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New Releases for The Week of Anachronisms and Underwear

New Releases for The Week of Anachronisms and Underwear

Ugly American: Apocalypsegeddon

Apocalypsegeddon is the tie-in game for Comedy Central’s popular new show, Ugly Americans. It’s a Simpsons-esque side-scrolling fighter for up to four players—each choosing an avatar with different specialties based on one of the show’s characters—to adventure co-operatively. Unfortunately it doesn’t look very polished, and would mostly only appeal to fans of the show due to an overabundance of in-show jokes and references. Apparently they are fighting to stop the end of the world, but since I don’t watch the show, I don’t really get the context of the mission.

The Baconing

The Baconing is the sequel to the goofy DeathSpank. DeathSpank, the ultimate arbiter of justice, has made a mistake. When he puts on all of his underwear at the same time, it summons AntiSpank, the opposite of DeathSpank’s justice and righteousness embodied. To defeat AntiSpank, he must collect five magic thongs and burn them in the Fires of Bacon. Other than the odd story, the gameplay is much the same as the original DeathSpank. If you enjoyed that one, you’ll probably enjoy this one.

Bloodrayne: Betrayal

Another sequel this week is Bloodrayne: Betrayal. Lots of changes to this one, however. It seems the only thing they kept is the name, as the graphical style has changed from 3D realism to 2D cartoonish. The gameplay has gone from over-the-shoulder shooter to platformer, and Rayne doesn’t seem to be fighting any people this time, just monsters. She does still have those sweet arm-blades, and her costume is still pretty revealing.

Achron

The Icrontic Spotlight this week arrives a few moments in advance of Achron. At its most simplistic description, Achron looks like a real-time strategy game, and in some ways it is, but in one major way, it is not. The developers are calling it a ‘time-travel strategy’ game, the first of a new genre. Time-travel is not a new mechanic in video games, but the challenge is to make time travel work with a multi-player game. Lots of game designers (or their marketing departments) like to call their games innovative, but in this case it’s true. How could it possibly work? The basic function is this: Like an RTS, there is a battlefield, and each player can use resources to build buildings and units, and issue orders to those units. That should all be familiar to most RTS gamers, which will help the typical gamer get into the mechanics more easily.

The head exploding part is that each player moves through the battle at their own pace, choosing not just which part of the battlefield to focus on at any given moment, but also what moment along the timeline of the battle, then with great expense of resources, some units can also be moved forward and backward through the timeline. For example if your opponent decides to rush your base early on, you can move to a later point in the timeline, where you have already collected a lot more resources, build some defensive units, and send them back through time to the moment you need them to defend against the rush.

Paradoxes are dealt with almost randomly. A skilled player can try to time the execution of a paradox to their advantage, but most of the time, the rare paradoxes which occur will oscillate a few times, then resolve in an unexpected, uncontrolled fashion. If all that isn’t enough, the game supports up to 25 players in a single battle, which is boggling all on its own. Imagining the way it works is difficult, but I’ll try to make it more clear in Icrontic’s review of the title, which will be up soon.

Following is a full list of this week’s announced North American releases:

 

Windows

  • Achron
  • Air Conflicts: Secret Wars
  • Casino Chaos With Las Vegas Players Collection
  • IGT Slots: Lucky Larry’s Lobstermania
  • Jumpgate Evolution
  • The Baconing
  • The Sims Medieval: Pirates and Nobles

 

Wii

  • Get Fit With Mel B
  • Gunslingers
  • Madden NFL 12

 

DS

  • Hoppies
  • Junior Island Adventure
  • Junior Mystery Stories
  • Veggy World

 

 

3DS

  • Angler’s Club: Ultimate Bass Fishing 3D

 

Xbox 360

  • Air Conflicts: Secret Wars
  • BloodRayne: Betrayal
  • Bodycount
  • Chester
  • Madden NFL 12
  • Pinball FX 2: Ms. ‘Splosion Man
  • Redd: The Lost Temple
  • The Baconing
  • Train Frontier Express
  • Ugly Americans: Apocalypsegeddon
  • Wheelman

 

PS3

  • Air Conflicts: Secret Wars
  • Bodycount
  • Madden NFL 12
  • The Baconing
  • Ugly Americans: Apocalypsegeddon

 

PSP

  • Carnivores: Ice Age
  • ClaDun x2
  • Madden NFL 12

Comments

  1. Butters
    Butters Its Madden time! But I has no console :(
  2. Canti
    Canti 3DS releases

    *Angler’s Club: Ultimate Bass Fishing 3D

    Good work there Nintendo.
  3. WhiteGoblin Really sadden by Achron, tried it based on what I read here and was pretty excited about it. Then I actually experienced it. Maybe multiplayer is where it shines because the single player leaves a lot to be desired.

    It just feels very, how to say, unpolished. From the GUI and the way the story is presented to the actual game play I found myself asking what year it was over and over. Sure this has a time based theme/spin on it but I actually still find a lot more out of old school quality titles loaded up in DOSbox over what I feel Hazardous Software has presented with this release.

    Hell I almost didn't think you could fail in the Indie market but I guess they all can't be winners. Shots to TinyISO for the ups, appreciate it mates.

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