First: You have two weapons, USE THEM! Learn to use the autoswitch key to become a great Pyro. Start by igniting the enemy. Once the enemy gets out of the flame’s range, quickly switch to your shotgun to finish him off before he gets out of the shotgun’s effective range. Usually 2-3 shots and he’s dead. (Exception is a Heavy. You might need to scramble a little longer with the flame thrower on him to get him to go down with a shotgun. Usually he’s too slow anyways and you can flame him to death).
Second: Protect your engineers on defense. I have seen so many battles lost because all the sentry guns / dispensers are down because a Spy got his sapper to them. It is not rude, but smart to consistently flame any member that is wearing the same color as you. This is normally called “Spychecking”; a Pyro stays back on defense and lights any would-be spies to marshmallowy goodness.
Third: Two Pyros are better than one. Again on defense, have one Pyro be the “spy checker”, then have the other Pyro go behind enemy lines. This is my favorite part of being a Pyro. There is nothing better than going behind a bunch of enemies who are waiting to get übercharged near the capture point. Having 3-6 enemies on fire at once is a beautiful sight! Yes, you will most likely die, but if you have some talent, you can take out 3-4 of them in the process. ALWAYS GO FOR THE MEDICS FIRST!
Fourth: You will die a lot as a Pyro. No denying it. Having to get face to face with the enemy will lead to a higher than normal death toll. This is OK though, because you are constantly disrupting the enemie’s plans for a skilled attack. No one likes being on fire, and usually players are more worried about stopping the flames than their initial plan.
Fifth: Offense! Camp those respawn points! Yea, I know this is sometimes looked upon as a shady tactic, but in Team Fortress 2 a moderately skilled team can break a spawn camp with the right strategy, so for this game it’s a legitimate offensive tactic. The other team will be annoyed with having to deal with your flames right behind their respawn door. This can usually lead to the rest of your team making that capture point easier or can buy your team more time to set up a sentry or forward base.


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