Blizzard Entertainment Lead Designer for StarCraft II, Dustin Browder, posted a rather interesting, yet ultimately unsurprising fact about StarCraft II and the Zerg race. Since the launch of StarCraft II, there has been a certain race that has been well underpowered—a fact known not only in the community, but by Blizzard employees themselves. Dustin Browder posted this stat in his blog:
- Protoss are played 38.5% of the time.
- Terran are played 38.0% of the time.
- Zerg are played 23.5% of the time.
Those are some interesting numbers for sure. The Zerg are definitely played way less than the Terran and Protoss. In addition, there was another series of numbers that caught my attention while I was reading Dustin’s post: these are the number of win percentages on a race-vesus-race basis in League play.
Win % in Diamond (accounting for player skill)
49.6% win rate for Protoss when fighting Terran.
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.Win % in Patinum (accounting for player skill)
56.3% win rate for Protoss when fighting Terran.
47.3% win rate for Protoss when fighting Zerg.
44.5% win rate for Terran when fighting Zerg.Win % in Gold (accounting for player skill)
61.0% win rate for Protoss when fighting Terran.
61.1% win rate for Protoss when fighting Zerg.
49.5% win rate for Terran when fighting Zerg.Win % in Silver (accounting for player skill)
63.6% win rate for Protoss when fighting Terran.
55.1% win rate for Protoss when fighting Zerg.
45.4% win rate for Terran when fighting Zerg.
Dustin and the rest of Blizzard felt that there are some issues with Protoss vs. Terran in many of the leagues. They are working on solutions to try and balance the game even more. So what do they plan on doing? Here is what they plan on putting in for the next patch:
- We’re increasing Roach range. This will allow Roaches to be more effective in large groups, giving the Zerg more options in the mid to end game.
- Fungal Growth will now prevent Blink, which will give Zerg a way to stop endlessly Blinking Stalkers which can be very challenging to deal with in large numbers.
- The Barracks are going to require a supply Depot, which will impact a lot of early Terran Reaper pushes.
- The Reaper speed upgrade will require the Factory, which is meant to weaken a lot of early Terran Reaper attacks that dominate so many matches, especially in team games.
- We’re making a number of increases to the health of Zerg buildings, which will make the vulnerable Zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
I hope some of the changes will help balance the game just a bit. I like using the Zerg in the first game, but I can’t stand using them in this version. I will continue to give the Zerg a shot and maybe I am missing something because I can’t figure out how to make them playable during 1-on-1. Hopefully the changes will help a bit, but I am not sure about the long run. I am one of those players that just love picking “random” in games to throw my opponent off because they don’t know what race I am. But I can’t do that because I am afraid of getting the Zerg. We will see after the patch how much better the Zerg will fare against the Terran and Protoss.



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