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Warhammer 40000: Space Marine will own your face

Warhammer 40000: Space Marine will own your face

Warhammer 40K demo at THQ

THQ Community Manager holding a chainsword

Sledge looks good with a chainsword

All it took was an email and a phone call to call me out of retirement. I’ve long faced the reality that my writing days for Icrontic were over. My days of benchmarking were done. But here I am, writing for Icrontic Gaming because Icrontic Editor Brian “primesuspect” Ambrozy and THQ Community Manager (and Icrontian) Mat “Sledgehammer70” Everett knew exactly which buttons to push.

I’m a die-hard Warhammer 40K fan. My introduction to the tabletop game by Games Workshop came in high school and for the past 15 years I’ve spent thousands of hours (and hundreds of dollars) playing army men games, painting plastic figures, and rolling dice. I know all the back story, the characters and the factions. It’s a sad and nerdy addiction.

And when Sledge and Prime told me they wanted to fly me to California on behalf of THQ and Relic Games to give my thoughts on their new 3rd person action shooter, Space Marine, I jumped at the chance.

Space Marine isn’t the first Warhammer 40K video game, but it is the first time players have had a front row seat to witness the carnage of the Warhammer 40K universe. It’s also the first console game Relic has done with the Warhammer 40K property. Sure, I wanted to see if Space Marine was a good game, but I also wanted to see more. Since 2004, Relic has worked with Games Workshop to bring the the 40K universe to life through the wildly successful Dawn of War and Dawn of War II games—yet I was skeptical that they could translate the grim darkness of 40K’s gothic future into a game that stayed true to the game’s 25 years of history. This time, they’re messing with my baby. This time it’s personal.

Over the course of a full day, a small group of computer gamers, console gamers, FPS gamers, tabletop gamers, podcasters, fanboys, and an award-winning miniature painter hung out at THQ and Relic team HQ and played the Xbox 360 pre-production build of the game in single-player and 8 vs. 8 multi-player modes.

Single Player

Warhammer 40K Space Marine single player screenshot

Nothing takes an ork down like a chainsword to the chest

Single player puts you in control of Ultramarines Capt. Titus, a 7-foot-tall, 900 pound galactic badass. He’s a Space Marine. He has been bio-engineered to be one of the greatest killing machines in the universe. And he’s been sent to a forge world (think planet-sized war machine factory) to stop an Ork invasion. Warhammer 40K’s Orks fit in the standard fantasy definition of the race, but carry giant guns, ridiculous axes, and attack in large hordes. They pose a real threat, but Titus is just as much a threat to a horde of them as they are to him.

Renegade Guards in Warhammer 40K Space MarineThe first few levels are you typical tutorial stuff—move, strafe, attack, etc. This is where you learn to grasp the most important aspect of Space Marine. There is no health. The only way to keep Titus alive amidst the onslaught of bullets and blades is by stunning enemies and then performing incredibly gruesome execution moves on them. It’s simple to do—attack to weaken the enemy, then perform a stun attack. Stunned enemies show up with a hovering icon above them. If you hit the power attack button and hit a stunned enemy the game goes into a Max Payne-esque cinematic slow-motion mode where Titus performs one of many kill moves in gory detail, and some of your health is restored. It’s epic stuff in the vein of 300 and Gladiator. Axing an enemy in the head or bludgeoning him to death with his own shield provides truly memorable moments.

Warp Storm in Warhammer 40K Space MarineIn a world where every enemy is also potentially a health pack, it seems like it’s too easy, but Relic came prepared. Performing epic attacks doesn’t stop you from getting beaten up—just as you’re ripping the jaw off an Ork Nob (they’re the big Orks with the best weapons), all the Orks around you are inflicting damage. This isn’t a movie cut scene—you’re still vulnerable. Very, very vulnerable.

The game isn’t all close combat. It’s shooting too, and this is where Relic worked video game magic with the Darksiders engine. Switching between close combat and shooting is seamless and easy. It doesn’t matter if you’re in the middle of an axe swing—you can still aim your pistol and shoot an enemy. This works well during slow-motion execution sequences too. The camera changes slightly, but it’s never a jarring transition like in Grand Theft Auto, for example. It’s smooth. According to the developers, it’s also crazy complex and part of why there won’t be an SDK for modders for this game (sorry kids).

Cranking it up even more, Titus has a fury meter on the lower left side of the screen that, when fully charged, can be activated to give him true bullet time with increased accuracy and damage for all his attacks. When activated, Titus also will gain health from any enemy he kills. Sometimes popping your Fury is all you can do to stay alive.

Toe to Toe with ArdBoy in Warhammer 40K Space MarineThe single-player story takes Titus all around the Forge World where he fights Orks and the forces of Chaos with the help of the Imperial Guard and a few fellow Ultramarines, as they try to prevent the baddies from procuring the Forge World’s ultimate weapons, the Titan—a multi-story-tall battle robot capable of leveling cities.

Simon Watts, the global communications manager for THQ, said the single player experience takes between 8 and 12 hours to complete with the sweet spot being between 10 and 11 hours for your average gamer. From what I could see, the story is compelling enough for gamers not familiar with the 40K universe. It also helps that the voice acting includes Mark Strong from Rock ‘n Rolla, Green Lantern and Kick Ass as Titus along with other well-known Brits, and the soundtrack was done by Cris Velasco and Sascha Dikiciyan who did God of War, Borderlands, Quake I and II and Starcraft II.

Warhammer 40K Space Marine multiplayer screenshot

Frantic Multiplayer Action in Warhammer 40K Space Marine

Multi-Player

Seize Ground in Warhammer 40K Space MarineAfter you’ve beat the game, there’s gotta be more to do. In comes multi-player. Space Marine comes with 8 v 8 multi-player. It’s Chaos Marines vs Space Marines in Annihilation (first team to hit a set number of kills) or Seize Ground objective maps. Both modes are equally fun but I’m prone to the teamwork you get in the take-and-hold missions. The slow-motion cinematics are gone.

There are three playable classes per side:

  • Tactical Space Marine / Chaos Space Marine—Players can equip a two-handed ranged weapon and wield a combat knife in close combat.
  • Assault Marine / Raptor—Players have a jump pack that allows them to be agile, jumping around the battlefield and performing awesome ground pound attacks from the air. They carry melee weapons and a pistol side-arm.
  • Devastator / Havoc—Players carry heavy weapons but are limited to only a powerful kick as their lone melee attack.

Team gameplay really captured the enthusiasm of our test group and we found the most enjoyable experience came with slightly smaller teams. One round we went 5 vs 5 and found it let us live a bit longer and work together a bit more to really give both sides a run for the money. The classes are very well balanced but still different enough to each have their own unique play style. Three classes doesn’t sound like much when you come from playing Team Fortress 2, but where Space Marine lacks in class diversity, it more than makes up for in customization.

Multiplayer gameplay in Warhammer 40K Space MarineAs you play multiplayer and gain achievements, players will level up and unlock more weapons options along with weapon perks and class perks. Each class loadout has two perk slots where players can choose to customize their play experience with the perks they’ve unlocked. It works similar to Call of Duty’s system—perks modify how weapons behave or how the player plays. Some increase the rate health regains, while others improve weapons in a number of ways. There are 41 levels in Space Marine, and by the time you’ve hit level 41 you should have all the perks and weapons available to you in multi-player.

Furthermore, appearances are also fully customizable. Players can chose to mix-and-match multiple armor pieces for their marines and have full control of their colors and shoulder markings. Defaults exist based on Space Marine and Chaos Marine Chapters from the tabletop game, but players can control every detail of how they look if they want. Relic went so far as to incorporate the entire line of Games Workshop paints so tabletop players could use the customizer in Space Marine to mock paint their entire army without ever getting a brush wet if they choose.

P.S. Co-Op mode

Try as hard as we could, Relic and THQ would do nothing more than confirm that there will be five player co-op for Space Marine. TZJEB-IB4BF-HA5MQ

DLC

They were much more forthcoming about DLC. There is a ton of DLC in the works for Space Marine. Players will be able to purchase skin packs which add more chapter-specific models to the customizer for multi-player. Along with skin packs, the special pre-order exclusive weapons will become future DLC for everyone, and there’s potential for more weapons to be added to the game. Our group practically begged for Power Fists (a big arm capable of punching through tanks) and Lightning Claws(two clawed gauntlets capable of ripping through people) to be added. Finally, it sounds like more maps will come out as future content. Fingers crossed.

From a gamer standpoint, I see Space Marine as a potential hit. The story draws you in and gives you sweet graphics and brutal carnage in return. The multi-player will drive sales and keep people engaged. It’s win-win. As a Warhammer 40K game, however, it’s stellar. All the little details in the game, once you know what to look for, give me that much more of an appreciation for the product. They didn’t just get the gameplay right; they took the time to get the details correct. This is the first time I’ve been able to explore the world of Warhammer 40K on a screen, in first-person. It’s a huge step forward for the franchise.

Warhammer 40K Space Marine special edition pack-ins

The Special Edition

So there you have it. Space Marine will hit the shelves and Steam September 6, available for PC, PS3 and Xbox 360. It’s worth pre-ordering. I’ll go so far as to recommend the Special Edition for anyone familiar with the 40K universe. Tabletop gamers and Dawn of War fans will love the special edition, which comes with the game, a beautiful hardbound art book, the soundtrack, some cool cards featuring the game’s characters, and a Purity Seal magnet to adhere to your case and show full devotion to the Emperor of Man, just like what Space Marines adhere to their armour. It’s an awesome set.
THQ lobby

But maybe my take hasn’t convinced you. The playable demo, which features multiplayer and single player both, will be out on Xbox 360 and PC August 23, and PS3 August 24. Players who pre-ordered the game through Steam can get it now. Give it a shot, For the Emperor!

Comments

  1. Winfrey
  2. Gary L. Buckner I was a fan of your earlier programs, Winter Assault, Dark Crusade and Soul Storm. However, since you have involved yourself with STEAM, which is required to run the DOW 2 games, You have screwed up royally, and I will never buy another game from your company as long as you remain with this band of cut throats, rip offs and incompetents. I am spreading this news all over FB, Twitter, wherever and on HAM radio. I have lost too much money to your darling STEAM to ever trust you or these guys again. I leave you my number in case you should want to contact me by phone, I will gladly argue the point with you. Telephone
    828-559-0469 anytime you chose.
    Have a good day and thanks for ruining a perfectly good series of games.
  3. Thrax
    Thrax Look out, world, Steam is a terrible platform, and everyone on HAM radio will know about it!
  4. Cliff_Forster
    Cliff_Forster Gary,

    I have a few friends that refuse to install games that tie to any online platform. Mostly older guys that just don't trust it for whatever reason. What issue do you take with Steam? My experience has been largely positive.
  5. wansai err What problems do you have with Steam? It works really well for me and the purchase and download process is quick, easy and fast.
  6. BuddyJ
    BuddyJ If anyone has any questions, I'd be happy to answer them. This game will rule you.
  7. primesuspect
  8. BuddyJ
    BuddyJ In the grim darkness of the future there is only Q code.
  9. Winfrey
    Winfrey
    Wow. Ham Radio.

    You can use Ham Radio to connect to the internet, so really he means ALL THE PEOPLE!
  10. Gate28
    Gate28 If I had the money, I'd jump on the CE just for the sexy purity seal.
  11. Starman
    Starman I can't believe people still hate Steam. Steam is the best thing that ever happened to PC gaming.

    Those "cut throats, rip offs and incompetents" are guilty of giving excellent deals like $5 games that are still selling at Wal-Mart for $50, and a quick and easy download service, and an integrated friends/community feature that makes joining games extremely easy.

    I used to play a lot of Dawn of War before it was on Steam. I had tremendous difficulty getting connected to matches with friends. We even had issues with same-room LAN games almost every time. There would always be at least one person who couldn't get in. Steam made connecting matches in DoW2 seamless and easy, and is a huge step up from the GFWL program that was needed before it.
  12. Cliff_Forster
    Cliff_Forster GFWL, don't get me started on that. I've gotten in enough trouble ragining about products and services I don't care for lately!

    It's not so much GFWL, its that I wish that overlay / service could be bypassed if I'm buying the game from Steam, obviously because I want it to mesh with the Steam community features.

    Off topic, I know, but I could not help it. Damn you Codemasters! You make so many beautiful racing games with enfuritating GFWL features that screw up the experience on the front end! NERD RAGE!!!!

    Quick, someone get my Ham Radio!
  13. Starman
    Starman GFWL was a disaster, but at least it wasn't Gamespy Arcade. :/
  14. BuddyJ
    BuddyJ
    Gate28 wrote:
    If I had the money, I'd jump on the CE just for the sexy purity seal.

    The Purity Seal is awesome. It should stick to a case door without problems as long as you have a steel chassis. The detail on it is striking. Pretty sweet because it includes the whole quote.

    "They shall be my finest warriors, these men who give of themselves to me.
    Like clay I shall mould them, and in the furnace of war forge them.
    They will be of iron will and steely muscle.
    In great armour shall I clad them and with the mightiest guns will they be armed.
    They will be untouched by plague or disease, no sickness will blight them.
    They will have tactics, strategies and machines so that no foe can best them in battle.
    They are my bulwark against the Terror.
    They are the Defenders of Humanity.
    They are my Space Marines and they shall know no fear."
  15. kryyst
    kryyst I had the chance to play the game for about 15 minutes at gencon. It's fun, it moves well, it looks good and it has a good feel to it.

    That being said. I'm holding out for GoW3. I think it'll be a stronger game, a better single and solo play advantage and go farther for gaming dollars.
  16. BuddyJ
    BuddyJ That's Space Marine's biggest challenge. GoW3 is an established franchise with a way bigger budget to go to market with. I think the benefit for Space Marine is it being multi-platform and that it allows (supposedly) 5 players instead of GoW's 4 players in co-op.

    My biggest hope for Space Marine is that they'll go totally balls-to-the-wall with DLC and we'll end up with a new version of Space Hulk out of it. Imagine a modern system with 5-player co-op as Terminators grinding a Tyranid-infested ghost ship! It's entirely possible.

    Oh, one thing I forgot to mention in the article is Space Marine is Eyefinity compatible. They said it'll support up to six monitors (probably in a 3x2 setup). I'm all for that.
  17. kryyst
    kryyst I can't figure out why they would release it 2 weeks before Gears. I mean a month before sure. But 2 weeks, seems silly. The shame is that Space Marine is a really good game, I had my doubts initially but the demo rocked. It just didn't rock enough to make me want to run out for this and not wait for GoW3.

    The biggest hurt in all of this is simply a pricing thing. When games were $49 or $59 it wasn't as big of a deal. But when games are launching for $69 now I gotta cut back.
  18. BuddyJ
    BuddyJ It's $49.99 on Steam ;) And I'm pretty sure it'll be offered on a solid discount on release day.
  19. Garg
    Garg Great review Buddy J! Totally jealous of your trip and Sledge's chainsword.
    Buddy J wrote:
    Oh, one thing I forgot to mention in the article is Space Marine is Eyefinity compatible. They said it'll support up to six monitors (probably in a 3x2 setup). I'm all for that.

    And I just got my third monitor, ho ho ho.

    How are the mouse/keyboard controls?
  20. BuddyJ
    BuddyJ Get the demo on Steam and try it!

    I will probably be remapping the keys when I get the full version. For the PC, it's WASD to move. Right click and left click shoot and do melee respectively.
    R- reloads
    E- executes
    F- stuns.
    Q- throws a grenade
    T- pops your Fury.

    This leads to the problem of trying to D-strafe right while attacking. You can't stun or execute while hitting move buttons. I need to bind that stuff to my mouse or something.

    While I hate aiming with a console controller, I find myself shooting much more with the PC version. So the game paradigm has shifted while I find myself trying to relearn melee.

    In the console version, it's so easy to chain attacks. On the PC, I'm having a harder time staying alive because I keep screwing up the Attack, Stun, Execute combo needed to keep your health full. The difference is crazy and will take some time to get used to.
  21. Basil
    Basil Saw the trailer for this at the cinema last night, must admit, it looks damn good.
    Buddy J wrote:
    My biggest hope for Space Marine is that they'll go totally balls-to-the-wall with DLC and we'll end up with a new version of Space Hulk out of it.
    Do want.
  22. primesuspect
    primesuspect Yes, it's competing with GoW, but do you think the possible influx of the tabletop community will help with adoption? I mean, Warhammer as a franchise and a community is way, way deeper than GoW.
  23. Garg
    Garg That's what's getting me into it. I don't have much interest in this genre of consoly games like GoW (and don't have the consoles to play them, anyway). DoW had solid storytelling for its genre, and it's the Warhammer 40k universe that's drawing me in here, too.
  24. kryyst
    kryyst Hard to say because a lot of the people that like the Tabletop like GoW 3 and the same bunch that likes the Tabletop could condem the video game for not being enough like the tabletop so that can often be a double edge sword.

    My bigger fear is that Space Marine is going to feel like a pretty repetative game. I have this suspicion (which I hope is proven wrong) that you are basically just moving forward level after level and killing everything in sight that charges you. Based on what I've played usually you get off a few shots and then get mobbed and go to hand-to-hand, which looks awesome BTW.

    However if that's the game, beyond level changes the flow gets dull. I mean I played 10+hrs in the the XBLA SpaceMarine game and it's fun. But not deep. Move forward kill everything in site.

    GoW differs in that cover tactics and what your team is doing make a huge difference. Also the level design I suspect will be more varied and I believe a better story overall.

    I mean Deus Ex looks awesome and gives you (by all accounts) a very solid RPG/Shooter experience. GoW3 is a pretty known entity. Then you have Space Marine sitting in the middle separating both titles by a couple weeks.

    Thinking only of my buying habits I can pick up Deus now, play the hell out of it until Gears comes out and never even blink that I missed Space Marine in the middle. Then wait till it drops in price and I suspect it's going to drop fast. Because for as popular as the tabletop game is. There are more people playing Gears then the tabletop.

    It's just bad timing. Though after Gears we've got Batman coming out then Skyrim after that. What they should have done is launched Space Marine about a month ago.
  25. Thrax
    Thrax
    kryyst wrote:
    feel like a pretty repetative game.

    Like GoW?
  26. BuddyJ
    BuddyJ There are plenty of "pacing" levels in SM. We played through a few of them at THQ. In one level I only killed 2 shoota boyz because it was more about exploring the titan factory than just killing hordes.
  27. kryyst
    kryyst That's good to know because the stuff I've played so far has been pretty repetitive. Do you know if there are any branching missions where you at least can choose left tunnel vs right tunnel?
  28. BuddyJ
    BuddyJ Pretty sure it's linear :( Dunno for sure, but that's my impression.
  29. Cookie Greetings.

    I was wondering. For the multiplayer part will Pc, Xbox360 and Ps3 players, play on same server. Or will none of them be playing together on same severs.

    Or will Pc and Xbox360 be playing on same Servers and ps3 on there own servers?

    Hope you reply back, as I haven't been able to find any information about this.

    Thanks
    Cookie
  30. BuddyJ
    BuddyJ They haven't really answered the question but from the looks of things you won't be playing on cross-platform servers. I could be wrong, but that's the impression I got from playing it.
  31. kryyst
    kryyst I played through both of the demo missions a couple times now. So bored of it already.
  32. primesuspect
  33. AlexDeGruven
    AlexDeGruven FFFFFFFFFFFF. I might just have to get this.
  34. Basil
    Basil Rebuying for PC, we gotta get a night of IC multiplayer in this.
  35. Ilriyas
    Ilriyas well I've got a new laptop so I'm in for this.

    SHRIKE FROM TEH SKEE BRUDDERS

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