You can Pre-order StarCraft II: Heart of the Swarm now.
Here are some of the changes that Blizzard wants to do with the new expansion for StarCraft II: Heart of the Swarm. They took away Carriers and the Mothership to make way for some of the new units for the Protoss. That makes me sad, because I like to Mothership rush some people. It does not work like it did when the game first came out but it is still fun. RIP Mothership. You were fun to play while you were here.
Terrans
Issues and weaknesses
- Thor is too slow and clumsy
- Race has difficulties in handling mass zealots in late game
New units and abilities
- New “battle mode” for hellion – transforms like a viking
- Battle mode hellion has more hit points, moves more slowly
- Shorter, wider arc on flame attack, and stronger
- Gives terran a beefy front-line fighter in the late game
Warhound
- Smaller, more nimble version of Thor
- Effective anti-mech ground weapon to help break siege tank lines
- Anti-air attack with splash damage
Shredder
- Robot that emits channeled, area of effect damage when immobilized
- Damage automatically shuts off when an ally moves into range
- Gives terran cheap zone control, but can’t be used near main army
- Is still very work-in-progress
Thor
- Moved to late game, more hit points and damage
- Can only have one, like mothership from Wings of Liberty
Zerg
Issues and weaknesses
- Mid-game difficulties with siege and controlling areas
- Missed opportunities with certain units like ultralisk and corruptor
New units and abilities
Ultralisk
- Existing version is bulky and has difficulties engaging in battle
- New burrow charge ability lets it dive underground and get into the fight easily
Viper
- New caster unit with detection — replaces overseer
- Has abilities like blinding cloud to help break entrenched positions
- Abduct ability allows it to pull units to itself — pull siege tanks or colossus out of death balls
Swarm host
- Zerg artillery for map control and siege
- Burrows into the ground, and continuously generates small creatures to attack
- Feels very zerg-y
Protoss
Issues and weaknesses
- Needs more raiding options
- Needs area of effect, anti-air attacks
New units and abilities
Tempest
- New protoss capital ship, replaces carrier
- Anti-air splash damage for mutalisks and other aircraft
- Has direct air-to-ground attack as well that isn’t splash
Replicant
- Special unit that can clone itself into any non-massive unit
- Allows protoss to also take siege tanks or infestors from enemies
- Is very expensive
- Still very much a work-in-progress, not-final unit
Oracle
- Caster unit used for raiding and harassment
- Can disable enemy structures, or prevent miningwith its abilities
- Doesn’t actually kill or damage anything
- Mothership is cut in favor of this unit