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Sid Meier to deliver keynote at GDC 2010

Sid Meier to deliver keynote at GDC 2010

Sid Meier, the Director of Creative Development and co-founder of Firaxis Games, has been announced as the keynote speaker at the 2010 Game Developers Conference (GDC).

Best known for his work designing the genre-defining Civilization strategy game franchise, Sid Meier will present a keynote entitled “The Psychology of Game Design (Everything You Know Is Wrong).”

In his keynote, Sid Meier will draw examples from his canon to illustrate how the complexities of human psychology can dictate game design more than the laws of logic, physics, or algebra. In this development model, egomania, paranoia and delusion are part of game design, while the importance of “realism” falls by the wayside. Technology continues to make more realistic character renders and physics simulations possible, but that might not be what makes the best game.

Meier is a recipient of multiple video game awards, including the Lifetime Achievement Award at the 2008 Game Developers Choice Awards and entry into the Academy of Interactive Arts and Science’s Hall of Fame. His portfolio includes critically acclaimed franchises like Civilization, Pirates!, and RailRoad Tycoon.

Comments

  1. chrisWhite
    chrisWhite Man, I'd love to hear that talk considering his current projects with platforms like Facebook.
  2. Thrax
    Thrax Farmville Civilization. D:
  3. chrisWhite
    chrisWhite Have you heard him talk about it Thrax? I was really skeptical but he's got some really interesting points, he's been interviewed on either Gamers With Jobs or Three Moves Ahead recently and both podcasts have spent a lot of time talking about Facebook games from a hard-core gamers perspective.
  4. Thrax
    Thrax Yeah, I've seen a couple of the interviews. I just... I cannot be convinced. Nothing about a web game says "hardcore" to me. I can't agree at all.
  5. chrisWhite
    chrisWhite I'm still a bit skeptical too, I loath Facebook so I have a hard time seeing it as an awesome hardcore platform but I do think it's a compelling platform for turn based strategy games like Civilization for doing big multiplier games that just kind of sucks when you try to do it through play by email with more then two people. But, it's Facebook :shrug:
  6. Cliff_Forster
    Cliff_Forster
    chrisWhite wrote:
    I'm still a bit skeptical too, I loath Facebook so I have a hard time seeing it as an awesome hardcore platform but I do think it's a compelling platform for turn based strategy games like Civilization for doing big multiplier games that just kind of sucks when you try to do it through play by email with more then two people. But, it's Facebook :shrug:

    If my wife's Farmville addiction is any indication, social gaming is reaching an untapped audience.

    Guys like us find the games themselves to be kind of silly, but it obviously has appeal to a broader audience.

    We are not going to be shutting Steam down to play any Facebook games soon, but I'm afraid we may be outnumbered by people that have no clue what Steam is but are all too familiar with Facebook.
  7. chrisWhite
    chrisWhite I think you're right Cliff, Facebook isn't going to replace other games for hard-core gamers like ourselves but it is another step toward mass adoption of gaming in general and it does bring social gaming to a casual audience.

    I'm also hoping that once Civ and similarly complex strategy games that work particularly well on a platform like Facebook arrive that maybe we'll see it spark the strategy game market back into gear a bit.

    What do you think CB?
  8. CB
    CB I've been following Sid Meier's work for nearly two decades. I found Civilization in '92, and it has been my favorite gaming franchise ever since. There have been a few games in his portfolio that I've not cared for, but that's mostly because of the subject matter, not the design (I don't really like Railroad Tycoon, for example, but that's mostly because I can't force myself to care about trains).

    I was skeptical for a long time when I heard about Civilizations Revolutions. I cried in outrage that my favorite game designer was going the way of so many before, dumbing-down his best franchise to cater to the console/casual market (et tu Bethesda?), but when I finally played, I was pleasantly surprised. He had succeeded in taking the feel and depth of a civ game, and making it work in a more casual environment.

    So, with that in mind,I'm still a bit weary of what the Facebook version will entail, but I'm also excited about the possibilities inherent in moving the franchise into a more accessible space.

    Imagine a flash or java based Civ game, similar to Revolutions in scope, but with the turn-taking being managed by Facebook notifications. It works really well for the Scrabble game, why wouldn't it work for Civ?

    I think we're all worried that because it's being made to work with the Facebook API, it'll be campy and centered around collections and recruiting friends, like other Facebook games, which I suppose is possible, but if done right the only thing it will use Facebook for is setting up the match and notifying you of your turn.

    If it is done right, and it develops a following, it will only be the first of its kind. Sid Meier may once again develop a new genre of gaming, the Social Strategy Game (SSG). Deep games that play for free through advertising supported social media sites. The possibilities in that genre leave me breathless with both glee and horror.
  9. BuddyJ
    BuddyJ His keynote will take at least three hours, but ending it can be achieved in many different ways.

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