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Wolfenstein: Reinventing Nazi killing

Wolfenstein: Reinventing Nazi killing

wolfenstein-3d

Wolfenstein 3D, back in the good ol' days

Wolfenstein 3D has always been near and dear to my heart. It may not be the first computer game I ever played but it obliterated all other competition for that era of my childhood. Many were the afternoons spent pressing the spacebar on every available tile looking for secret passages and blazing Nazis with a chaingun.

There was something to that game that I can’t quite put my finger on. It had a very late 80’s/early 90’s action movie mentality (which might also explain my childhood obsession with Arnold Schwarzenegger movies). It starts like this: You’re an Allied soldier trapped in a Nazi prison castle. After arriving in your cell, you promptly snap the neck of a guard, steal his pistol and go on a brutal rampage through this fascist doom-fortress (which, incidentally, is far more sprawling and terrible than anything I could have possibly designed in Dwarf Fortress).

Along the way you face a variety of terrible super-Nazi science experiments, zombies, and yes, hulking steroid-using armored boss-Nazis with chainguns for hands. There is no plot; only evil Aryans to destroy, and sweet Nazi gold to plunder. The objective is never revealed to you, but after playing through a dozen or so levels you realize that escape is not your goal. There are several windows and courtyards that look out into the starry German night beyond, but you proceed to elevator after elevator down (or up?) into the catacombs to face far more terrible bloodthirsty monstrosities.

wolfenstein-3d

Mach es dir selber, mein Führer!

When I was a child I had no idea what was coming until he appeared. That’s right, HIM, the Führer himself, sheathed in a giant mech-battlesuit that would make any Japanese robot blush. That is how badass B.J. Blazkowicz is. When he is caught in a Nazi prison camp he marches right up to the leader of the Nazis and has a shootout with him (despite the fact that he has no armor).

Then they made more games. It is a little incredible that they could actually find a use for this license after that. How could this game ever be reinvented after the demise of the muscled action hero shooter genre died? Well remember when Saving Private Ryan came out? It was quickly followed by a slew of World War II shooters like Medal of Honor, and continued with Call of Duty. Right in the middle of all that there was a simple, beautiful, frustrating game called Return to Castle Wolfenstein.

Ah, the Heroes of Olde

Ah, the Heroes of Olde

More Nazis, more occult, more hot chicks with machine guns, more undead and more of everyone’s favorite giant cybernetic super soldiers: the Ubersoldaten. It had shockingly few deviations from the original save the redesign of Blazkowicz to an actual Allied soldier, not a steroid abusing, grey jumpsuit-wearing mental patient. It was great, even with some crappy scientist as an end boss (as opposed to Hitler himself). There was also a weird storyline dealing with an ancient warrior imprisoned by a wizard? To be released to conquer the world for the Third Reich? Whatever… It was great and recognized its own campy failings. That, and it had a great multiplayer mode which eventually evolved into Enemy Territory: Quake Wars.

Wolfenstein(2009)

Wolfenstein, reimagined as a modern game. Oh wait, it's real.

When I set out to play the newest iteration of Wolfenstein I thought I knew what to expect. Just a simple polished fun title that was devoid of solid plot but filled with the same run and gun mechanics with fun weapons and insane enemies.

Not so much. The new Wolfenstein just has trouble finding itself as a game. It is a crazy mix between Call of Duty and Tomb Raider that has never before been seen in the series. Just take a look at the character design for this episode. If you can imagine Indiana Jones and Nathan Drake having a clone baby together, you’ll begun to see what I mean. The biggest problem with the new Wolfenstein comes from its struggling to keep its old game mechanics while integrating regenerative health. Because health regenerates Wolfenstein rewards players for exploring the maps and finding all the secret areas with Nazi gold and intelligence, instead of secret weapon and health caches. It implements a weapon upgrading system via “weapons shops” in addition to mission hubs, safe houses and more German countryside to explore.

It works for a while, and it is interesting to go through the same area several times, fight guards, and see how they change as the war effort scales up and crazy new Nazi weapons are developed. The weapons are so fun to use (even if ammo is scarce) that it makes up for having to fight through the same area again and again just to get to a new mission.

But halfway through the game it hits me–this is not Wolfenstein. It is Grand Theft Kampfwagen, and you are helping gangs of German Rebels and Russian mystics fight the biggest mafia-esque gang ever: the Third Reich. It has a lot of the elements of the other games, but eventually the dullness of the Easter Egg hunts (disguised as gold- and intel- finding), the slogging back and forth, and the scripted boss fights begins to wear thin and I miss the linear narrative of the old Wolfenstein games.

While I do indeed miss being at the bottom of a castle and going up one elevator at a time, what I miss the most is a health bar. Regenerative health works for many games, such as Halo and even Call of Duty to an extent, but it doesn’t work with Wolfenstein. The secret areas you found in the original games were useful because they had desperately needed health and ammo as well as new guns to help take out that upcoming boss or bounce back from a fight where you screwed up. It tries very hard to keep that fun run-and-gun gameplay but then makes you feel guilty for not searching every house and secret door. The shootouts are by far the greatest part of the game, and Wolfenstein gives us tons of fun fight scenes and great moments where you get to unload on a cadre of barking Nazis.

It is just too bad that the great gunplay and awesome power of the weapons they give you are inter-spaced with long hunts around boring maps for nondescript sacks of gold and clipboards. Especially when you realize that the only real benefit to these long searches is to make the Unstoppable Deathray fire slightly faster, or turn Nazis into burning goo instead of simple dismembered corpses.

Even if it is flawed in some aspects the guys at Id gave it a good try, and developed some very cool toys that made the game entertaining, even if it was difficult to sort them out of the forced level exploration. If for nothing else but nostalgic value and its unapologetic use of the swastika (which is more and more absent from WWII games) Wolfenstien is worth a look, but it lacks serious innovation or a powerful enough experience to get an honest recommendation.  That is unless you just watched Inglorious Basterds and are just itching to fire a plasma cannon at a platoon of SS Officers. Then, my friend, you are in luck.

Comments

  1. Cliff_Forster
    Cliff_Forster That is disappointing to read. It's sad, the once mighty properties of ID are having trouble re finding their Glory. If anyone were to ask me about Doom 3 and Quake 4, I would say, solid experiences, but nothing innovative or special. When you think about it, the last truly innovative thing ID produced was the multilayer portion of Return to Castle Wolfenstein. The team based Multiplayer in that game was ahead of its time. It is a shame that ID has relegated itself to making games that are merely good instead great. ID was the trailblazer, the true innovator in the industry at one time, now they just seem like another player. Perhaps the Bethesda deal will give those old properties a nice shot in the arm?
  2. Koreish
    Koreish Nice write up Kev :thumbup
  3. Thrax
    Thrax Grand Theft Kampfwagen. I have never laughed so hard at anything printed on Icrontic before.
  4. primesuspect
  5. Caffran
    Caffran I miss health bars too.
  6. Zuntar
    Zuntar Wolfenstein was the second 3D style game i ever played, loved it!!!!! Catacomb Abyss was my first!!
    Absolutely disappointing to hear about the new one....not surprising though.
  7. Thrax
    Thrax Hell yeah, Catacombs! I was so disappointed that the game had a killer bug that crashed it out on some of the last levels. :(
  8. lordbean
    lordbean I remember playing catacombs when I was quite young. At the time, I didn't have the maturity or patience to figure it out, but the quote in the first graveyard always struck me as funny and I'll never forget it... "A family plot without spending a lot"
  9. roju I bought this one and I would say the console-feel to it is what lets it down the most. This is the usual fair of checkpoints, oddly designed menus and limited graphical options topped off by an entertaining but not that special game.

    Please wait until this one is a bit cheaper at which point it will be worth a shot. Not worth the 100 aussie dollars I paid for it sadly.
  10. Garg
    Garg
    Zuntar wrote:
    Wolfenstein was the second 3D style game i ever played, loved it!!!!! Catacomb Abyss was my first!!

    Oh man, I forgot about that one! So awesome.

    Great review, Kevin. I think you're spot on when you talk about why we loved early 3D shooters, and how these remakes just don't capture some of those elements. I think it's the same in RPGs, too. I spent tons of time in FF4 checking every wall or vase for hidden treats, but the kind of tricks that worked in the older graphic styles haven't really made it to modern games.
  11. Zuntar
    Zuntar Looking for secret doors and levers is what i liked the most about the early FPS.

    LOVED Hexen for this^.
  12. Thrax
    Thrax Oh man, Hexen owned SO HARD.
  13. Garg
    Garg You know, I never actually played Hexen. I think I need to go find myself a DOS prompt.
  14. Colgere
    Colgere Hexen = Good times
  15. primesuspect
    primesuspect That pretty much sums up every id game since Doom 3: Not worth the full price, wait until it's $20 or so.
  16. Dare
    Dare I loved wolfenstien.. but I'm not surprised the new release is nothing special. When we look back on it WITHOUT the rosy glasses of memory, old Wolfenstien blew too.

    Doesnt change the fact that at the time it was the greatest game I'd ever gotten to play.

    And I have to agree, Fragging hitler at the end was the greatest part of the game. Was just.. epic.
  17. ardichoke
    ardichoke
    That pretty much sums up every id game since Doom 3: Not worth the full price, wait until it's $20 or so.

    I'd include Doom 3 in with this as well. Never even bothered finishing that game. I've never seen 87 shades of black require so much power to render o_O
  18. Thrax
    Thrax "Since" includes the reference noun, which is Doom 3.
  19. ardichoke
    ardichoke
    Thrax wrote:
    "Since" includes the reference noun, which is Doom 3.

    since, synonyms: after, ago, following, from the time of, subsequent to, until now

    Since can, but does not necessarily, include the reference. For instance, if I were to say "I have not driven a car since I was in that horrid accident" it's pretty clear that I was driving at the time of the horrid accident thus the reference is NOT included.

    inb4 "what if you were the passenger, derp."
  20. chrisWhite
    chrisWhite Sigh, no nostalgia for me, I wasn't allowed to play games like Wolfenstein, Doom or Hexen growing up :(

    Somewhere around Halo 2 or Half Life 2 I finally got clear of all the rules—that's my parents for ya. Then again, I think it's good that they cared enough to know what I was playing growing up.
  21. Thrax
    Thrax But not good that they shafted you on games that you could have played and come through alright on.
  22. ardichoke
    ardichoke Wolfenstein 3d first came out when I was 8, I played the hell out of it and I turned out okay.... HEY!... STOP LAUGHING!

    Jerks.
  23. Thrax
    Thrax Hey, I was 6, and I played the shit out of that game. I turned out well enough to function in society (for the most part).

    Sometimes I confuse Brian for Hitler with vulcan cannons for arms, though. I'm working on that.
  24. Koreish
    Koreish I always thought there was something suspicious about him.
  25. primesuspect
    primesuspect Das Icrontians wird sich genauso einer soliden aufbauenden Tätigkeit anpassen müssen, wie es andere Völker auch tun, oder es wird früher oder später einer Krise von unvorstellbarem Ausmaß erliegen!
  26. Linc
    Linc My first was Doom (Knee Deep in the Dead on Ultra Violence? Time me!), then I got Wolfenstein on a game compendium CD a couple years later and thought it was dumb by comparison. :-/ Missed the boat on that one.

    Great piece, Kevin.
  27. lordbean
    lordbean I'm with Lincoln on this, unfortunately. I played Doom extensively, long before I had the opportunity to play Wolfenstein. After the experiences with Doom, wolfenstein just couldn't get my attention.
  28. Koreish
    Koreish
    Das Icrontians wird sich genauso einer soliden aufbauenden Tätigkeit anpassen müssen, wie es andere Völker auch tun, oder es wird früher oder später einer Krise von unvorstellbarem Ausmaß erliegen!

    My German is a bit rusty but something about adapting otherwise something will happen?
  29. Thrax
    Thrax It's a modification of one of Hitler's speeches on the Jews. This particular passage suggests they pursue "respectable, constructive work"(1) lest they succumb to a "crisis of unimaginable proportions."(2)

    The implication was that they were destroying Germany with acts of finance which, because they were allegedly conducted behind closed doors, were cowardly and beneath respect. Hitler vowed that their "actions" would not be tolerated, and failing to find more respectable work, they would be destroyed.

    (1) "Das Judentum wird sich genauso einer soliden aufbauenden Tätigkeit anpassen müssen" - Lit: Judaism in the same way [to] a solid building activity adapt must / Trans: The Jews must in the same way adapt to respectable, constructive work

    (2) "Oder es wird früher oder später einer Krise von unvorstellbarem Ausmaß erliegen." - LIT: Or [Judaism] will sooner or later [to] a crisis of unimaginable proportions succumb. / Trans: "Or they will, sooner or later, succumb to a crisis of unimaginable proportions."
  30. Garg
    Garg I once gave my junior high science teacher a Wolfenstein demo for his Mac, and he didn't give us any work the last week of class. He just sat there and played.

    Best move ever.
  31. Linc
    Linc
    Thrax wrote:
    It's a modification of one of Hitler's speeches on the Jews.
    So even Icrontic cannot escape Godwin's law. :mouldy:
  32. Winfrey
    Winfrey Same thing with one of my middle school history teachers and Castles II. He was insanely addicted to that game. It was crack.
  33. Linc
    Linc Castles II: Siege & Conquest? :eek: omgomgomgremakepls
  34. Colgere
    Colgere
    Lincoln wrote:
    Castles II: Siege & Conquest? :eek: omgomgomgremakepls

    ^ Agreed, I think I still have this game somewhere. :)

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