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Valkyria Chronicles: The underrated PS3 game you need to buy

Valkyria Chronicles: The underrated PS3 game you need to buy

Yes, this is the box art - but the game looks just like this

Yes, this is the box art – but the game looks just like this

The genre of video games known as “SRPG”, or Strategy Role Playing Games, is sort of an odd duck. The traditions of normal RPGs seem to lend themselves well to the strategy genre, but there have been many games that have failed to accomplish being good enough at one or the other genre to be entertaining as an overall product. I have played SRPGs in the past that have made me say, “Okay, just pick one or the other and go with it, because you’re failing on both counts.”

The game that set the bar pretty high for the genre is the classic Final Fantasy Tactics (FFT). One of the problems with SRPGs is that they can get repetitive if the story isn’t compelling enough to drive the game in between battles. The usual exploration/map phase of standard role playing games is replaced with cutscenes that drive the story along and move your characters from one city to another, one dungeon to the next, or across enemy lines. You don’t actually “play” the in-between time, you just read or watch along. Therefore, the story, characters, and cutscenes are not secondary to the experience. The game leans on them heavily to drive the excitement. Without them, the game would just be a series of battles, floating in a universe with no context.

Let’s pause for a moment and talk about alternate history. Wikipedia describes alternate history as a subgenre of fiction that is set in a world in which history has diverged from the actual history of the Earth. Jeanne D’Arc is a great example of alternate history; I’m pretty sure the real Jeanne D’Arc did not use bracers granted by God to transform into a robot-looking holy warrior with glowing armor and call lightning down upon her monster enemies.

Tanks are a big part of the game

Tanks are a big part of the game

I wouldn’t call Valkyria Chronicles true alternate history, but the resemblance to World War II is fully intentional (the game takes place in “Europa”). Essentially, you have a regime that very much resembles the Third Reich, and a group of smaller nations that are having their independence threatened by invasion from the Empire. The weapons, vehicles, architecture, culture, and even clothing in the game all look pretty much like they were pulled from late 1930’s Europe. At a glance, it would be very easy to confuse this with a game set on our planet, in Europe, during World War II.

I can’t talk about Valkyria Chronicles without talking about the graphics. In a word, they are stunning. The art style is unique, in that everything has a hand-sketched look, yet retains a cel-shaded feel. The sketching style is similar to Final Fantasy Tactics, in a sort of animated-pencil-sketch way.

Alright, so we’ve got a game with a rich historical setting and amazing graphics. Is it fun?

The battle overview interface

The battle overview interface (image courtesy GamesPress.com)

The game is divided into story-driving cutscenes, a headquarters area where you customize, level up, choose weapons and assemble your team, and the actual battles. The beauty of Chronicles is that different types of players can play the game their way. If you a completionist who wants to know the history and personal backstory of every minor supporting character, you can do that. If you don’t care about the characters and plot and just want to play the battles, you can do that too.

The amount of writing that went into this game is astonishing. There is an encyclopedia’s worth of content to be discovered here. Every character in the game, from the Emperor to the protagonist’s pet pig is covered in full biographical fashion. You can unlock each character’s history, page-by-page, as you play along. You also get access to the full writeup for every vehicle, weapon, battle location, and event in the entire game. I have spent entire play sessions just reading; again, you don’t have to do any of this if it bores you, but for people who appreciate depth of content, this game truly delivers.

The first-person action phase of combat

The first-person action phase of combat

The battle system is revolutionary. You start a round in a top-down overview of the battle map, but then switch into a first-person shooter view of the action when each character takes a turn. During the overview part of the turn, you can see an aerial view of the map; you can select units, swap them out, radio in reinforcements, and check status of units. Once you select a unit, you move into the action phase; that is to say, you control it like a first person shooter: you move, aim, shoot, or perform other actions. You have an action bar that counts down during each character’s turn, and in that time you can walk anywhere, aim, fire, plant mines, disarm traps, repair vehicles, capture flags, or any of the other actions that take place during a combat turn. The mix between turn-based actions and actual first person control makes for a totally unique SRPG experience.

The story is probably the only weak point of this game. It is contrived grandiosity, which is a hallmark of Japanese RPGs. The mighty blah-blah is crushing the tiny such-and-such; the scrappy band of heroes must get the blah-blah and do the thing to kill the mighty ultimate evil. It’s very, very tried and true; don’t look for anything deeper than a slight romance sidestory that would only be exciting to a 13 year old girl. You will find, however, that the story is the last thing you’ll be worried about; playing the game is where it’s at.

Sales numbers show that this game is very under-appreciated. While Sony PR keeps pushing blockbuster AAA titles like LittleBigPlanet and Metal Gear Solid 4, this is a game that should be sharing a pedestal with those names. This game should be a system seller.

I know this is already sounding like a complete fapfest, but I can’t lie. This is the best game I own for the Playstation 3. The combat system is unique and revolutionary, the voice acting is well done, the visuals are amazing and beautiful, the missions are challenging, and the entire experience is deep enough to provide a great deal of replayability.

Comments

  1. drasnor
    drasnor How was Jeanne D'Arc?

    -drasnor :fold:
  2. primesuspect
    primesuspect Jeanne D'Arc is incredible. I loved it.
  3. Preacher
    Preacher Brian,
    I WHOLEHEARTEDLY agree with your review. I fought Rex on our opinion of this game. I thought the demo was a blast and we are buying it. It's much better than LOTR, DUF, and Resistance.
    Jeff
  4. Mochan
    Mochan I felt Jeanne d'Arc was horrible. Aside from the bad characters, the gameplay was really bad for an SRPG. Limited turns per battle, who came up with that idea? Each battle ended up being a puzzle for you to figure out how best to use your magical girl transformation sequence most efficiently rather than building up a party with skills to take on challenges.

    As an SRPG fan who bought a PSP with Jeanne D'Arc as a game to buy the system for, I was very disappointed with it.
  5. primesuspect
    primesuspect I completely disagree with you. You don't need to use the transforms to win the game; like any SRPG, every battle is a puzzle. While I agree that some characters were less than useful and overall there were too many characters, I still really had a great run with this game and will probably revisit it in the future.
  6. Mochan
    Mochan Games like Final Fantasy Tactics did not have the battles as puzzles. In FFT you were free to build your party however you chose, and get past battles however you chose. There was no magical solution to solve it. Ditto with Tactics Ogre -- the old Team Quest knew how to make SRPGs.

    I completely disagree that every SRPG has battles which are puzzles. This is true for lesser tier SRPGs like Disgaea and Jeanne D'Arc but for the best SRPGs like FFT, TO, and even Front Mission 3 they were not puzzles but walls for you to overcome with all your power.
  7. Mochan
    Mochan BTW Primesuspect, regarding VC: I was really amped to get VC and buy a PS3 just for it -- make no mistake this game is a system seller for me, I just haven't gotten around to getting a PS3 yet.

    But I read some reviews where the battle mechanics of the game felt "canned" instead of free flowing. The rock-paper-sword mechanic was relied on a little too much. For instance tank shells are designed to be anti-tank, so if they hit an infantry soldier they don't get damaged much -- which of course is ludicrous.

    How was your experience of the game's damage model in relation to that?
  8. primesuspect
    primesuspect
    Mochan wrote:
    Games like Final Fantasy Tactics did not have the battles as puzzles. In FFT you were free to build your party however you chose, and get past battles however you chose. There was no magical solution to solve it. Ditto with Tactics Ogre -- the old Team Quest knew how to make SRPGs.

    I completely disagree that every SRPG has battles which are puzzles. This is true for lesser tier SRPGs like Disgaea and Jeanne D'Arc but for the best SRPGs like FFT, TO, and even Front Mission 3 they were not puzzles but walls for you to overcome with all your power.

    Perhaps we're getting into a semantic argument about what the term "puzzle" means; I believe that the battles in FFT are puzzles; there is an objective, you are given a set of tools and rules, and you have to complete the objective. There are certainly many different ways to solve the puzzle, but a puzzle it is.

    You can indeed build your party however you choose in Jeanne d'Arc, I'm not sure where you're getting that from.

    Anyways, we clearly have a difference of opinion; no point in arguing, one can't make another "like" something via words, so I'll just leave it at: I really enjoyed Jeanne D'Arc, I think it was a great game, and this thread is about Valkyria Chronicles :D
  9. Mochan
    Mochan The customization of your party in Jeanne D'Arc is nowhere near as robust as it is in other SRPGs, not even as robust as in Disgaea. But again the real deal breaker in JDA is the turn-limited battles which severely cut your options in battle down.

    But anyway yes let's agree to disagree on this one. Going back to Valkyrie of the Battlefield, I had a question on the damage model...
  10. primesuspect
  11. Mochan
    Mochan It's in my previous post...
  12. primesuspect
    primesuspect
    Mochan wrote:
    BTW Primesuspect, regarding VC: I was really amped to get VC and buy a PS3 just for it -- make no mistake this game is a system seller for me, I just haven't gotten around to getting a PS3 yet.

    But I read some reviews where the battle mechanics of the game felt "canned" instead of free flowing. The rock-paper-sword mechanic was relied on a little too much. For instance tank shells are designed to be anti-tank, so if they hit an infantry soldier they don't get damaged much -- which of course is ludicrous.

    How was your experience of the game's damage model in relation to that?

    Ah, missed this post. Sorry.

    That part is true; you have to be careful to choose your weapons appropriately for whatever you're facing; a lancer (anti-tank foot soldier) is next to useless against infantry. You can damage a foot soldier with an RPG but it's usually not a one-hit kill. It is slightly ludicrous. The tank shells are the same. Your tank has different kinds of shells, anti-tank and anti-personnel, as well as large-caliber machine gun. The machine gun would be used for picking off individuals (like high level commander personnel), the anti-personnel area grenade would be good for a cluster of lower-level foot soldiers, and the anti-tank would be used against other vehicles, armored gun placements, structures, etc.

    It's a minor problem in my opinion. It didn't bother me that much. I certainly wouldn't consider it a dealbreaker, but you seem to be pretty strict on your SRPG requirements ;);D
  13. BuddyJ
    BuddyJ How does this compare to the Front Mission games?
  14. Thrax
    Thrax OMG FM3 is my favorite game ever. <i>Ever</i>.
  15. xero i never had a problem killing infintry with an rpg shell in this game i only had that problem against lancers and thats because there designed to fight tanks. but a couple of times i did hit a shock trooper dead on and i survived but barely.
  16. GooD
    GooD Just bought VC last week and i must say this is the best game i've played since a long time. No its not perfect, but for a STR lover who like to "get closer" to the caracters in a game, its a very great game ! Story is nice. The graphic style is also awesome, very cartoon without looking "unreal". But what i like the most is the you get to like some caracter more than other, like the trooper Hannes, everytime i get to control him i was smiling, he's a "i have no fear" and "die at everycost" kind of guy, loved it :) Each of the personnel available have its own personality, its a great addition to a great game.

    For me too there's no question, if you like japanease style, good caracters and storytelling, and are a STR fan (if you're not you might find this game too difficult), this game is a MUST.
  17. primesuspect
    primesuspect Eurogamer agrees with me in their retrospective. This game is amazing.
  18. mertesn
    mertesn Still enjoy the series. I wish Sega would translate the third one.
  19. mertesn
    mertesn

    Valkyria Chronicles arrives on PC November 11 with all DLC included. $19.99.

    ShutUpAndTakeMyMoney

  20. mertesn
  21. Garg
    Garg

    Pre-purchased with no hesitation (hopefully it's a good port). Thanks @mertesn!

    I never did get a PS3, but the only games I really wanted to play were this and 3D Dot Game Heroes. Between this PC port and Voxatron, maybe I don't need a PS3 after all.

  22. primesuspect
    primesuspect

    I also purchased it immediately. I can't wait!

  23. DeathJester
    DeathJester

    I bought my PS3 just to play Valkyria Chronicles.

  24. mertesn
    mertesn

    Preloaded last night (WTF 16+GB). Played it today. Am not disappoint.

  25. Garg
    Garg

    Forgot it came out. Crap. I had things to do this weekend.

  26. Ilriyas
    Ilriyas

    Looks like an anime WW2 kinda interested though I'm hesitant as it's a port.

  27. mertesn
    mertesn

    It's a good port.

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