too. I’ve experienced a lot of one-on-one fights with monsters, but I’ve also been involved in huge battles with dozens of combatants on either side. Combat is glorious and interesting.

Bottom Line

Whether you live for MMOs and are looking for a new love, or you’re getting your feet wet in the genre, Guild Wars 2 offers damn near everything you could want. It has interesting and fun quests, colorful and enormous locations, lots of player freedom, and the most seamless, integrated cooperative experience I’ve ever had in a video game.

Comments

  1. primesuspect
    primesuspect I've read some negatives about GW2, particularly that one can't really play the role of "healer". That would be frustrating to me, as I enjoy that role moreso than being the attacker in MMOs. Is this true?
  2. Tushon
    Tushon everyone heals themselves some, and there are certain abilities (for example, the water-elementalist) that have damage and healing AOE affects
  3. SpencerForHire
    SpencerForHire A person who played healer in another game would likely find the most enjoyment playing a support. A support would be similar to that of League of Legends where you are providing bonuses to your team (which include some minor healing) but are not continuously interacting with your allies' health bars.
  4. Snarkasm
    Snarkasm I feel like the only person in the world disappointed in this game. I really wish I hadn't gotten into the betas early.
  5. Thrax
    Thrax
    I've read some negatives about GW2, particularly that one can't really play the role of "healer". That would be frustrating to me, as I enjoy that role moreso than being the attacker in MMOs. Is this true?
    The dedicated role of "healer" has been deemphasized in GW2 to obviate the unwritten "holy trinity" rule that plagues other MMOs, i.e. "you must have a healer/tank/crowd control." This is one of the crowning achievements of the game, in my opinion, and a big reason why I chose Guild Wars 2. Players can heal themselves, but that's not the whole story by half.

    ArenaNet's view of the "support" role is just different from what people are accustomed to. In their own words:
    Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating.
    To that end, there is an extremely diverse set of gear and abilities that promote damage from ever occurring in the first place: shields, damage interception, projectile interception, offensive conditions (debuffs placed on targets to reduce their output), mass regeneration, condition assumption (absorbing debuffs from your party onto you). There's gear that extends the duration of the boons (GW2 lingo for buffs) you may place on players, there are slot skills (GW2 parlance for WoW's talents) that further enhance and extend the aforementioned abilities. There are even weapon configurations that players can carry to orient their entire character towards playing the support role.

    All of these characteristics can be assumed by a single player playing, for example, a Guardian, the Paladin-style class that has a preposterously high degree of support abilities at its disposal--if the player itemizes and talents in that direction. And with this perspective, we can begin to see that the "healer" role was one born out of necessity. Combat systems in previous-gen MMOs were not equipped with the dynamism necessary to be support in any other way than "heal and buff", so everyone just played excel with damage in vs. damage out.

    Further, the onus of avoiding damage has become and individual responsibility by equipping each player with many of these abilities. Each class in their offensive setups have limited abilities to negate damage, avoid damage, cleanse debuffs and so on. Players cannot just phone it in while the healing corps carries them to victory, so in a very real sense this is probably one of the most symbiotic MMOs ever made.

    Auto-piloting the Holy Light button is indeed dead, and not a moment too soon.
  6. Tushon
    Tushon
    I feel like the only person in the world disappointed in this game. I really wish I hadn't gotten into the betas early.
    How does getting into the betas relate to your current disappointment? How would, say, only getting in at retail made you more satisfied?
  7. MAGIC
    MAGIC
    I feel like the only person in the world disappointed in this game. I really wish I hadn't gotten into the betas early.
    No, I'm not super into it after my first day. Its okay, but nothing like how EQ or WoW held my attention. Yet, at least.

  8. Snarkasm
    Snarkasm While in the betas, certain aspects (particularly the storyline) were marked as "works in progress," and I convinced myself they'd be better with the full release. They're not, and that disappoints me, when it may not have if I hadn't been in early and seen that WIP tag. I may have just accepted that it was different instead of unwittingly expecting something more. This is my fault, not the GW2 teams' fault.

    Another thing that is almost certainly my fault: I run into my same irks with the leveling system as I did during the betas. I think it's quite possible that I just don't play the game "correctly," but either way, it led to me playing for 3 or 4 hours on Saturday morning and then turning it off.

    I'll probably come back to it at some point, but right now I'm just dejected, and it's only my own fault.
  9. Thrax
    Thrax While I was not impressed with my character's storyline up to level 10 (mediocre writing), it has gotten much more interesting as seemingly trivial events have unraveled into a much larger conspiracy involving renegades, separatists, royalty, murder and more.
  10. Tushon
    Tushon Thanks for your explanation. I'm really kinda curious how it is that you and some others play the game, because I still haven't experienced any of the "under level for content" issues. I just pew pew as I walk around, and make sure that my level is close to the number by the heart. :/ Sucks that it isn't meeting what you expected though.
  11. Missileman
    Missileman I enjoy my Ranger storyline a lot. Of course I didn't play beta so it's all new to me. As far as healing goes, even my ranger can launch a health spring which heals in pulses for some time in an area. It also removes "Conditions" from allies. My only complaint so far is the pet is pretty wimpy and worthless so i have been using him as a follower, buffer, debuff remover. Kind of a light support tank. It works fairly good and since I have traps and knockbacks it usually works well unless i am overwhelmed by numbers. Gotta work on control skills I guess since the traps only slow and not hold so far.
  12. Zanthian
    Zanthian
    I've read some negatives about GW2, particularly that one can't really play the role of "healer". That would be frustrating to me, as I enjoy that role moreso than being the attacker in MMOs. Is this true?
    Prime I think you would really like the engineer class. Reminds me of TF2 engi. Has turrets, including a healing one. Maybe checkout some videos of their gameplay.

  13. fatcat
    fatcat After four days and hitting level 18, soloing is quite boring. There is a lot of repeating in this game (gather this, kill them, defend that guy) I'm also finding only having 5 skills per weapon set boring. I never had this feeling in GW1. The "story" kept me going. I had 100's of skills to pick and choose to use on my 8 slot bar. Also I can't out-level an area if I just want to "casually" play, as the game will knock my level 15 toon down to 5 if the game feels that is what I should be.

    Now the times I have grouped up, I have had a blast! Spencer and I took on a level 5 guy at level 2 knowing we were going to die and my bear tank smacked it's ass and we defeated it. Running around to random events was cool. I love how enemies get harder to beat the more people that are around. I love the humor they put in to the game.

    So I'm on a fence right now. I REALLY REALLY REALLY wish this was more GW1 style at this point. The story in that game was epic. You felt like it was "your" story and not the story everyone was doing. So far the storyline (Norn) has been pretty meh

  14. fatcat
    fatcat also, I miss the shit out of Hero companions. Nightfall was so good
  15. SpencerForHire
    SpencerForHire A lot of this game is running with a group. You don't even have to play with people you know. When you find people running an event just stick with them. As far as the boredom of soloing, I have yet to get bored doing so, but then again I go out of my way to party up if even with pugs.
  16. Starman
    Starman For what it's worth, Brian, I spend a lot of time running around reviving downed players so they can get back in the fight. It's a lot of fun for me, and they're always grateful. It may not be dedicated, exactly, but it's there and it's always helpful.
  17. fatcat
    fatcat
    For what it's worth, Brian, I spend a lot of time running around reviving downed players so they can get back in the fight. It's a lot of fun for me, and they're always grateful. It may not be dedicated, exactly, but it's there and it's always helpful.
    you also get XP for reviving people

  18. Zanthian
    Zanthian Yeah if i every see the defeated player symbol on the map, i make a point to walk over and help. It is a nice system.
  19. RahnalH102
    RahnalH102
    My only complaint so far is the pet is pretty wimpy and worthless so i have been using him as a follower, buffer, debuff remover. Kind of a light support tank.
    Since I like to play support, I learned how to support others by supporting my pet and keeping it alive. If it does go down, swap to the other one and continue. I've also seen that to optimize your loadout/role you want to fill, you may need certain types of pets. For example when I'm felling like I want to swing my sword sword, my steam sword, I'll switch to my ranged pet. If I had a ranged one that also specialized in buffs I would use that one instead but I don't have one like that and don't know if there will be one like that.

    But in essence, I agree with you, they are pretty wimpy, but I believe that is intended for two main reasons: so that they are not OP, and to help you learn how to fight. The pet isn't meant to be the power house that you rely on for the whole game. It's both you and the pet.


    Gameplay wise, having never played the first one, I like what ArenaNet has done. I see a lot of base MMO mechanics redone in ways new to me. You still run around the world, complete tasks for various NPCs, fight groups of enemies scattered about the land with the occasional boss, but you are rewarded in many ways for exploring the everywhere and anywhere, said tasks are automatically handed to you as a singular bundle when you are near a certain NPC to complete at your leisure, and while you can certainly group up for some overworld bosses you certainly can take em on on your own.

    On that note, the skill pool does seem rather small. There are "bundles" (as they are referred to ingame) that give you some new skills as long as you have the bundle, and some skills "stack" (as I call it. Activating the ability brings about one mechanic but you can activate it again to do something else.) to give a variety of more ways to fight, but having learned ALL of my weapon skills before level 10 and bundles being sort of situational, it still seems rather small. I've still got a ways to go to learn all of my utility skills but again that will take time.

    There are Achievements in this game but they are made to actually help you out. You get XP and money as well as other rewards for completing them.

    There is much more to it all. The story, the group content, the PvP, to name a few. Overall it's refreshing to me and I am enjoying it.
  20. Myrmidon
    Myrmidon Aaaaahh my lord. I finally got to quest with @Teramona tonight and it was hilarious. Being ten levels higher was not an issue at all - I still hunted around a new area and found weapons in excess of what I was already using. We had a fantastic moment where we Leroy Jenkins'd off a cliff into the middle of a hostile "base" type area and spent a good ten minutes just fighting and picking one another up. It was preeeeeetty great.

    I'm pretty worried I won't be playing in a year just because I'll have exhausted the content (and there's no carrot at the end of the stick), but I'm TOLD that people are confident they'll release new, large content fast enough to keep me interested. We'll see.
  21. Tushon
  22. Starman
    Starman For anyone who is just getting into it, I'm on the Yak's Bend server. I'll play with you.
  23. RahnalH102
    RahnalH102
    For anyone who is just getting into it, I'm on the Yak's Bend server. I'll play with you.
    Yak's Bend? Looks at WvWvW chart ....
  24. fatcat
    fatcat so, apparently the game is now "sold out"
    Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

    Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely. ~RB2
  25. CB
    CB That's actually really impressive that they're willing to stop selling copies of their in-demand, zero-overhead game to improve the experience for players who are now effectively deadbeats in their business model.
  26. fatcat
    fatcat technically we're not deadbeats, ArenaNet can still make $ off in game sales
  27. CB
    CB The percentage of players who actually spend money in the in-game store is likely very low. Either way, it's good to hear that they care about the stability of the game, even at the expense of sales.
  28. SpencerForHire
    SpencerForHire I'm buying gems monthly. I do this not because I need them but in order to simulate a monthly fee in an effort to do my part in supporting the game.
  29. fatcat
    fatcat don't exploit the game kids
    Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead notify us immediately at this new email address: exploits (at) arena (dot) net.
    This morning there was a widely-publicized, newly-introduced exploit in which specific cultural weapons were selling for one-thousandth of their normal price. We fixed it with an emergency build this morning. We want to thank the vast majority of players who became aware of the issue, responsibly reported it, and did not exploit it. However, a smaller group of players did significantly exploit it, each purchasing hundreds or thousands of these weapons. We permanently banned 3,000 accounts of players who substantially exploited it, and applied 72-hours bans to another 1,000 accounts of players who mildly exploited it.
  30. Zanthian
    Zanthian Wow that is a lot of cheaters.
  31. Tushon
    Tushon Reading through the reddit thread about the exploit was laughable. People are fucking stupid.
  32. Thrax
    Thrax
    Wow that is a lot of cheaters.
    Pretty small vs. the total game pop of 1 mil+
  33. midga
    midga Wow, okay. So, I went from completely uninterested after having played GW1 to actually interested and considering picking it up after reading this article, to now again thinking "no" after reading the comments. I like the idea of being able to just run around and work cooperatively with people on a massive scale. There was a lot of this on Tabula Rasa when it was in its extremely early stages (that would have been an awesome game...such a pity) and I loved it. I do tend to get bored easily, however, so if that's a trend I don't know if it'd be worth picking up for the current box cost.

    There's also still the biggest reason I never got back into GW1 (there were many, but this was by far the main one) - graphical contrast. I always had a really hard time telling where I was and what was going on cause everything seemed to blend together. Also, game developers often make the mistake of using green and red as contrasting colors, and for a significant portion of the population that's absolutely not the case. That's the biggest reason I liked WoW so much; I could easily see and differentiate everything. From the images I've seen so far, I'm not sure whether that's going to be an issue in GW2 or not.
  34. Gattsu
    Gattsu Well after four days, I haven't been able to get past the play button. : /
  35. Tushon
    Tushon For non-technical reasons?
  36. Gattsu
    Gattsu Well I still never received a verification email for my account. Which is a known problem. However, the play button remains greyed out. Even though the website says it shouldn't be.
  37. Tushon
    Tushon That sucks! Have you filed a support ticket?
  38. fatcat
    fatcat I'm enjoying the game more now. I changed my play-style, figured out some talents, and have become nearly invincible! Well, close enough :)
  39. Snarkasm
    Snarkasm Changed to what/from what?
  40. MAGIC
    MAGIC Annoyed by the level progression. I've found myself stuck completed all the content but not high enough level to progress with my storyline or go to a new zone.
  41. Snarkasm
    Snarkasm ^ This is exactly what my problem was every time I've played it.
  42. fatcat
    fatcat
    Annoyed by the level progression. I've found myself stuck completed all the content but not high enough level to progress with my storyline or go to a new zone.
    I'm the exact opposite. Level 21 and I'm at the 17-18 level quests right now. I am exploring each area 100% to get achievements also.

    Remember, when an event ends, hang around. One event can turn in to 4-5 events with a boss at the end of the series.

  43. fatcat
    fatcat
    Changed to what/from what?
    I switched from Longbow to Shortbow/Axe/Warhorn/Torch where I can stack conditions like a mofo. Also I have two bear pets (polar bear and Arctodus) that pwn so much face now.
  44. Zanthian
    Zanthian Loving the actual game, but hit my first real annoyance. Apparently my IP changed and it won't let me login to the game until i verify my email. This wouldn't bother me except i have no email from them. If i login to my account on their webpage, same message. They really need a phone authenticator like blizzard has. I only had a bit to play today and the time is lost because i am at the whim of their email server...
  45. Zanthian
    Zanthian Tried to email them from the online form and it stated: Are you having trouble verifying your email address?
    We are aware of the following issues during the email verification process:

    The verification link sent in the email may not work
    The page the verification link takes you to displays an error

    We are working to resolve these issues.

    You can continue without verifying your email address by clicking the “Play” button on the Guild Wars 2 launcher if you already have the client installed.

    But the Play button is disabled for me, so no go.
  46. Tushon
    Tushon You and Gattsu should skype and have a re-enactment. :/

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