ahem…
The best part of ‘Divine Divinity’ is the item that lets you turn your character into a cat. The worst part of ‘Divine Divinity’ is that you cannot have conversations with other cats in the game while you are a cat.
Rundown:
Gameplay:
The spell casting system is just generally bad. Even as a full-mage, my mana disappears way too fast, and the best way to restore it is to sleep, which you can only do once every 5 minutes or so. This means that, I spend a lot of time teleporting back to my bed, and waiting for time to pass so that I can sleep before teleporting back to the battle for another 20 seconds of spell slinging. Oh, and the Death penalty is reloading your last save-game.
Visuals:
Ugly. Even for its time. It isn’t just the technological quality of the graphics; the artistry that the graphics are based on is ugly to begin with.
Sounds:
The voice acting is better than I expected, but I wasn’t expecting much. The accents that are attempted are pretty bad, and most of the lines either fall too flat, or sound strangely surprised. The music, however, is really nice. I almost don’t mind some of the downtime, because I enjoy the ‘world-music’ style beats in the sound-track.
Controls:
The controls are a bit counter-intuitive. It’s meant to be controlled with the mouse entirely, but for a game that seems to have been inspired heavily by Diablo 2, it doesn’t take enough queues in the controls department. The biggest problem is that there is no good way to switch between spells. It is easy to do, but a bit time-consuming, and unwieldy
Swag:
Three CDs in a box just big enough to hold them. No manual. No cool stuff.
Encoding:
I’m disappointed that I can’t play this game on my laptop. The resolution can not be changed, and it doesn’t match the native resolution of the system. It is additionally disappointing that I can’t keep the music from the game for my personal collection (It is all stored in a single proprietary library file, instead of in MP3 or WAV form somewhere)
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