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Silicon Graphics Announces OpenGL 2.0

Silicon Graphics Announces OpenGL 2.0

Silicon Graphics and the OpenGL Architecture Review Board (ARB) today announced a version of the OpenGL specification, incorporating support for the OpenGL Shading Language application programming interfaces (API) and promising to allow photo-realistic real-time 3D graphics.

Silicon Graphics used the Siggraph 2004 tradeshow for the announcement of OpenGL 2.0, which the company believes will have a major impact on how 3D graphics will look like in the future. A significant new feature of the new specification is the Shading Language, which has been field tested for a year within the ARB standardization process. Potential applications include cinematic quality images for games, more realistic imagery for training and simulation, better analysis tools for medical visualization, and more true-to-life simulated environments for designing and styling manufactured products, according to Silicon Graphics.

Source: Tom’s Hardware Guide

Comments

  1. csimon
    csimon programability is awesome.
    The past 2-3 generations of wildcats use OpenGL 2.0 ...the VP - Realizm.
    I guess it helps to be seated at the head of the developers board!

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