Today a company named Speech Graphics sent out a press release touting their new lip-sync software for rending facial animations with audio. The goal is more realistic rendering of mouths while speaking. The video speaks for itself:
The goal here is significantly reduced cost for rendering of realistic speech in video game development. Speech Graphics used the recently released massive-budget title Star Wars: The Old Republic as an example:
In response to the rising quantity and cost of speech and dialogue in today’s story-driven games, Speech Graphics’ technology uses just audio input to automatically drive a 3D character to speak. Put into context, Bioware’s recently released Star Wars: The Old Republic, contains 260,000 lines of dialogue, all of which had to be animated—not just once but in three languages.
The Speech Graphics technology, as you can see from the video, is capable of rendering speech in any language. They have more samples on their website.
They will be showcasing the technology at GDC next month.