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Sniper: Ghost Warrior looks sneaky

Sniper: Ghost Warrior looks sneaky

I got a chance to sit down and talk with Tukasz and Michal of City Interactive today about their upcoming game Sniper: Ghost Warrior. This is a first-person sniper adventure game with lots of features and heavy realism.

On easy, the game is basically just point-and-click killing with slick visuals, but the difficulty levels have a major effect on the game. Bumping the difficulty up to medium forces the player to think about their heartbeat, breath, and wind, while keeping track of a red dot which appears on the HUD to show where the shot will actually land compared to the crosshair of the scope. It’s essential to move silently through the scenery to line up good shots and really see what’s going on. On the hardest difficulty, the game removes the red dot from the scope, requiring players to understand and interpret the distance and wind speeds themselves, and the game stops identifying and highlighting the targets.

Other features include lots of side-missions; some spotter levels, in which the player acts as spotter for another sniper— rather than sniping himself; and realistic AI who refuse to stop searching for the character just because they step behind a tree for a momment.

Sniper: Ghost Warrior comes out at the end of June. Look for an Icrontic review of the title in the next few weeks.

Comments

  1. _k
    _k Fairly tempted to buy this to see how unrealistic realistic is.
  2. BuddyJ

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