Doom 3 Quotes
GHoosdum is sitting next to me at his computer playing his newly aquired 'Doom 3', a game which I have yet to partake.
He has been exlaiming constantly since 'all hell broke loose'
Here are some choice quotes:
"Oh S**T!"
"Who's shooting me?!"
"Crap!"
"AAHHH!!!"
"How many bullets does this damn thing-?! Okay..."
"I think I need to turn up the gamma..."
So, Just listening to him play this game, makes me want to play.
He has been exlaiming constantly since 'all hell broke loose'
Here are some choice quotes:
"Oh S**T!"
"Who's shooting me?!"
"Crap!"
"AAHHH!!!"
"How many bullets does this damn thing-?! Okay..."
"I think I need to turn up the gamma..."
So, Just listening to him play this game, makes me want to play.
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Maybe you have your Gamma set too high...
It reminds me more of Half-Life than anything else in the FPS genre...
Ya, I've let out a few choice epithets as I'm being clubbed or gnawed on from behind in the dark.
Agreed in full, I think some of the people who did the reviews are blinded by the graphics.
I think its worth the money. Its not mind blowing, but its a VERY well done game. Nothing revolutionary here, just an excellent game.
The game itself is monotonous and tiring at some points and borders losing my interest ...maybe Q4 will make up for it in that respect.
It could be more exciting but I'm still having fun.
I bought it so no cheats!
Some of my more common quotes include
"Who wants some!"
"Let's be friends!" and
"Where'd that come from?!"
I think this game is well worth the money, but then I guess it has been a while since I played a truly great game. Doom 3 is the first game I got since Need For Speed Underground, and Warcraft 3 before that. I don't buy many games. I have other things to spend my nonexistant income on.
So im happy.
So far, I am really enjoying the one player game of Doom3. This is the first FPS game I have been able to fully immerse myself in the world of since Half-Life came out. It's the immersion in the world that I enjoy, which gives me the good game-play.
Last boss is amazingly crappy and easy.
The game picked up for the last hour but that does not make up for the amazingly boring and repetetive gameplay, YAY find the PDA!!! ohhh look hidden monster rooms with monsters just popping out when i either get some health or i walk beyond the room. Yay imps behind the doors so they will jump out at you! like that wasn't over used in the game? And what made it worse is that because you where always in a 3 foot wide drab grey corridor they would always hit you.
Yay let's use some of the best monsters 3 times in the game and over use the imp and zombie combination. Pinky deamon? Burn zombie? Chainsaw zombie? Don't even get me on the flying bags of crap the cocodeamon which when shot would fall down like a let off woopy cushion.
Physics? What physics? Oh yes that horribly unstable piece of mess. Proper mass representation? Pft let's throw that out of the window! A stable solver? Throw that out of the window! Just make sure nothing lands on a uneven surface otherwise the engine is screwed! Justmake sure you don't knock the barrels they wont lose the energy just transfered and will just wobble for eternity.
AI! But ^Ben you say zombies don't need good AI because they are dead! Yes sir Watson but they should be able to navigate a room without becoming stuck on objects, and should be able to get to you when you are in an elevator or standing in a doorway.
Story line ..........
Multiplayer ....... As we can see with the major bug that is present within the multiplayer at the moment which should of never got past bug testing.
Level design. Dull bland and boring, I swear the whole base is 2 bathrooms and 5 offices and 3 special rooms all connected with an endless supply of 8 metre long corridors.
General WTF. You are in a highly futureristic base and there is absoloutley no way you can attatch a flashlight to a gun? Sentry bots, theese little things kicked ass why did'nt someone deploy them all when the invasion started? Why did'nt Swan deploy them?
I'm done for now.
Graphics engine is amazing.
Very quick review for me.
+ Weapons sound/feel like BB guns (minus the energy rifle).
The base is laid out in absolutely no logical fashion at all. It just makes no sense, and is very linear.
The graphics are totally amazing. The game is fun, but only $25-$30 fun, not $55 fun.
Shotgun is useless unless you a right next to a monster.
Oh and heres another thing i noticed. Hit the zombie with the flashlight, see how long it takes him to go down? 2 hits? now try with a pistol :|
Completly stupid. This game has a feeling of rushed about it so it could compete and hopefully compete with the other big hitters.
I think we will come back to this in a while and look at the magazines that gave this scores of high 90's and think "What in the hell were they smoking"
Unreal 2
Let's face it, there isn't much else an FPS can do regarding gameplay. Every FPS will have you getting keys/PDAs/keycards. At least these PDAs also have information on story development, and allow for ways for one to gain weapons/ammo using email/voice recordings.
I agree that the FPS genre was defined by Doom and then redefined by Half-Life, and I suppose that's why I was bit disappointed because you couldn't expect this to define it again. I just didn't expect the game to be so linear, and I found the missions rather lame-duck. You follow some people for half the game, then they die, then you follow someone else, they die, then you follow another person, they die. I was a little disappointed with the interactivity of things too. I expected that when I shoot a screen... It would go out, and when I shoot a pop machine it would blow up, it seems the only things that actually moved were box-based objects. Ragdoll physics are nothing new (Their implementation in a game was already used I believe). I also thought hell would have a bit more diversity in monsters. I got tired of seeing the same damn guy everywhere in the game. The weapon sounds didn't sound real... Weaponlike to me. I mean, the pistol sounds like I'm opening a can of coke, the machine gun sounds like someone tossed a nail at a sheet of aluminum. The only two weapon sounds I found appropriate were the shotgun and chaingun. The flashlight hitsound also got me a bit ticked, it had two hit sounds, flesh and metal. What about when I hit a plastic tub or glass or something?
I know it's nitpicking the little things but attention to detail matters a lot to me.
Very valid thoughts Nomad. I have only been able to play at hour spurts lately, so I've just never thought of any of the details because of that. I agree on everything, I still think its worth it though
Although, Co-Op would have been nice!!! Helllooo McFly?!?!
You cannot see any of the cutscenes, but the most important parts of the game are there. If anny a youz wana try it with me, just lemme know and I'll get the stuff.
I don't consider mods part of a game, and also don't rate a game based off what the mod community produces.
I don't think that's fair. Mods add to the replay value of the game. There are a buttload of mods for UT, which helps make it as great as it is. It would probably get a little bit boring with the same stuff the game ships with.
Why credit the game creators though when they did nothing for the actual creation of the mod? If anything I credit the mod teams for making a crappy game replayable.