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World of Warcraft: Resilience hotfix

World of Warcraft: Resilience hotfix

Blizzard community manager Bornakk recently informed the community of a change to the resilience stat made on live servers:

We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.

It is uncertain at this time, to both developers and prominent members of the arena community, whether or not this change will be sufficient enough to balance the inordinately high value of burst damage in Arena play. In the interim, most are receiving the change as one long overdue, as it heralds Blizzard’s recognition of a reality many of high-end players had already come to years ago: PvP and PvE are completely different games with completely different balance needs.

To change the PvP game, Blizzard has finally broken down and altered the mechanics of abilities and talents only for PvP settings. It seems Blizzard’s development team is finally starting to understand Arena combat, and is producing changes to adequately balance said environment.

That brings us at last to our final questions: U mad, kid? Is Blizzard shitting on your PvP stratzor?  Let us know what you think about this change by registering or posting in the comments below.

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