The April DirectX SDK comes with a v.10 High level shading language (HLSL) compiler and more details on how to use Direct3D 10.
Slowly but surely we are seeing Microsoft’s next DirectX platform taking shape. The most recent driver update, published today, does not reveal much of the functionality to users yet, but game developers will be able to send their code through another update and test track.
Among the significant updates is an updated version of the HLSL compiler, which is used to create vertex or pixel operations. While the February preview was still based on Direct3 D9 shader models, the latest version apparently is a 10th generation compiler and delivers several new features for Shader Model 3.0 and below.
Source: Toms Hardware


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