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The NVIDIA Quadro 6000: it’s even faster than we said

The NVIDIA Quadro 6000: it’s even faster than we said

NVIDIA Quadro 6000

A few weeks ago, we were one of the first publications to publish a review of NVIDIA’s new flagship workstation GPU the Quadro 6000. We said it was powerful then—after all, we awarded it our highest honor, the Icrontic Golden Fedora—but it turns out we also weren’t showing you its full potential.

Let’s be frank, we made a mistake in our initial review and the numbers we presented weren’t accurate for the Quadro 6000 running at its full capacity; vertical synchronization (vsync) was running and the card was effectively handicapped. We knew vsync was important in determining our benchmarking numbers and we ran all the benchmarks twice, once with vsync on and once with it off. Unfortunately, we uploaded the wrong set of benchmarks and in editing, the second set got overlooked. We’re revisiting the review because we want to apologize to both NVIDIA and our readers for not getting this right and we want you to have the correct results.

Vsync is often an important factor in the user experience and it’s something most users will want to have enabled when they’re working in 3D applications. Basically, it constrains the graphics card to rendering at a framerate equivalent to the refresh rate of the display you’re using. Let’s say your display is running at a refresh rate of 60Hz; if your graphics card is rendering 3D graphics at 90 frames per second, the monitor can’t display any more than 60 FPS. This can produce perceptible artifacts in the 3D view when the graphics card gets ahead and the monitor ends up displaying part of one image the GPU is sending and part of the following image the GPU has already moved onto. With vsync off, you may see tearing when the images are changing quickly—turning vsync on will keep the graphics card from running too fast and prevents these artifacts.

While this can be good for the user experience, it’s bad for benchmarking because the graphics card isn’t giving you accurate framerates that reflect how powerful a card is—especially when you’re comparing it to competing products running with vsync off.

Without further ado, here’s how the Quadro 6000 really stacks up:

When we posted the Viewperf benchmarks with vsync on, the Quadro 6000 has an impressive lead on almost every test we ran. Now, with the settings corrected and the Quadro unleashed, the difference is staggering. In terms of raw horsepower the Quadro 6000 is unmatched—regardless of whether you’re running with vsync on or off, the Quadro 6000’s performance is unparalleled. It’s certainly hard not to be impressed.

The recommendation of the Golden Fedora, our highest award, was given with crippled results, and it still stands. What does that tell you about the Quadro 6000? It’s an absolute monster, and without question the highest performing single-card workstation GPU in the world right now.

Comments

  1. mirage
    mirage Looking at the charts, this Quadro 6000 performs like alien technology. This is Fermi architecture, right?

    Addition: I checked the previous review and it is Fermi indeed. Check the news below.
    http://www.engadget.com/2010/08/11/darpa-enlists-nvidia-to-build-exascale-supercomputer-thats-100/

    Fermi has enormous potential for serious computing.
  2. photodude
    photodude "enormous potential for serious computing," with an enormous price to go along with that potential for serious computing.

    I would get one in a heart beat if I could swing the $5000 price tag.
  3. UPSLynx
    UPSLynx NVIDIA Quadro. Exponentially Better. Exponentially Expensive.
  4. mirage
    mirage
    UPSLynx wrote:
    NVIDIA Quadro. Exponentially Better. Exponentially Expensive.

    That is peanuts for some business. Did you check the budget figures of Pixar movies?
  5. Sledgehammer70
    Sledgehammer70
    UPSLynx wrote:
    NVIDIA Quadro. Exponentially Better. Exponentially Expensive.

    Is it just me or in the benchmarks did 1 Quadro put out 1.5-2x performance gains? Its a shame these same results didn't carry over into the GeForce line. But than again the professional space and gaming space are 2 different worlds.
    mirage wrote:
    That is peanuts for some business. Did you check the budget figures of Pixar movies?

    Very True... The companies that buy Quadros look at the expense as a drop in the bucket. To render something out in 5 minutes over 10 minutes adds up fast and that is the cost producers, managers & professionals look for. How can we meet or beat our deadlines.
  6. UPSLynx
    UPSLynx
    mirage wrote:
    That is peanuts for some business. Did you check the budget figures of Pixar movies?

    Trust me. There are few people on this board more appropriate or properly suited to discuss the matters of finances of Pixar or any other Hollywood animation studio.

    When you're talking peanuts, you're right compared to the income that some of these studios bring in. But consider outfitting an entire shop. Tens or hundreds of workstations. That price point becomes something that inflates very, very quickly. In addition, despite the monumental amount of income generated from their films, all studios still dance on a thin red line of financial viability - Pixar included. Each release is a gamble, there is no guaranteed success. Studios must think long and hard about the purchasing decisions they make. Take a quick look at the amount of shops that shut down in the last year or two. Some big names have turned belly up. No one studio is truly stable in Hollywood.

    Performance is king, but when the price trumps the gains, execs won't always be convinced.

    And yes, I was surprised too at the benchmarks for Fermi. It was a monumental beating, way more than I expected at the outset of those tests for sure.
  7. mirage
    mirage LOL, I trust you Lynx. I really trust you. Thanks for sharing the info about the financial troubles of Pixar. I hope you don't get into trouble for that.
  8. Sledgehammer70
    Sledgehammer70
    mirage wrote:
    LOL, I trust you Lynx. I really trust you. Thanks for sharing the info about the financial troubles of Pixar. I hope you don't get into trouble for that.

    It is not just the movie industry... many people think the companies that makes these movies get huge kick backs, but in the long run its the investors who front the money that make the bank. The same is true for most digital industries, including game development.
  9. UPSLynx
    UPSLynx haha, I hope I didn't sound pompous with that post, it wasn't my intent. No fear of me getting in trouble for anything, I study and read up on Pixar and other studios mostly out of hobby and interest. Professionally, I have a large connection, yes. For the most part though, I know that stuff for fun. I love this industry.

    and sledge is right, digital mediums on the whole are far from stable, unfortunately. I wish our hobby was more secure, but in reality, it is still a new industry.
  10. Jon This really makes my Quadro FX5600 put into shame...
  11. Shinji Professionnal video card. Ok. And how many STUPID gamers will buy this monster for their silly games ? These cards should be sold to (and ONLY to) professionnals.
  12. primesuspect
    primesuspect I really don't think ANY gamer is going to go out and buy a $3800 video card for games. What in the hell are you basing your rant on?

    And besides, even if they did, it would play all their games at max settings :p

    What do you propose? Some kind of "professional GPU license" that is required before purchase of hardware?
  13. UPSLynx
    UPSLynx An obsessive PC builder puts only the most expensive components in his PC. Price = best, right?

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