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Nerd Rage: Console tax on PC version of Modern Warfare 2

Nerd Rage: Console tax on PC version of Modern Warfare 2

Infinity-Ward-moneyRecently developer Infinity Ward announced that the PC version of the newest Call of Duty installment would not support traditional dedicated servers–instead favoring its own custom backbone for internet matchmaking. In no time flat, nerd rage ensued in the form of an internet petition demanding that dedicated server support be added to the game. As of this writing nearly 178,000 have typed in their digital John Hancock in the hopes that Infinity Ward might abandon their custom solution in favor of the archaic dedicated servers we have come to know and love. It’s much harder to abuse a system when not in control, and it seems many server admins are lamenting this revelation.

Infinity Ward held the announcement until gold masters were being shipped to manufacturing, knowing that the PC audience would be resistant to change and that the only way to get this over with would be a good old fashioned force feeding. Matchmaking over an Infinity Ward-supplied backbone is coming, whether you like it or not.

With all due respect, may we suggest that perhaps all 178,000 of our nerd friends are raging about the wrong thing, though?

As any avid PC gamer will tell you, one of the perks of the platform is that the software is generally priced better. Logically, the extra $10-$20 premium demanded for console games makes sense because the hardware is a massive loss leader, generally costing the manufacturer quite a bit more than they sell it for in hopes that the high profit margins of the games and accessories will pay off the hardware—ultimately turning that loss leader into a profit generator. One only needs to examine the current prices on an e-tail site like Amazon to see that even at the same retailer, with all other things being equal, the PC version nearly always has a price advantage.

Many PC gamers have come to expect this knowing that they provided their own unsubsidized hardware. Even moreso, many users bypass the packaging and handling of typical physical product in favor of a digital distribution service like Steam. Using your own internet bandwidth to deliver content should have a price advantage, right?

Apparently Activision and Infinity Ward aim to challenge this model with Modern Warfare 2, by pricing it at the console rate of $59.99 for all PC versions—brick and mortar or digital.

It seems easy to understand why Activision has set the price so high. Infinity Ward’s track record with this franchise is nothing short of stellar. Infinity Ward plus Call of Duty equals alot of sales and many happy gamers. We can’t begrudge a company for demanding a fair market value for its product. Modern Warfare 2 will likely reek of quality; the presentation will be top notch, the shooting action will be frenetic as it always has been, and the new multiplayer game modes look stellar. We’ll go out on a limb and guess the new matchmaking feature is going to turn out really nicely as well.

So why gripe about the $10 console tax? It may be cliché to say, but it’s just the principle of the matter. The global economy is shrinking, our entertainment dollars are being stretched entirely too thin, and now on top of that, we must endure another nickel-and-diming from Activision?

What’s a PC first person shooter fan to do? Well, as it turns out, there is something you can do. If you are outraged by Activision’s gouging of the PC market, you can do something far more valuable than signing a petition or threatening to boycott a title that is going to make money hand over fist. What you can do is take that $59.99 and go support Infinity Ward’s competitors. For example, if you hook up with three other buddies on Steam you can obtain Valve’s Left 4 Dead 2 for around $34 a person, and if you’re looking for something new, 3DMark developer Futuremark has released their first effort, Shattered Horizon for a paltry fee of $19.99. How’s that for around $54? Load your orders for those titles and let Activision know who got their Call of Duty money. Also, be sure to let developers like Valve and Futuremark know that you appreciate the fair shake as a PC gamer.

You don’t have to stand for the console tax. You can always vote with your wallet.

Comments

  1. Obsidian
    Obsidian Looks like another game that's going to be pirated to all hell.
  2. Snarkasm
    Snarkasm And you wonder why they're charging $60 for it.
  3. Shorty
    Shorty That is yep, expensive.
  4. pigflipper
    pigflipper Well, here I was thinking I could get it on Steam for $30-40. Now I am just not going to buy the game.
  5. the truth Well both of those are reasons I'm not buying the game. I don't think activision cares as this looks like it will be the biggest game of the year.
  6. zulu Price shouldn't be concern for most people if quality is there ... but lack of dedicate servers means there would a lots of issues (please read it up on that) in mp
  7. Cliff_Forster
    Cliff_Forster Zulu,

    As a community with many PC gaming enthusiasts we are aware of what we are loosing without support for dedicated servers. We do respect the 178,000 and growing that are upset about the issue, we honestly do, but there is no changing it at this point. Infinity Ward timed the announcement the way the did intentionally. They want to force feed PC gamers their methodology for handling the multilayer matchmaking, and if you want to play that game on day one your going to have to put up with it, no number of signatures will change that this late in the game, and frankly, if sales are brisk on PC, they may never have a motive to change it.

    Personally, I'm not too worried about it, I like the custom matchmaking implementation they use on console, it makes finding a game to jump into a little easier, and sometimes all I want to do is hop into a quick death match with a bunch of random Joes, but I respect that some folks would rather play exclusively with their clan, and thats your right, don't like what IW did, buy another game and tell them about it, its the only way to bring forth any real change on the issue.

    I still think the real issue for PC gamers is the console tax. We supplied unsubsidized hardware, the PC developer does not have to pay console licensing fees for that sale, and in some cases we even supply the bandwidth for an unpackaged digital download, PC gamers deserve a better price for content than console gamers do and if anything they should be making an effort to deliver content for under $50. Years ago I saw an interview with Cliffy B. with Epic. I know how some people feel about him, but the guy really does love gamers. He said that he knew that the industry could get to the point where games were priced in line with other content. Look, a big budget film might cost two hundred million in budget and marketing but even the biggest games only cost a fraction of that to produce and market. If two people see the film first run, then buy the DVD thats still under $40. If film can offer you that value, there is absolutely no reason games can't especialy seeing that gaming is a volume industry now. Cliffy B. said a few years ago, before digital distribution had any reasonable share mind you that he thought the industry was at the point where games could be priced as an "impulse buy". Perhaps around $20-$30 for new releases, and they would make ever penny in margin back on sheer volume.

    If you like that approach, spend $19.99 on Shattered Horizon and write the developer to let them know you appreciate the progressive pricing.
  8. Snarkasm
    Snarkasm Calling it "progressive pricing" when it's (right now) a paid-for tech demo is sketchy at best. At the moment, it's a one-track "game" where you float around and shoot things (with 1 gun). If they keep their free DLC promises, who knows what it could turn out to be - but progressive pricing it is not.
  9. Cliff_Forster
    Cliff_Forster Snark, you may be right, I mean Shattered Horizon is probably a shallow experience next to something like Modern Warfare 2, still, $19.99 seems reasonable. L4D2 seemingly offers a rich full featured experience for as little as $34, as much as $45. Team Fortress 2, has $19.99 ever purchased so much joy?

    I'm not saying any COD game can not justify the premium on certain levels, but I just think PC gamers that supply their own unsubsidized hardware and especially the ones that download the content legally should be rewarded with a price thats at least slightly better than what the console audience is offered.
  10. pigflipper
    pigflipper
    the truth wrote:
    I don't think activision cares as this looks like it will be the biggest game of the year.

    This is all that matters to Infinity Ward and Activision. This is a business and they made a business decision knowing that even if a handful of people (myself included) don't buy the game for these reasons, the rest of the horde will snap it up with no problem.
  11. Snarkasm
    Snarkasm You heard the GameStop execs, right?
    "By all indicators, we anticipate Call of Duty: Modern Warfare 2 will be the biggest entertainment launch of all time," he said. "As of today, the number of preorder reservations we've taken for the game is the highest for any title we've ever sold in our 6,200 store network." In August, Activision said that Modern Warfare 2 had become the most preordered game in the publisher's history.

    I mean, they're predicting 500 million in sales. The best-selling game of all time.
  12. Thrax
    Thrax Yo, I'm happy for you, and I'ma letchu finish, but MW2 will have one of the best launches of all time. <i>Of all time</i>.
  13. Snarkasm
    Snarkasm I italicized that just for you, Rob.
  14. Gate28
    Gate28 I'll pick it up out of the bargain bin for PS3 in a year. I was going to pre-order it, but when I saw the pricing and the fact that there were no dedicated servers, I abandoned any thoughts I had about getting it.
  15. Joker23 I guess it depends on a person's point of view, but what about the customer being right and getting what "they" want? I mean, how difficult would it have been to simply add server support right along with their custom matching feature? And for that matter, I'm fairly good with a fork and spoon and really have no need for IW to force feed me anything.

    I know it's a waste of time to grump and groan about it ~ It's a done deal ~ I still feel that IW just basically shunned a key part of the group who helped, in a big way, to put them where they are today.
  16. mondi
    mondi
    we must endure another nickel-and-diming from Activision?

    Must?
    I'm not saying any COD game can not justify the premium on certain levels, but I just think PC gamers that supply their own unsubsidized hardware and especially the ones that download the content legally should be rewarded with a price thats at least slightly better than what the console audience is offered.

    I'm not sure I understand - PC Gamers, according to your own article, pay less for their hardware / services etc. You're now saying that they deserve cheaper games because of this?
  17. Snarkasm
    Snarkasm Wahaha, look at Mondi go to the archives!
  18. Cliff_Forster
    Cliff_Forster
    mondi wrote:
    Must?



    I'm not sure I understand - PC Gamers, according to your own article, pay less for their hardware / services etc. You're now saying that they deserve cheaper games because of this?

    Part of the value argument was the fact that until now PC games cost less.
  19. mondi
    mondi According to http://gaming.icrontic.com/articles/forget-the-console-and-build-a-gaming-pc-a-value-comparison:

    PC: $750
    Consoles: $800

    Your value proposition still claims that PC's are cheaper, even before software.
  20. Snarkasm
    Snarkasm And let's not forget how flawed that argument was...
  21. Cliff_Forster
    Cliff_Forster
    mondi wrote:
    According to http://gaming.icrontic.com/articles/forget-the-console-and-build-a-gaming-pc-a-value-comparison:

    PC: $750
    Consoles: $800

    Your value proposition still claims that PC's are cheaper, even before software.

    Now now, lets not change the subject, but seriously, its a good argument. Your console does not negate the need for a basic PC. That was my point.
  22. mirage
    mirage I have preordered the MW2 for PC already. I need to see it. I am weak, Cliff. :bigggrin:
  23. Snarkasm
    Snarkasm
    .. but seriously, its a good argument. Your console does not negate the need for a basic PC. That was my point.

    When you need to start it with "but seriously," it's not a good argument.

    Even when you didn't start it with "but seriously," it was a bad argument.
  24. mondi
    mondi
    Now now, lets not change the subject, but seriously, its a good argument. Your console does not negate the need for a basic PC. That was my point.

    1 - Console gamers, because of their lack of basic PC's, must pay more than PC gamers, even before they buy any games.
    Part of the value argument was the fact that until now PC games cost less.

    2 - Generally, PC gamers get better prices for games.

    Therefore:

    3 - PC gamers deserve cheaper games?
  25. Cliff_Forster
    Cliff_Forster But seriously, I <3 Snark.....
  26. Cliff_Forster
    Cliff_Forster
    mondi wrote:
    1 - Console gamers, because of their lack of basic PC's, must pay more than PC gamers, even before they buy any games.



    2 - Generally, PC gamers get better prices for games.

    Therefore:

    3 - PC gamers deserve cheaper games?

    When the traditional $50 game price went up to $60 on consoles it was to cover a massive loss leader that was the subsidized hardware. PC gamers don't get subsidized hardware, so why should we pay the "console tax" on software?
  27. mondi
    mondi
    When the traditional $50 game price went up to $60 on consoles it was to cover a massive loss leader that was the subsidized hardware. PC gamers don't get subsidized hardware, so why should we pay the "console tax" on software?

    Because it cost the company $X to develop the game, of which $Y was for console development. Whether or not you want to pay for it, developing software, especially for multiple platforms, costs money.

    A game is more than the platform it's released for.
  28. Wolvenmoon 1. Console games are essentially residential site licenses, typically multiple people can simultaneously play on one console.

    2. PC games are individual licenses. One person per purchase at a time.

    3. Dedicated servers are pro-modding and pro-community when there are standard servers available. Joe Schuck's core i7 quad may be able to host 16 people, but Clan Joe's rented dual xeon CPU with redundant OC-3 links could field 64 people easily.


    You ever wanted to play a space-combat-flight-sim and FPS combo that can do multiplayer with the same numbers as the battle over coruscant from episode 3? That CPU power isn't far off for PCs. No way it'll happen without dedicated servers.

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