Today CD Projekt RED, developers of The Witcher 2, announced patch 1.1 for the recently released (and critically well-received) RPG. While it has the usual round of minor bugfixes and updates, two giant glaring things in the patch notes stick out: SecuROM DRM has been stripped from the game, and performance has been increased up to 30% in some cases.
The patch notes seem to hint that removal of the much-maligned SecuROM is directly responsible for the massive performance increase. The bigger question is: what does that mean for gaming in general? Developers (and hardware manufacturers, at least for PC gaming,) release patches and updates that tweak performance in tiny increments: 2%, 5%, and so on. If CD Projekt RED was able to get a thirty percent increase in performance by removing SecuROM, that is a pretty serious condemnation of the technology.
Development director Adam Badowski said,
“Our goal is to make our fans and customers happy and to reward them for buying our game and DRM schemes does not support our philosophy as they might create obstacles for users of legally bought copies. Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users. This is completely in line with what we said before the release of The Witcher 2. We felt DRM was necessary to prevent the game being pirated and leaked before release. This purpose has been served, so we are pleased to let our users enjoy the full freedom of game usage they deserve.”
This is a beautiful sentiment and one that other developers and publishers should take note of: There is a middle ground that helps prevent piracy without punishing legitimate users.
The patch will automatically install for Steam users. Others can download the patch from The Witcher website