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Lead and Gold: Gangs of the Wild West review

Lead and Gold: Gangs of the Wild West review

Lead and Gold: Gangs of the Wild West is a multi-player third person shooter with a strong emphasis on teamwork. Almost every element of the game, from the level design to the character’s abilities to the way the respawn functions, is designed to make teamwork the road to victory. Some players will dislike the basic structure if only because it makes it difficult to play in the “I’m on the team, but I’m not really on the team” style that they may be used to getting away with in other games. There are also mechanics which push the players together geographically, like the mobile spawn-point and synergies.

Teamwork is what Lead and Gold is all about.

Pursuit

The first thing you might notice when joining a multi-player game is that there are many game modes to choose from. The basic team death-match is called “Shootout”. “Powder Keg” is a one-sided gametype with one team attempting to set a bomb in the other team’s base. The other one-sided type is “Robbery” in which one team attempts to steal all of the bags of gold from the other team. “Greed” is a capture the flag game in which one bag of gold sits in the middle of the map, and both teams try to capture it. In “Conquest” the teams are fighting a tug-of war over several flag-points on the map, which must be controlled in sequence. Finally, “Gold Fever” is a two-player vs. bots co-op in which the players try to survive as long as possible against an unending stream of baddies. Players can also choose to train alone against bots, which is a good way to get used to the controls and features before joining a live game.

Each of the four classes has their own traits and weapons to distinguish them from the other players, and to encourage more teamwork. Each class’s “synergy” can be spread to the players around them, rewarding them for staying close. The Gunslinger gets a nice pistol, and the ability to fan-fire it; His synergy gives others greater accuracy. The Blaster carries a shotgun, and slings sticks of dynamite; His synergy gives others a defense bonus. The Trapper carries a scoped rifle, suitable for sniping, and throws down bear traps that immobilize opponents; Her synergy causes more critical hits. The deputy has a repeater rifle, and can “mark” specific opponents, allowing his teammates to see them wherever they go; His synergy radiates damage bonuses. All the characters get basic six-shooters as side-arms.

Lots of differentiation among the classes makes for interesting combat.

Gimmicks

Synergies are the primary mechanic for keeping the teams working closely with one another. Since they don’t stack, the ideal fighting force is to have one of each, and for the team to break up into squads of four. Of course, without any good communication tools, it’s tough to coordinate that, and mostly the team just moves as a group. In addition, the synergies and other abilities, are made more powerful with Experience Points. Each time a player does something to help a teammate, they earn XP, and each level they advance makes them a better teammate. It’s a self-feeding cycle of teamwork encouragement, and it means that the win will usually go, not to the team with the most skilled players, but to the team with the best cohesion.

Symbols at the top of the display show a player which of the four synergies she is currently recieving from her teammates.

Possibly my favorite gimmick is the Knock-down (KD) state. One reason you want to stay close to your teammates is because any one of them could save your life. When a player’s health reaches zero, she does not immediately die (unless she got head-shot or exploded by dynamite, or something just as tragic), instead she enters KD state. In this state, the character is immobile, and automatically switches to her side-arm. The player may choose to immediately enter the respawn queue, or continue to shoot back at the enemies from the ground. If a teammate is close by, he can give the KDed player a hand back up to her feet, which also restores some of her health.

An Enemy in KD state can still shoot back.

One more aspect that keeps the teams stuck together is the spawn. Each level only has one spawn location, but one player on the team can grab the respawn stick, and strap it to her back. That player then becomes a rallying point for the whole team, and whenever a player dies, he can choose to either spawn back at the home base, or at the spawn stick (there might be a better name for it than that, but I couldn’t find one in the documentation). This can lead to very protracted shootouts, as both teams continue to spawn around the same location. It can also be a surprise for the enemies if they manage to corner the player with the stick, then suddenly she’s got all her friends with her.

The spawn stick makes it easy for the teams to stick together.

Panorama

The graphics are comparable to other modern team-based FPSes, like TF2. The colors are crisp, and the environments are visually distinctive, while remaining true to the theme.

The characters are designed to be distinctive, and easy to discern at a glance. You know what team a player is on, and which class they’ve chosen as soon as you see them, and you never lose track of your teammates because their names and outlines are always on the screen—showing you (even through buildings) where they are and what condition they are in. There is also the interesting addition of enemy names; if you can see an enemy on your screen, their name appears over the character’s head.

Players get to see their enemy's usernames.

There is no true first person mode, which was strange at first, but I soon got used to it. In some TPSs, the player’s character can get in the way of seeing the action effectively, but the way it’s done here never seems to be in the way. Sometimes I actually forget it’s there.

Your character is always on the screen, but never in the way of the action.

Reigns

The controls are completely customizable, so no worries there. Characters can tumble around to dodge enemy fire, which is difficult to master, but proves useful if you can get the hang of it. There are also  controls for sprinting and walking if you need them.

Noise

The sound effects and music are all appropriate. The issue is that there is no in-game voice chat. Communication and team coordination would be better if this feature was added, but it really says something about the team dynamics, that the lack of voice chat does not make the game unplayable. However, I think the game will have a tough time recruiting players unless they work to implement this in the coming months. No word if it’s something they are working on or not.

Encoding

I haven’t run into any flaws or bugs during my time with the game.

Most levels have some stationary guns sitting around, which any player can use.

Last Word

Lead and Gold is the most well crafted multiplayer shooter since Team Fortress 2. Even without voice chat (the lack of which is the game’s only real drawback), it’s a great game for those who love team-based combat. With slick graphics and lots of maps and game-types, this game has a lot to offer. I love TF2, but if all my friends decide tomorrow that they’re dropping TF2 in favor of Lead and Gold, I will not be disappointed.

Comments

  1. QCH
    QCH Sounds like a good game. How long did you get to play it?
  2. Bandrik
    Bandrik I love Wild West styled games (like the Wild Arms JRPGs, for instance). If anyone wants to give this game a run, I'm am fully up for it. I can't see it ever replacing TF2, which is probably a good thing. But I would love to give it a shot with you guys.

    If Icrontic begins to play this, let me know.
  3. kryyst
    kryyst Looks really good, but with Red Dead Redemption only a month away and Borderlands still highly entertaining me I'll probably forget about this one sooner then later.
  4. Cliff_Forster
    Cliff_Forster For years I have wondered why the Western genre was so blatently neglected and when they do come up with a title, its so poorly concieved. Seriously, the first level of Call of Jaurez is trying to walk down steep hills, seriously, worst level design ever.

    Then Dead Mans Hand with a multi player design that was pulled straight from 1999.

    They there was Red Dead Revolver, a good game, but not great enough to justify its full price tag, word got out, not enough people played it, they look like they are piling some more meat onto the sequel.

    Oddworld Stranger (a western, sort of) One of my absolute favorite Xbox games that absolutely nobody played.

    So, I don't understand what it is about the Western Genre and games, but between Lead and Gold, and Red Dead Redemption, the world should be very ready for the first modern Western game that (a) does not suck, and (b) is a smash hit with gamers.

    I know I will be playing this.
  5. kryyst
    kryyst I think they did a good enough job with GUN, which I much preferred over Red Dead Revolver. The problem with GUN was that there wasn't enough to the game overall and the world just seemed really empty. The bits that were there were really good enough that I played through it a few times. From everything I've seen Redemption seems to be more of a successor to GUN rather then the original Revolver. Which isn't a bad thing at all since GUN was a far more open playing experience.

    Oddworld Stranger is excellent even though the difficulty in that game ramps up significantly. I still go back and play it from time to time.
  6. Cliff_Forster
    Cliff_Forster
    kryyst wrote:
    I think they did a good enough job with GUN, which I much preferred over Red Dead Revolver. The problem with GUN was that there wasn't enough to the game overall and the world just seemed really empty. The bits that were there were really good enough that I played through it a few times. From everything I've seen Redemption seems to be more of a successor to GUN rather then the original Revolver. Which isn't a bad thing at all since GUN was a far more open playing experience.

    Oddworld Stranger is excellent even though the difficulty in that game ramps up significantly. I still go back and play it from time to time.

    Never played GUN. Not sure why, just never picked it up.

    Oddworld Stranger understood that it needed to do something that gave them an excuse for wilder weaponry and more action. That game was a gem, shame more folks did not play it.
  7. kryyst
    kryyst The good thing is you can basically pickup gun now for free if you can find it in the stores. But with Redemption around the corner it would be pointless.

    Stranger did several things right. First Oddworld Studio's production values are outstanding even comparing it now to current games the graphics still hold up. But more then that they manged to put yet another spin on their Oddworld, world and brought it to life. The creatures are awesome and their personalities handled so well for that type of game. All their games are top notch and I look forward to what they come out with next, which they've hinted at is going to happen after a very, very long restructuring and focusing period.

    Definitely a shame more people didn't pick up on it.
  8. CrazyJoe
    CrazyJoe I am definitely up for some Lead and Gold. I love me some Paradox Games.
  9. Bandrik
    Bandrik 2 things.

    1. I played Oddworld: Abe's Odyssey back in the good ole PlayStation 1 days. Never heard of Oddworld: Stranger's Wrath till now. According to Wikipedia, it was originally an Xbox game. Looks like they'll be releasing it for Steam in Q1 2010, if they haven't already done so. I'll be sure to pick it up then.

    2. Picked up Lead and Gold for myself and a friend for his birthday. Ready to rock anytime. It's only $15, doesn't break the bank.
  10. Cliff_Forster
    Cliff_Forster
    Bandrik wrote:
    2 things.

    1. I played Oddworld: Abe's Odyssey back in the good ole PlayStation 1 days. Never heard of Oddworld: Stranger's Wrath till now. According to Wikipedia, it was originally an Xbox game. Looks like they'll be releasing it for Steam in Q1 2010, if they haven't already done so. I'll be sure to pick it up then.

    2. Picked up Lead and Gold for myself and a friend for his birthday. Ready to rock anytime. It's only $15, doesn't break the bank.

    Oddworld Stranger is coming to Steam!!! Happy, Joy!!!!

    Seriously, its a wrong we must make right. Absolutely everyone should play that game. It was one of the five best titles in the entire Xbox library. Its that freaking good.
  11. Bandrik
    Bandrik
    Oddworld Stranger is coming to Steam!!! Happy, Joy!!!

    Haha, well I'm happy to be the bearer of good news. You can see the Wikipedia article here.
    Wikipedia wrote:
    The game will be re-released as part of the "Oddbox", a newly announced collection which includes all the Oddworld games released so far. It is scheduled to be released in the first quarter of 2010 on Windows through Steam.
  12. kryyst
    kryyst That is good news for the world. But I'll still keep playing it on my xbox ;)
  13. Cliff_Forster
    Cliff_Forster Ever had a game and thought, "it would be awesome if someone would play with me"

    Well, the magic of the holiday Steam sales makes it possible. For $20 you can get ten copies and give them to all your pals. Get on it! I enjoy this game, but seriously, it has zero community support. Ten copies for $20! It is the right thing to do. Resuscitate this worthy multilayer offering.

    http://store.steampowered.com/app/42120/
  14. primesuspect

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