Trouble seems to be brewing in sunny San Diego, where the Rockstar group responsible for Red Dead Revolver and Midnight Club hang their hats.
The studio is the newest in a disturbing trend of video game development houses pushing their employees to work grueling hours under unfair conditions, according to a letter to Gamasutra on behalf of the “Determined Devoted Wives of Rockstar San Diego”. The studio is currently working on the anticipated Red Dead Redemption.
The letter, which is quite reminiscent of the 2004 “EA Spouse” blog, suggests that Rockstar San Diego employees are being forced to work six days a week at a minimum of 12 hours per day. This pace, according the the letter, has been in place since March of 2009. The letter also explains that salaries over the last four years have not been adjusted to meet inflation.
In light of the Gamasutra letter, Rockstar responded with a letter of its own. Official word is that the studio takes workplace issues very seriously, and that they will be working to address any actual issues that exist within the studio.
In spite of acknowledging the tough times and hard work to finish the upcoming Red Dead Redemption, the email denies all claims from the “Wives of Rockstar” and even encourages employees that feel mistreated to contact their specific HR representatives.
The entire email reads as follows:
Dear Rockstar San Diego
No doubt you are all aware of the comments made on Gamasutra regarding some internal dynamics at the studio and some people’s dissatisfaction with the environment. We take issues related to working conditions extremely seriously and will look to address any genuine concerns immediately.
It’s been a challenging few years, and a tough last few months as the game moves towards completion, but the final product of all that incredible effort is on the verge of finally being received by the public: the stellar game that is Red Dead Redemption, a game of which you all should be justifiably proud and which you should be excited to see come to market.
We do not agree with the allegations in the Gamasutra post (e.g. there has been no reduction in health benefits or ancillary benefits and perks (such as free dinners and massages etc), wage increases across the studio have kept track with cost of living increases, and anyone who feels they have been overlooked for a bonus for a game they worked on please contact HR to discuss as soon as possible). Nevertheless, we do know that the team is working very hard right now, and we care deeply about the physical health and mental well-being of every single person on our team. We are committed to working through any issues anyone at the studio may have, and to providing support wherever possible. Please, if you have concerns, discuss them with Sarah Shafer or with Rob Spampinato who heads up HR for the whole of Rockstar and who will be on-site in the studio for the next few days (Rob is sitting in the “New York” office). If you would prefer to speak to someone in confidence outside of Rockstar, please contact Chris Casazza, who oversees HR for Take Two.
Red Dead Redemption is rightly one of the most anticipated games of 2010, and we’re incredibly proud of the entire team for the truly outstanding work that’s gone into making this remarkable game as good as it is. Here’s hoping we can give this game the reception it deserves this April.
We truly hope that Rockstar isn’t simply glossing over legitimate concerns; employee mistreatment is a very serious problem, and in an industry as demanding as video games, situations like this are far too common. No matter the truth, we all hope that the situation can be favorably remedied as soon as possible.


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