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The Saboteur review

The Saboteur review

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Sean gazes out over Paris.

Sean gazes out over Paris.

The Saboteur is the latest sandbox action title from Pandemic Studios, which takes the player into Nazi-occupied Paris through the game’s protagonist, Sean Devlin. While the inclusion of the word “Nazi” makes this sound like just another WWII game, I promise it isn’t—the war merely serves as a backdrop, and sometimes an excuse, for Mr. Devlin to unleash hell in his quest for vengeance.

Immediately after firing up the game, the one thing we noticed was how “heavy” everything felt. From the way Sean moves, to the way the vehicles drive, to the way the kills happen during combat, everything carries a weight that makes The Saboteur feel very visceral and real. This design dovetails nicely with both the story and the characters, with the latter of the two very nearly feeling appropriate for Frank Miller’s Sin City.

Sean finds himself surrounded by some Nazis who seem interested in a gentlemen's round of fisticuffs.

Sean finds himself surrounded by some Nazis who seem interested in a gentlemen's round of fisticuffs.

The controls of the PC version of the game are similar to what you find in other sandbox action titles: WASD moves your character, and the buttons immediately surrounding WASD allow the player to perform other actions with Sean. Console controls are very straightforward as well.

While the controls feel ‘heavy’—especially when climbing, driving, and fighting—this is not a bad thing. All of these tasks are accomplished with relative ease, but the considerations the player must make gives the sense that this perception was intentional on the part of the developers. That aside, the controls felt natural but could stand to be improved in some ways.

Visuals

The visual style of the game is award-winning, and it’s done through a unique game engine that allows all of Paris to exist and operate in real-time. As the player begins Sean’s vendetta against Kurt Dierker (the Nazi officer who took his best friend’s life), Paris is presented in black and white—only the sharp red of the Nazi occupants stand out amidst the soul-crushing drab of the city streets. This is a tool used often by the developers throughout this game, as important characters and locations are elevated in the player’s mind by a sharp contrast of color.

As the player completes additional missions and destroys Nazi tools of terror, a flush of color representing the hope of Paris’ people overtakes areas “freed” from Nazi occupation. While, visually, the colored version of the city might not offer the same breathtaking contrast that is seen when the Nazis are at their strongest, it creatively serves to illustrate the point: With the color comes hope and freedom for the natives of Paris.

Sean takes in his handiwork, seeing hope return with color to the streets of Paris

Sean takes in his handiwork, seeing hope return with color to the streets of Paris

It’s hard to explain the amount of detail that went into making the player feel like a part of something big, and the major role the art plays in this feat. The developers and art director were adamant on maintaining a strict standard for art and built the game around it. It would be difficult to imagine this game without the striking visuals; the piercing, slashing rain when you are escaping from a factory, the puddles of water cascading down slick metal surfaces, and the smoke-filled chaos of a burning farmhouse. A fantastic level of attention to the smallest things really set the stage for Sean’s story. The women, the city lights, the civilians, the soldiers, the weapons: all of them have been thoroughly described and visualized in a very striking and memorable way.

Story

The story in The Saboteur is one that would translate very well into a graphic novel or film. The characters behave in a vivid manner, mixing drama with action throughout the title in a way that creates a calculated balance. While the reasoning Sean uses to perform certain tasks is unclear at times, everything seems to feed into his one goal: Hunting down his friend’s murderer. He sees every blow against the Nazi regime as a step that brings him closer to that end. Sean is definitely portrayed as an anti-hero, and behaves consistently as such throughout the game.

The writing is top-notch. The freedom available to game writers when the studio goes into a project knowing they’re aiming for a “Mature” rating really allows them to stretch their creative muscles. This is a well-written story; a step above traditional video game fare. It reaches into tender areas and does not shy away from the anti-hero aspect of Sean Devlin’s complicated role in the story. Is Sean a loveable hero? Not really. He’s basically an asshole. The game basically begins by highlighting one simple fact—his juvenile reaction to a slight against his manliness gets his best friend killed. He’s complicated, and that’s a perfect fit for this game.

There are, however, some slightly awkward moments, and they come with some clumsy attempts at comic relief. They are, thankfully, few and far between.

Innovations

Here we see the Perks menu, Marksman is currently highlighted

Here we see the Perks menu. Marksman is currently highlighted

The Saboteur really creates something new for the sandbox action genre by uniquely combining concepts successfully used in other titles, but also through its visual style, mission system and—most importantly—the merit-based perk system. Perks in The Saboteur are gained through accomplishing tasks like evading alarm levels to stealing vehicles. Perks are divided into silver and gold levels, with the more potent perks unlocked by greater feats

The suspicion system and mission system are both very similar to what a player would find in the Grand Theft Auto series, and that provides a familiar, if not predictable, way to interact with the game world.

Sean does all his shopping at various arms dealers around the city after completing a mission early on in the game, and their inventory improves as the main story progresses. The vehicles are straight out of that “birth of the automobile” era, providing some interesting transportation methods for Sean to use.

Final thoughts

The Saboteur comes at an interesting time—EA announced the closure of Pandemic Studios right before launch. The controversy surrounding the studio should not overshadow the game that they created. Without question, this is Pandemic’s best game. Perhaps under a different publisher, at a different time, this game could have been as big a commercial success as Assassin’s Creed or Grand Theft Auto. As a single-player experience, the game stands up there with those hallowed titles. The story is more mature, more believable, and more authentic than any other single-player action game released in the last several years. This is a game for grownups—there are moments that are nearly tear-inducing, well-delivered lines that are laugh-out-loud worthy, and visuals that are breathtaking in the historical context of the war the story is interwoven with.

It is sad to think that perhaps this game will slip under the radar. It’s going to be listed on those “10 great games you may have missed” roundups that are sure to come. It will be mentioned along with games like Psychonauts and Beyond Good and Evil—games that people say “I know it didn’t do well, but you have to go back and play it, it’s really that good…”

The Saboteur provides a unique and engaging experience that sets it apart from other sandbox action titles by providing the player a unique backdrop, story and toolset to weave hope and destruction all over 1940s Paris. I, for one, was very pleased with the game at all stages of the main story and beyond. If you can’t get behind sabotaging Nazi infrastructure with explosives and guns, shame on you.

Comments

  1. Butters
    Butters I'll admit that I haven't spent much time to play this game, or any other game for that matter. But I've enjoyed every second of The Saboteur that I have played.

    I do like:
    -speedy scene/environment loads.
    -Storyline doesn't pause game play for too long.
    -Fairly intuitive controls/game play (after playing GTA/AC)
    -Free and large puppies when you need them
    -Fun/detailed environments

    I don't like:
    -Bystander NPC AI. Drastically inferior vs GTA.
    -Can't get a table dance. Or at least I haven't figured it out yet.

    I'm sure this list would grow as I continue to play, but its a fun game.
  2. Snarkasm
  3. mas0n
    mas0n Not available on Steam :(

    Do want puppies.
  4. chrisWhite
    chrisWhite I'm only two or three hours into it and I'm thoroughly loving it! Seems to have a great story and the setting is awesome. Technically it's nothing but eye candy everywhere and Paris just looks beautiful. I'm also enjoying the very mature take on the game, they aren't afraid of swearing, nudity or violence but it also doesn't feel like they're overdoing it just to be edgy, it all feels right for the setting.

    The one thing that's killing me though is the climbing, after just finishing Assassin's Creed 2 the climbing and jumping feels so incredibly awkward. It's not that the character is unimpressive it's purely the control mechanic used. Not enough to even begin to ruin the game but it's my one nit pick so far.
  5. Butters
    Butters Its hard to not to nit pick a game when the controls, environment, actions are so similar to other games. When other games, for the lack of a better term, "set the standard", the differences in gameplay become more obvious. The Saboteur's weaknesses are exposed much like the bare breasts in the opening scene (for some).

    Other games do certain things better. But from what I've experienced thus far, this game does stand up on its own.
  6. Obsidian
    Obsidian Not even a mention about how it was impossible to play the game on ATI cards for weeks? The driving, climbing, invincibility, melee combat, pointless bystanders, poor stability, repetitiveness, and corny voice acting, just to name a few hold back the game a tremendous amount in my mind. The Saboteur is not a bad game, but it shouldn't even be mentioned in the same sentence as Assassin's Creed, Grand Theft Auto, Psychonauts, or Beyond Good & Evil except to criticize it.

    Pandemic just poorly mashed a bunch of features from good games together, added plenty of tits, and called it a day. There's a reason they were closed down: Pandemic hasn't made a good game since Star Wars Battlefront and Destroy All Humans, and they've never made a great one.
  7. Sledgehammer70
    Sledgehammer70 I would disagree...
  8. chrisWhite
    chrisWhite That was a pretty epic rant, I've got admit.
  9. Thrax
    Thrax 4/10 for ad hominem.
  10. NiGHTS
    NiGHTS
    Obsidian wrote:
    Not even a mention about how it was impossible to play the game on ATI cards for weeks?

    Has this been fixed yet? It's kept me from being able to even get through the main menu.
  11. primesuspect
  12. ardichoke
    ardichoke
    Obsidian wrote:
    Not even a mention about how it was impossible to play the game on ATI cards for weeks? The driving, climbing, invincibility, melee combat, pointless bystanders, poor stability, repetitiveness, and corny voice acting, just to name a few hold back the game a tremendous amount in my mind. The Saboteur is not a bad game, but it shouldn't even be mentioned in the same sentence as Assassin's Creed, Grand Theft Auto, Psychonauts, or Beyond Good & Evil except to criticize it.

    Pandemic just poorly mashed a bunch of features from good games together, added plenty of tits, and called it a day. There's a reason they were closed down: Pandemic hasn't made a good game since Star Wars Battlefront and Destroy All Humans, and they've never made a great one.

    Seems Yahtzee would agree with you
    I love that guy. Even when he rips a game I like to shreds (see L4D) I'm still laughing my ass off the whole time. I haven't seen anything so far though that really makes me want to play The Saboteur. Oh well.
  13. chrisWhite
    chrisWhite
    ardichoke wrote:
    I haven't seen anything so far though that really makes me want to play The Saboteur. Oh well.

    You sir, are missing something that will enrich your life beyond measure.

    Okay, maybe not, but you're missing a damn good game very worthy of your attention. Seriously, if for no other reason then to experience Paris in such visceral way you should at least spend some time with it.

    Come'on, the game starts with dancing tits, surely you can find something to like...:vimp:
  14. ardichoke
    ardichoke God of War started with tits as well. Maybe not dancing, but surely bouncing. Additionally, as shocking as it may seem, they are nothing I haven't seen in real life. Most critiques of this game that I've seen have said aside from the interesting color/grayscale gimmick they did, everything else in the game has been done before, and better, elsewhere.
  15. chrisWhite
    chrisWhite I was kidding about that part :)

    Anyway, I can understand that opinion but I really do think it's worth a try if you get the opportunity, you might be pleasantly surprised.
  16. ardichoke
    ardichoke I'm never against trying a game given the opportunity, I'm just not going to pay the 50 dollar price tag for a new game that, by many accounts, isn't all that spectacular. Especially when I have a backlog of games I'm trying to finish.

    Where has all my free time gone? It seems I used to finish more games when I was in college full time and working 2 jobs than I am now that I only work a single 40hr./week job.
  17. primesuspect
    primesuspect This is my exact fear:

    People are judging the game based on what it's "like", and are preemptively dismissing it as a ripoff of some sort. Nobody is talking about the truly important aspects of The Saboteur: The story and the art. It's not merely "great graphics". This is one of the most stylish games I've ever seen.
  18. Snarkasm
    Snarkasm Style is only as good as the mechanics supporting it to a lot of people, though. If the game is harder to control and play than other games with similar mechanics, it's going to A) naturally get compared, and B) be harder to get involved/immersed in the story if you're fighting the controls and how you're expecting to play the game.

    I still just haven't decided. I also have a lot to get through and the Steam sales have spoiled me... at the moment, I can't fathom spending $50-60 on a game. :p
  19. ardichoke
    ardichoke Plus, what does it matter if we buy the game since Pandemic has already been axed by EA anyway? :rolleyes:
  20. BuddyJ
    BuddyJ I thought Style (with a capital S) is the end-all-be-all trump card these days thanks to Avatar.
  21. Snarkasm
    Snarkasm Avatar's trump card is tech, not style. 2/10.
  22. primesuspect
    primesuspect
    ardichoke wrote:
    Plus, what does it matter if we buy the game since Pandemic has already been axed by EA anyway? :rolleyes:

    I'm not recommending the game for the purpose of making EA any money, trust me...

    I'm saying don't prejudge the game. Give it a chance and you may find yourself pleasantly surprised. It's a good game. I'm not getting into the politics of it.
  23. ardichoke
    ardichoke My EA comment was meant to be read with a thick coating of sarcasm.
  24. Koreish
    Koreish Sarcasm? On the internet? Nowai!

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