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Dirt 2 review

Dirt 2 review

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Codemasters have made a serious name for themselves in the racing game market over the last decade. They have commanded a strong lead in Rally games with their venerable Colin McRae Rally series which started in 1999, and have had an impressive showing on circuit racing with their TOCA Race Driver series, starting in 1997. The TOCA Race Driver series would eventually be modernized with the title ‘Grid’, and Colin McRae would become known as ‘Dirt’. Though never known for extreme sim-level driving physics, Codemaster’s racing titles found a fun balance between arcade and sim racing, and always complimented the action with some of the best car damage modeling found in the industry.

Codemasters really ramped up their racing titles in the last three years with the introduction of a brand new graphics engine. The Neon engine, introduced in 2007 and later renamed “EGO”, was one of the first graphics engines to elevate racing games to high-definition visuals. The car damage was detailed beyond words. Advanced shader technologies enabled cracked windows and mirrors to refract images, scratches in paint were able to show specular highlights, and sunlight was able to glint off of polished cars. The motion blur added credence to an already impressive sense of speed. Engine sound would bounce off of near walls and reflect back into the interior. The lighting engine produced real time shadows on everything, making a rollover seen from behind the wheel a cavalcade of dancing shadows on the telemetry and dashboard. Dirt was the first game to utilize this engine, followed in 2008 by Grid, and now we see it once more in Dirt 2. It may be three years old by now, but Dirt 2 serves to prove that this impressive engine is far from being exhausted. After 10 years, Codemaster’s rally franchise may just be coming into its prime.

The cars don't look this good for long

The cars don't look this good for long

The visuals in Dirt 2 are some of the best out there. It builds on the gorgeous foundation of Dirt and Grid while adding a lot of new tricks. One such addition is windshield water splash. When driving through puddles of water, the liquid will splash onto your windshield, smearing around and distorting your view until your wiper blades can remove it. The lighting system has also seen significant improvements, and in its current form, it is one of the most impressive examples of real-time lighting I’ve seen. Lights reflect off of the cars in a brilliant luster, glinting in a very convincing manner. During the dusk and night time races, the amount of light source reflections are staggering, and it really must be seen in action to be appreciated. Codemasters has also added a Michael Bay-style lens filter to the game, so every bright spot creates a blue aura that stretches out in a majestic fashion.

Dirt 2 is one of the first games to implement DirectX 11. If you are running DirectX 11-compatible hardware, you can crank the detail settings to their true maximum. It allows you to enable the highest post-processing effects level, which adds a more detailed motion blur and ramps up the lighting effect detail. In addition, DirectX 11-exclusive technologies DirectCompute and hardware tessellation are available. The tessellation is only applied to cloth dynamics and water—and though that may seem like a wasted effort, when you see it in action it makes all the difference. In DirectX 10 and under, water puddles show dynamic splashes and waves with simple 2D shader effects. That same puddle in DirectX 11, with hardware tessellation in action, will create 3D waves that dynamically move away from the car. The waves are tessellated in real time, and it creates an extremely impressive display. All of the Icrontic staff whom have seen the tessellated water in Dirt 2 agreed: once we saw that in action, we couldn’t possibly be happy with 2D splash effects again.

DirectX 11 brings some serious water effects

DirectX 11 brings some serious water effects

Dirt 2 plays much like its predecessor: you travel around the world racing different off-road circuits and disciplines gaining money and cars. The more you win, the more races become available to you. It’s your typical racing game ‘story mode’ where you start from the bottom and work your way up until you’re the champion of the world. Fortunately for Dirt 2, there are enough different racing disciplines and race types to keep things interesting as you progress. Types like Rally, Raid, Rally Cross, and Trail Blazer are expected of a game like this, but Dirt 2 also keeps things interesting by adding in special modes such as Domination, Last Man Standing, and Gate Crasher. Each are unique and present unique challenges in a familiar racing environment.

The variety in car types is a welcome addition. You’ll find a spectrum that includes Subaru Impreza WRX rally cars, high performance off-road buggies, Dodge Ram pickup trucks, and Hummer H3 Raid trucks. The different disciplines serve to keep the racing experience fresh, and though the sheer amount of styles falls short of massive games such as TOCA Race Driver 3, the disciplines of Dirt 2 feel more polished and refined. Unfortunately, the selection of cars for each discipline leaves a bit to be desired, as you generally only find 5 to 8 cars to drive per discipline. In fact, the lack of differentiation in cars makes it feels as if your choice of car has little effect on the race. You can win regardless of what wheels you buy, as long as you know how to handle them in the dirt.

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Comments

  1. Cliff_Forster
    Cliff_Forster I just want to point out that while the hour or so I have been able to spend in the game has been fantastic, for some bizarre reason I can no longer get this damn game to run past the initial load screens. Its a major flaw, and its all over the steam and Codemasters forums without a general consensus on how to fix it. This is the absolute most frustrating time I have had getting a PC game to run since the day one Radeon drivers were borked for Mafia years ago.

    I have contacted Codemasters, even going so far to advise them that I was with Icrontic.com who had people working on a review. To date, the support responses I have gotten have been inept at best.

    On a game that was delayed a couple months, its inexcusable to launch a broken product, and as far as I am concerned, and many on the forums are, that is exactly what Dirt 2 is right now.
  2. mirage
    mirage Thanks for the informative review. But, the water effects snapshot with DX11 seems to have artifacts to me. I think DX10 rendering looks better, more realistic.
  3. Cliff_Forster
    Cliff_Forster
    mirage wrote:
    Thanks for the informative review. But, the water effects snapshot with DX11 seems to have artifacts to me. I think DX10 rendering looks better, more realistic.

    You have not seen the game in motion. The DX11 water in Dirt 2, seeing it move, splash, ripple, it was the first "Oh Wow" graphics moment I have had since Crysis.
  4. lordbean
    lordbean Warning, folks - if you like racing games, this one's addictive. I've spent a lot of time playing this game since it was released.
  5. mirage
    mirage
    You have not seen the game in motion. The DX11 water in Dirt 2, seeing it move, splash, ripple, it was the first "Oh Wow" graphics moment I have had since Crysis.

    I don't have a HD5xxx card yet :( But I want to see that, I must search for a movie.
  6. lordbean
    lordbean I could probably knock out a fraps of me playing around in a puddle after work. Battersea Bridge has a nice big one.
  7. mirage
    mirage
    lordbean wrote:
    I could probably knock out a fraps of me playing around in a puddle after work. Battersea Bridge has a nice big one.

    Awesome, I will check later in the evening then. Thanks!
  8. Grimnoc
    Grimnoc It's odd. I don't play racing games nor am I that interested in them, but I wouldn't mind trying this one.
  9. Thrax
    Thrax Dirt 2 is sufficiently arcade-y to slip in under the radar with people who tend to dislike the majority of quality racing titles because of their realism. Where Dirt 2 lacks in accurate simulation, it excels in providing a polished and entertaining experience that should appeal to a broad cross-section of gamers.
  10. Grimnoc
    Grimnoc
    Thrax wrote:
    Dirt 2 is sufficiently arcade-y to slip in under the radar with people who tend to dislike the majority of quality racing titles because of their realism. Where Dirt 2 lacks in accurate simulation, it excels in providing a polished and entertaining experience that should appeal to a broad cross-section of gamers.

    Totally. The more arcade-y elements definitely up the appeal for me.
  11. UPSLynx
    UPSLynx Mirage - the artifacts are largely in part due to the lack of anti-aliasing. The DX 11 effects are taxing, and on my HD 5770 with all of the details cranked to maximum and DX 11 settings enabled, my frame rates would chug at times. I sacrificed AA to keep the framerates manageable. I'll sooner deal with jaggies then I will with blurry textures and shader effects.

    My 8800 GTX actually runs this game better than my HD 5770. It's ironic, considering the game was built in close association with Radeon graphics. The 8800GTX gives me better framerates (though I don't have DX11 effects). The 5770 actually gave me some serious issues, such as borking the Steam overlay and preventing FRAPS from working, as well as not displaying properly translucent water when it hit my windshield (it would display as dark brown blocks, blocking my vision entirely).

    Also, when you select a car, the game does a really cool transition to loading by taking a snapshot of the car in 3D space and putting it onto a photograph, which falls to a table while loading. The camera pans around the table, showing pictures and stats, until the camera enters another photo the represents the stage. On my 8800GTX, this cool loading method is seamless and flawless. On my 5770, the photographs would malfunction, and it just shows a blank square where the image should have been.

    A lot of troubles. I'm playing the game on my 8800GTX until these things are addressed, it was too much to deal with for me. So Cliff is hardly alone.
  12. lordbean
    lordbean So for everyone wanting to see the puddles in all their glory, I took a short recording of me playing around in one with the Water setting on Ultra.

    Edit - Protip. Video looks a lot better if you actually go to Youtube's site and view it in HQ mode.

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9oviTVSTpX8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9oviTVSTpX8&hl=en&fs=1&quot; type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
  13. mas0n
    mas0n I think I need this game.
  14. mirage
    mirage
    lordbean wrote:
    So for everyone wanting to see the puddles in all their glory, I took a short recording of me playing around in one with the Water setting on Ultra.

    WOW, it looks very impressive. Thank you so much!! Let me start watching the HD5870/50 deals now :)
  15. UPSLynx
    UPSLynx Yeah, that is a good clip Bean.

    I love that the water smears depending on what direction you're moving, and how fast. And I love that it covers only the portions that should be wet, rather than the entire windshield every time. It is top notch.
  16. Cliff_Forster
    Cliff_Forster
    lordbean wrote:
    So for everyone wanting to see the puddles in all their glory, I took a short recording of me playing around in one with the Water setting on Ultra.

    Edit - Protip. Video looks a lot better if you actually go to Youtube's site and view it in HQ mode.

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9oviTVSTpX8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9oviTVSTpX8&hl=en&fs=1&quot; type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    Nice stuff, this really displays the benefit of DX11.

    Now if only I could get the damn thing to load, ffffffffuuuuuuuuuuuu!!!!!!! Codemasters!!!

    Things I have tried thus far,

    Reinstalling games for Windows Live,
    Cleaning and reinstalling my graphics drivers,
    Shutting down all start up programs prior to loading the game,
    Changing Dirt 2 to run as admin in Vista comparability mode,
    Praying to the PC gaming gods,

    Nothing works. I guess I am at reinstalling the game unless anyone has any suggestions? Normally there is a hack to remove the title add screens, but I can't seem to figure out how to do that, and if there is a way the guys at Codemasters support are not saying.
  17. lordbean
    lordbean Here's my suggestion... uninstall any and all third party codecs / media players you have on your system, and replace them with ffdshow tryouts. That's what I have on my PC, and I don't have any issues with Dirt 2's startup.
  18. Cliff_Forster
    Cliff_Forster Hmmmm, seems like a logical solution, I do have K-Lite on there, thanks man, I'll give that a shot tonight.

    If it works, you get Icrontic troubleshooting wiz of the week. I'll let you know.
  19. _k
    _k download the cracked .exe for the game. DiRT(from what I read) and GRiD both used an on disc auth. system that sucked at working in a 64-bit environment and no support employee ever said anything besides update to the complaints.

    I had to use a cracked .exe to get GRiD to run in xp x64, but didn't have to use the disc.

    Overall though I am not really impressed with DiRT as a game. It looks like they took GRiD and put it on dirt. And what the heck they dumped the entire dmg display off. If you have ever played Pro-Street it looks like they used all the styling for everything outside of the races. Sweet pink lettering guys and wow I feel like I am really in an extreme hardcore rally event now......
  20. Garg
    Garg
    lordbean wrote:
    So for everyone wanting to see the puddles in all their glory, I took a short recording of me playing around in one with the Water setting on Ultra.

    The water ripples look great, but those water spray sprites look awful and really distracting.
  21. UPSLynx
    UPSLynx K, for the record, Dirt came first, then Codemasters put it on the pavement...

    Then again, Codemasters started the TOCA series two years before the Colin McRae rally series.

    The pink lettering can be a bit much, but I'm happy with the overall style. It's modern and stylish, and it beats the redneck persona typically associated with motorsport - especially the off-road segment.
  22. _k
    _k I didn't think I would of needed to include the 2 since this is talking about DiRT2, but it looks like I needed to.
  23. Cliff_Forster
    Cliff_Forster
    Gargoyle wrote:
    The water ripples look great, but those water spray sprites look awful and really distracting.

    When you are ripping through it full steam it does not look as exaggerated.

    Trust me though, in high resolution, you see those waves and ripples, and the light reflecting off of it all for the first time, and its a serious "OH WOW!" Moment if you are into graphics tech.
  24. pigflipper
    pigflipper So, you are saying I should use the coupon that came with the 5850 and go download this baby?
  25. lordbean
    lordbean
    pigflipper wrote:
    So, you are saying I should use the coupon that came with the 5850 and go download this baby?

    That's how I got it... free games for the win.
  26. ardichoke
    ardichoke I gotta say, while the water effects on the puddle look neat, the windshield effects look shoddily done. They don't seem to apply in a realistic manner, it's like they aren't there one second then boom, fully immersed windshield the next. Theres no build up like there would be if you actually drove through a puddle. The sprays coming off the car look really artificial to me as well. Maybe that's just me though?
  27. lordbean
    lordbean The spray the car throws up is still a sprite-based system - they didn't go full blast with DirectCompute when it came to actually throwing the water around.

    I still think the way the pool accurately responds to the car is incredible though. Even the reflections you can see in the water move appropriately with the ripples.
  28. ardichoke
    ardichoke I'm not denying, the water in the pool looks gorgeous. To me though the illusion is ruined by the terrible looking spray and the water on the windshield.
  29. valentines day presents DiRT 2 is a worthy successor to the original, getting practically everything right. While I would have liked to have seen a greater emphasis on more technical rally racing, I had a blast with every aspect of the title. From the solid visuals to the sweet tracks, DiRT 2's got a lot to love.
  30. Hawk So do I buy dirt 1 or Dirt 2 cause Im look for a game until GT5 comes out any Ideas I got grid and I like Thanks
  31. _k
    _k It depends are you looking for a rally game or a racing game. Dirt is a pretty darn good rally game but dirt2 focuses a lot more on rally cross and group circuit racing. I played through dirt several times and still think its an incredible game. Dirt2 I haven't finished yet after playing through about 60% in a week.
  32. UPSLynx
    UPSLynx What K said is right. The original dirt is a much more focused Rally game, where Dirt2 throws in a little more chaos. Both are great racing titles, it just depends on what you want.

    I think Dirt 2 has a little more content to it. And the Multiplayer of Dirt 2 is significantly improved over the first.

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