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StarCraft II Patch 1.1.2

StarCraft II Patch 1.1.2

Its patch day! No, it is not for World of Warcraft but it is for StarCraft II. If you read my earlier article about the Zerg getting the buff, well, this is the patch in which they get the buff. Not only that, but they also seem to nerf the Protoss just a bit—more specifically, the Void Rays. It’s nothing too bad but it is still a nerf. Here are the patch notes:

General

  • Players will no longer receive achievement toasts while their status is set to “Busy.”
  • The messaging when attempting to load a saved game or replay from a previous version has been clarified.
  • Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player’s teammates.

Balance

PROTOSS:

Buildings –

  • Nexus life and shields increased from 750/750 to 1000/1000

Void Ray –

  • Damage level 1 increased from 5 to 6 (+4 armored)
  • Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored)
  • Flux Vanes upgrade bonus decreased from 1.125 to 0.703

TERRAN:

Buildings –

  • Barracks requirement changed from Command Center to Supply Depot.
  • Supply Depot life increased from 350 to 400

Medivac –

  • Acceleration reduced from 2.315 to 2.25
  • Speed reduced from 2.75 to 2.5

Thor –

  • Energy bar removed.
  • 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

ZERG:

Buildings –

  • Hatchery life increased from 1250 to 1500.
  • Lair life increased from 1800 to 2000.
  • Spawning Pool life increased from 750 to 1000.
  • Spire life increased from 600 to 850.
  • Ultralisk Cavern life increased from 600 to 850.

Corruptor –

  • Energy bar removed.
  • Corruptor is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).

Infestor –

  • Fungal Growth now prevents Blink

Roach –

  • Range increased from 3 to 4

Bug Fixes

  • Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
  • Fixed an issue where the Phoenix would continue to channel graviton Beam after the target died.
  • Fixed an issue that would cause larvar to spawn and be hidden behind Zerg eggs.
  • Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map download from the queue.
  • Fixed a desync that could accur on user-created maps with custom mod dependencies.

What are your thoughts on these changes?

Comments

  1. shwaip
    shwaip The roach buff is great fun. M/M and stalkers can't kite nearly as effectively with the increased roach range.

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