Today marks the release of the next iteration of the world’s first DirectX 11 benchmark, Unigine. The 2.0 edition brings the following new features to the table:
• More tessellation load.
• Optimized engine.
• Added several new art assets.
• Introduced “extreme” tessellation mode.
Unigine was a new name to the benchmarking scene with their mindblowing tessellation demo as seen in the 1.0 benchmark, and enabled the ability for DirectX 11 GPU owners (At the time, only ATI Radeon owners) to see the true power of their hardware. Trust us—turning hardware tessellation on and off in real time is a real eye-opener for what the tech is capable of.