
Owners of Assassins Creed 2 on the PC were denied the ability to play the game Sunday when Ubisoft’s DRM (Digital Rights Management) servers went offline, making it the latest example of DRM technology screwing legitimate consumers. This issue solidified fears with Ubisoft’s new ‘always connected’ DRM approach, as it seems the the outage was caused by an attack on the servers.
Assassins Creed 2 is one of the first games released by Ubisoft to utilize their new method of DRM protection. Players must be connected to the internet at all times while playing the game, or else the DRM will prevent them from running the game. Such a method has raised many concerns from gamers, as little was known about what would happen if Ubisoft’s DRM servers went down or were compromised. Sunday afternoon, the world had its answer.
Early Sunday, the DRM servers went down, and gamers were not able to play Assassins Creed 2, regardless of their internet connectivity. The outages lasted for the remainder of the day. According to a report by Eurogamer, Ubisoft claimed that the outage was a result of an attack on the Ubisoft DRM servers. Furthermore, Ubi.Vigil, community manager on the Ubisoft forums, made this statement on the matter:
I don’t have any clear information on what the issue is since I’m not in the office, but clearly the extended downtime and lengthy login issues are unacceptable, particularly as I’ve been told these servers are constantly monitored.
Reports from Ubisoft state that the DRM servers were back online by Monday afternoon, and gamers could once more play the games that they legitimately purchased. Multiple accounts on Twitter suggested otherwise, as it appeared some gamers are still having troubles playing the game at the time of this writing.
To make matters worse, the Ubisoft community forums were experiencing intermittent down time early Monday. Though no official statement has been released, one might assume that the forum downtime could be related to the DRM server attack and downtime. It seems as if a hacker or a group is trying to make a very bold point about DRM and fairness to consumers with a DoS attack.
While legitimate consumers of Assassins Creed 2 have been denied the ability to play the game, pirates who obtained the game illegally were able to play. This is a very clear example of one of the major problems with DRM in games today: Pirates often have the superior gaming experience. Until game developers stop implementing such asinine DRM protection methods, this case will not be the end of the DRM story.


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