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Shattered Horizon patch v1.0.4.13 released

Shattered Horizon patch v1.0.4.13 released

Futuremark Game Studios has today announced both client and server patches for their all-axis first person shooter, Shattered Horizon.

For clients, the new patch is broadly concerned with improving the player experience. In addition to adding the long-awaited voice chat functionality, the Shattered Horizon patch features support for more monitor resolutions, better audio, more skill ranks, a refreshed user interface, a better server browser and more accurate death detection, to name a few of the major highlights.

Bug fixes are also abound, with corrections to several crash, video and physics issues coming down the pipe.

The full patch notes have been reproduced below, and the new update should be automatically downloaded and applied after Steam has been restarted.

Shattered Horizon version 1.0.4.13

  • Added in game voice chat support offering talk to team, talk to all, player muting and global disable.
  • Improved Ranking system adds 50 new experience ranks better tailored to both new and existing players.
  • As a player ranks up cosmetic changes are added to the space suit to distinguish between new and experienced players in game.
  • Tutorial screens added to main menu.
  • Added support for 5:4 monitor resolutions such as 1280×1024.
  • MPR grenades have been made more effective against flying targets.
  • HUD targeting brackets no longer appear on spawning astronauts.
  • No longer possible to hit tankshots from the front, or visor shots from behind.
  • Main menu, level loading, team selection and match results screens have been redesigned.
  • All game audio has been re-mastered to improve dynamic range between effects.
  • Added sound effects for when a round has 2 minutes left and 10 seconds left.
  • In game chat now supports special characters such as ä, ö , é …
  • Server browser list now refreshes every few seconds. Dead servers are removed from list.
  • Added Rules Info page to server browser screen.

SERVER version 1.0.1.5

  • Servers can now be set to limit access to players above, below or between configurable point thresholds with the limits appearing in the server browser Rules column.
  • Added Melee Only (MO) option to server configuration options.
  • Added configurable away from keyboard (AFK) auto-kick to server options.
  • Added tooltips to server GUI.

BUG FIXES AND OPTIMIZATIONS

  • Fixed a bug that allowed dead third party servers to appear in the server browser list.
  • Fixed an issue where players could not connect to a server due to a protocol error.
  • Fixed a bug that could cause a server to crash.
  • Fixed a bug in Assault mode where ending a round in silent running mode caused some elements of the HUD to disappear when starting the next round.
  • Fixed a bug that could cause the game to hang on exit.
  • Fixed an issue that could cause the screen to flicker when changing resolutions.
  • Fixed a minor bug with the logic of the hand computer menu.
  • Fixed a rare bug that could cause grenades to detonate at an incorrect position.
  • Fixed a few rare crash bugs.
  • Fixed double-buffered and triple-buffered v-sync.
  • Physics calculations (substepping) have been optimized.

Comments

  1. _k
    _k This is what the SH team had to say about the constant code 13 crashes
    "We have found the cause for this error.

    The root cause is... shall we say... quite embarrassing.

    "/facepalm" probably best explains our reaction. The responsible coder has been thoroughly mocked by everyone for such a silly rookie bug.

    Please accept our apologies that we didn't catch this during our internal testing - the exact sequence of events in the game that causes this error to happen at the end of the round apparently never came up during testing, so it sneaked undetected into the final build.

    The bug is already fixed in our internal build and we are rolling out a hotfix to repair this as quickly as we can - a new set of files are going up on Steam and as soon as Steam guys can push them live, you'll have a small update.

    Our bad. Sorry."
  2. Winfrey
    Winfrey I'm guessing the code 13 crashes were when I would crash to desktop?

    Either way, they still have a few other issues to fix.

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