I’ve been following Daniel Floyd and his unique and thoughtful take on games and the gaming industry for a while now; his stylish, animated lectures have always been entertaining (or perhaps annoying to some). In his most recent lecture he takes a strike at some very important issues and challenges we face with the controversial subjects games are so often criticized for.
Daniel highlights the game Six Days in Fallujah, which addresses the still-recent war in Iraq, and has subsequently come under a lot of fire—to the point that publisher Konami has dropped support for it.
In many other mediums—films, books, and art—serious portrayals of such deep and difficult topics such as war and history are often praised for their examination of the these events and issues. When a game is produced, however—even one with the support of soldiers that were actually there—media and society turns against it.
Certainly this is a weighty event to portray, and there is a level of immersion that isn’t possible in other mediums, but we shouldn’t be afraid to explore that as a game. We should be able to approach it with seriousness—as more then just entertainment. More importantly, when game developers do explore mature topics, we need to be willing to stand up for our medium and defend the legitimacy of games like Six Days of Fallujah.
Watch this, I think it’s important and worth consideration.


Articles RSS