If geeks love it, we’re on it

Mount & Blade: Warband review

Mount & Blade: Warband review

If you don’t remember my review of Mount & Blade from a little over a year ago, go take a look at it, because there isn’t really too much new to say. Warband is being marketed like a sequel, but it doesn’t even have as much new stuff as the controversial L4D2. They added a couple of features: multi-player and romance, along with a couple of new quests, but not only did they not improve the engine in any noticeable way, none of the few actual issues that Mount & Blade had have been fixed.

Something I didn’t mention in the original review was that the late-game is extremely frustrating. I mean like “I quit forever” frustrating. Once your protagonist gets to his army size limit, and has to start getting other Lords to fight for him, it becomes so difficult that it’s not worth playing. And it’s not difficult in a good way. Here’s what happens: Eventually you have to be able to take cities from other kingdoms in order to get more political power. This requires the help of other Lords and their armies to accomplish because the garrisons in the cities are simply too big to take down, even with the max army size allowed to the player. Taking a city requires several in-game days of concerted effort on the part of the attackers. Unfortunately, the other Lords will break the attack off and run after any little target that walks past the city, making it impossible to keep them on task for more than a few hours. This has not been fixed. The AI of the Lords on the overland map are just as dumb as they were in Mount & Blade.

The overland map looks just as nice, and the overland AI are just as dumb.

The only notable addition to the single-player campaign is a “romance” system. This adds the ability to woo and eventually marry one of the Ladies (or Lords) of the land for political power (or love, if you’d like). However, wooing the females of the game is just as time intensive and mysterious as wooing a real woman. This may be points in favor of realism, but on a practical level it’s just sort of boring. To woo the eligible females, one must return every few months to recite poetry and chat about politics, then after years of this, you might ask her to marry you, then she may or may not depending on a whole suite of hidden factors. I was personally unable to get anywhere with any of the Calradian women, and really just felt frustrated by the whole process.

A new kingdom has been added. Its city labels are yellow!

There are a few other small changes to the single player campaign, like a new introductory quest (the original game just dropped you in the middle of a field and let you go), a couple new quests (which are broken), a new way to give orders to troops in combat (which is the only good addition to the game), and a new kingdom full of cities (which are just like the existing kingdoms and cities, and really only serves to make the land larger, rather than more interesting). There are no updates to the graphics, and while some clunkyness in the interface was excusable in Mount & Blade, the lack of any effort to fix these issues in Warband is inexcusable.

Warband adds the ability to change a unit's class to the party screen, but fails to fix any of the actual problems with this part of the interface.

The other addition to the game is the multi-player. This works well for what it is. Fighting a group of humans is, of course, much different than combat with an AI army. The players tend to meta-game the combat quite a bit, which is to be expected, but the mechanics of Mount & Blade seem particularly susceptible to this. For TaleWorlds’ part, they do seem to have effectively balanced the combat by depowering some of the tactics that work very well in single-player. For example, in multi-player, players may only couch a lance for a few seconds, and there is a wait before a couch can be performed again, also horses are much easier to kill (one arrow or crossbow bolt will take them down), making them useless for close quarters combat. Of course this means that these mechanics are now meta-gamed, resulting in a standard practice of “kill all the horses first”.

Multi-player is a lot like single-player, except your opponents jump a lot more, and are more likely to call you "gay" when you hit them with a couched lance or shoot them in the head with a crossbow.

It honestly may not be possible to create a game with realistic medieval combat for an audience which is used to circle-strafing and bunny-hopping as standard tactics, so this might be as close as one can get.

Last Word

Mount & Blade: Warband is more expansion than sequel, and is frankly disappointing in the sheer lack of improvements to the single-player experience. If you are just looking at it for the campaign mode, you should give it a miss because the “improvements” are simply not worth the $30 price tag. The multi-player, however, works well enough, and if you’ve really been looking forward to 64 player Mount & Blade, pick it up on Steam or GamersGate and you won’t be so disappointed.

Comments

  1. kryyst
    kryyst I love mount and blade and while any improvements they warrant are welcome. This is feeling a little week especially for the price tag. What they are offering seems more like a patch especially when it comes to single player. Many of the user mods offer the same kinds of improvements if not more already.

    When I first read about the multi-player expansion I was hoping to find out it was going to be an entire multi-player setup allowing for people to play cooperatively through a campaign style game. Instead all they are effectively providing is death match. It works well, for what it is. But it's just not that exciting of an option.
  2. CB
    CB
    kryyst wrote:
    I love mount and blade and while any improvements they warrant are welcome. This is feeling a little week especially for the price tag. What they are offering seems more like a patch especially when it comes to single player. Many of the user mods offer the same kinds of improvements if not more already.

    When I first read about the multi-player expansion I was hoping to find out it was going to be an entire multi-player setup allowing for people to play cooperatively through a campaign style game. Instead all they are effectively providing is death match. It works well, for what it is. But it's just not that exciting of an option.

    I'd never even considered Mount & Blade co-op campaign. There are a lot of things that would have to be tweaked to make it work, but it would be a really unique experience.
  3. Winfrey
    Winfrey Hey, I've played with a bunch of those guys in the multiplayer screen shot during the beta. Did they change the combat system at all for single player? Or were the changes to couched lance and new weapons only for multiplayer?
  4. CB
    CB The ground-level combat changes were only in the multi-player mode.
  5. Idiot_Slayer
    Idiot_Slayer Well you can aim a couched lance to the left or right of the horse's head just like the multiplayer.

    Oh and I didn't see you mention the whole 'become your own king quest' where you send out your own companions on public relation's quests to stir up public support for your kingship.
    I've been fiddling with it but I don't have near enough renown to get lords to follow me yet.
  6. Disappointment I hope ya'll who were whining for multiplayer so badly are happy. Apparently it took so many resources to get that done, EVERYTHING ELSE suffered. I had assumed this was a sequel when I purchased, but after playing a bit, "realized" it was just an expansion. (A really modest one at that--there's a ton of mods with more enhancements!) The new map isn't even interesting. I've seen throw away mods with more exciting maps.

    And come on--couched lance to the LEFT of the horse's head? How is this even possible? The impact would probably rip you off your own horse as the lance wrapped around in front of you!
  7. Disappointment Okay maybe not, but the lances are still screwed up compared to how they functioned in M&B. Something wack is going on there.
  8. Disappointment Oh and usually I flame articles like this as expecting too much or whatever, but TOTAL agreement with the author of the article. In fact, I think the author was pretty generous as I'd have pointed out all the other areas where improvements should have been made, but were not, because some loud people incorrectly thought multiplayer would add the most value to the game. Co-op campaigns (which is what I figured MP would consist of) would be the ONLY redeeming feature if it could be worked out, but we don't even have that.

    Heck MP M&B could have been a stupid Half life mod and it would have been exactly the same!
  9. Agamemnon I'm curious. Who exactly has been marketing M&B:W as a sequel other than TaleWorlds' website? Because online sellers make it efficiently clear to call it an expansion. The only reason it's called a sequel is because the game is stand-alone--you don't need the first game to play Warband.

    But to compare it to L4D2 in controversy is laughable at best. It's no secret that M&B is not as polished as a triple A title, but when considering there's only SIX people developing the game (and they live in Turkey), then I say that's pretty damn impressive. Compare that with Valve, a company with infinitely 50 times more resources and a hundred employees and then step back and realize the scope of what you just said, because I'm sure six Turks could've developed L4D2 as well.

    However, the first M&B came out, it did not sell out. So what were you expecting the developers to do? Continue free updates indefinitely? They're a family developer. And yet when Valve pulled that crap for L4D2 no one batted an eye lash, and yet when the little independent developer does it to the best of their abilities and resources, well, I guess that means it's time to knock it down and complain how it's not a title with a multi-million dollar budget.
  10. Jake Graphics have been completely revamped, I'm not sure how you can think they weren't.

    Also, a few of your comments are gross exaggerations; for example, a horse can be taken down in a single shot or bolt, which is completely incorrect.
  11. CB
    CB
    Jake wrote:
    Graphics have been completely revamped, I'm not sure how you can think they weren't.

    Also, a few of your comments are gross exaggerations; for example, a horse can be taken down in a single shot or bolt, which is completely incorrect.

    I can only go by my own experience with the game, and in my experience, the graphics appeared to be unchanged. I played the first game for over a hundred hours, and firing up the new one didn't feel any different in that department.

    I admit that the horse damage thing is based on it happening to me twice, which may not be a good sample (rode past a guy with a sword, and he killed my horse with one swipe, later my horse got hit with a crossbow bolt, and died instantly). It's possible that they were flukes, or that my horse had been previously injured without my noticing, I suppose. But my experience was that my horse was much easier to kill in the multi-player mode than in single-player.
  12. Winfrey
    Winfrey Horse slaying is a fact of life in multiplayer. Even after dispatching the rider, you always kill the horse. Many horses have been slain before my eyes. It gives credence to King Richard III's cry for such a beast on the war-torn battlefield.
  13. Dunk I suspect that anyone stating that the graphics are unchanged have got used to playing the MODs on the original that included improved graphics.

    Also, there are lots of little tweaks that the reviewer fails to acknowledge. Small things like the inability to swivel 180 degrees in your saddle, thereby unrealistically shielding yourself from most arrows after ploughing through a line of archers.

    As for couching the lance across to the left side of the horse's head, clearly the reviewer has never seen a jousting competition. If they had, then they'd know that this is the standard way of jousting. Otherwise, the shield wouldn't be on the correct side for defending the rider from the person they are attacking.
  14. CharnelLord666
    CharnelLord666 That was a fairly good game, I shouldnt have gotten rid of it. How is it doing nowadays though? I remember it having alot of problems and having fairly loose gameplay.
  15. 123 The game really not worth the price. The author already mentioned the SP. The MP, you dont get as much people playing to get full battle; and with a 12years old customer/gamer base, you get to be called "gay" or "voted to be kicked" if kills more than average.
  16. Blackfish Granted, it's probably not worth full-price to a casual player who's already got the original game, but it still fixes a lot of little issues that plagued the original M&B. I would also say the map is a significant improvement over the one we got in the orginal.

    Overall it feels like a more polished game, and what (the original) M&B should have been.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!