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Why Palm and its Pre are losing the smartphone war

Why Palm and its Pre are losing the smartphone war

Palm yesterday announced its forward-looking statements for their third quarter, saying that their bottom line would suffer on account of slow consumer adoption.

“Palm webOS is recognized as a groundbreaking platform that enables one of the best smartphone experiences available today, and our work to evolve the platform and bring industry-leading technology to market continues. However, driving broad consumer adoption of Palm products is taking longer than we anticipated,” said Jon Rubinstein, Chairman and CEO. “Our carrier partners remain committed, and we are working closely with them to increase awareness and drive sales of our differentiated Palm products.”

Predictions for Palm’s upcoming third quarter ascribe the company revenues of $285-320 million. The company went on to say that the slower than expected consumer adoption would impact revenues for the year, as lower order volumes and carrier order deferrals would work to put Palm well below the $1.6-1.8 billion in revenue that had been previously forecasted.

Final sales figures for Palm’s third quarter will be announced via conference call on Thursday, March 18 after 4 PM.

What’s wrong with Palm?

In the not-so-distant past, Palm commanded a lion’s share of Internet hype–the kind of hype that, if leveraged correctly, can lead to outstanding sales (see Apple). The problem with Palm, however, is that it woefully mismanaged the launch of their reinvention in two major ways: A poor developer ecosystem and horrible advertising.

Let’s start with the advertising, which can best be described as uninformative and creepy, as the following advertisement illustrates.

Aiming for the outer planets with lofty discussions of reincarnation would work well if your customer base lived in Tibet, but the American view of reincarnation typically runs a spectrum that starts at amusement, speed bumps on hubris and ends in sin.

Not every advertisement is a winner, however, so we’ll give Palm the benefit of the doubt and look at the next advertisement in this campaign of theirs.

Never mind the fact that Palm just pitched a mind reading bizarrophone, the company once again told us nothing about the actual merits of their device. The advertisement is also delivered in a peculiar rhyming scheme, which leaves me wondering who brought the special brownies in for the writers.

No bother, though. Perhaps the third advertisement in the series offers redemption.

Swing and a miss. Even as Palm finally shows customers something that matters, webOS’ excellent “cards” interface, it’s washed away by a weird story about a crusty juggler and her balls.

Seriously. Why would anyone buy a phone pitched by Powder? A Powder that admits to being crazy, sympathizes with jugglers and contends to have lived and be living multiple lives? More importantly, who in Palm believed that eerie and uninformative advertisements would be a great way to introduce the reinvention of their company to the world?

Recent attempts at advertising have fared no better, and I doubt that your average smartphone buyer can cite five merits Palm’s devices have over the likes of Android or iPhone.

Development ecosystem

Moving along, we have come to the point in the smartphone industry where the quality of a device and its base software is not enough to move product. You need an amazing app store, which can only be had by creating an inviting environment for developers. An inviting development environment is one that gives broad access to the phone’s hardware and software resources, which enables developers to create exciting and robust apps.

Sadly, Palm launched its flagship Pre smartphone with no such capabilities; the company decreed at launch that all apps would have to be written in web languages per their Mojo SDK. Palm forbade OpenGL access (the Pre has a robust OpenGL chip) and limited accelerometer use beyond worth, both of which are a staple in some of the most popular applications for the Android and iPhone markets, which continue to grow by leaps and bounds.

That’s all to say nothing of Palm’s application submission system, which was once described by an early-invite developer as a “Kafka-esque nightmare.” Can you imagine any company attracting a solid set of developers when the privileged few granted exclusive first access to the beta SDK were repulsed by the stipulations Palm enforced? I can’t.

Continuing to prove that the company was out of touch with the desires of developers, the company introduced the Ares SDK about six months after it launched Mojo and the Pre. Ares enabled people to drag’n’drop their way to webOS applications, but still didn’t address the basic need–and the high demand–for an SDK that enabled developers to create rich and intensive multimedia applications.

Finally, nearly eight months after the launch of the Pre, and certainly well outside the time frame where Palm could have built that all-important early momentum, the company released the Palm Development Kit (PDK), which empowered developers with C++ language support and OpenGL access.

Considerations

Palm didn’t just shoot itself in one foot, it shot itself in both feet. Through uninformative and inexplicably weird advertising, Palm had no chance of luring average consumers away from the glossy, simple and happy world of Apple, whose advertisements leverage simplicity to highlight the strengths of the iPhone. And through a terrible development environment, Palm turned off legions of smartphone aficionados who know well the frustrations of a smartphone with weak apps, few developers and a bleak future outlook.

Advertising and development aside, the modernity of the hardware is now a point of contention. Like the iPhone, the Pre’s display features a disappointingly low resolution of just 320×480. That’s a resolution the Android ecosystem now reserves for budget or mid-range devices, as the flagship devices rock screens with resolutions as high as 854×480–that’s higher than DVD resolution!

Whereas web text on devices like the Motorola Droid and the Nexus One can be easily read without zooming in, the same cannot be said of the Pre. Webpages are frustratingly blurry if you don’t commit to at least one zoom level. Worse yet, the screen density (pixels per inch, or PPI) is low enough on the Pre that individual pixels can be seen by anyone with a good pair of eyes. Did I mention that webpages often don’t fit well on the screen?

Finally, with outdated hardware and a too-little-too-late platform, Palm is just now trying to broaden its reach through a deal with Verizon and, perhaps, AT&T in May. Color me unsurprised that things aren’t going as planned.

Comments

  1. djmeph
    djmeph I'm very happy with my Palm Pre. I understand why it hasn't sold as well as they expected, and I agree with all the points you made here, but it's still a great phone. WebOS is a solid, practically flawless platform. I really hope they get it together, because they have a good thing going. They just need to continue to take giant steps forward. Now that development has been opened up to C++, they need to release a second generation phone with better hardware and hopefully that will attract more developers.
  2. mirage
    mirage This is taking too long. Is there anything like corporate euthanasia?
  3. Thrax
    Thrax Not any more! Thanks, Goldman Sachs!
  4. mirage
    mirage
    Thrax wrote:
    Not any more! Thanks, Goldman Sachs!

    ;D
  5. lmorchard
    lmorchard Just to get it out of the way: I am a complete Palm Pre / webOS fanboy, so all of this makes me grind my teeth.

    Everyone loves to point at the Mojo SDK and dismiss it. But, the fact is 90% of the apps for smartphones can be implemented with it. The remainder, mostly games, can be done now with the native code PDK they're about to release to all developers. It's really not as limiting as it sounds. Having played with iPhone / Android / J2ME / PalmOS, it's a blast in comparison.

    And the Luna app environment itself is mostly all viewable HTML/CSS/JS, so it's very customizable / hackable and serves as example code for building apps. Underneath that is a fairly standard embedded Linux distro, running many of the same packages as my Linksys router - unlike Android's weird assemblage of alien technology.

    jwz's Kafka-esque nightmare stemmed from the fact he wanted to release open source software for free in an app store that assumed - like Apple's - that developers wanted to make money.

    Apple's App Store still works that way, though it seems largely accepted. Palm, on the other hand, responded by recruiting Ben & Dion from Mozilla, who started over from scratch with the App Catalog. Today, jwz could do basically what he wanted to do.

    So, all that said... You're totally right. Out of the gate, the hardware quality sucked, the SDK was half-baked, and the ads were bizarre. They've done a lot of right things since launching, but they were all things that should have been done pre-launch.

    Of course, then, launch would have been this summer instead of last, and there wouldn't have still been a Palm left to kick around.

    I hope they manage to keep it going and release another generation of webOS hardware that's worth, but I'm eyeing up Android devices in case they don't...

    It all really reminds me of what Commodore did to the Amiga. Great platform for the time, horrible marketing, killed by a long series of complete boneheaded moves.
  6. QCH
    QCH Wow... eerie how this has played out over the past 18 months.

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