My dream is that someone makes a mod (Or possibly becomes part of the stock parts) To build a ship similar in design to Project Orion.
There seems to be no limiting politics (May be in campaign who knows) and the magnetosphere doesn't seem to be a concern a nuclear pulse powered ship would be absolutely incredible.
(It would also open the possibilities of visiting other star systems should the KSP team every consider adding the ability)
1) Launch 2.5x orange tank module (complete) 2) Launch 1.5x orange tank + lander module (complete) 3) Dock these two behemoths (complete) *note - this point took me about 5 attempts ---- 4) Burn for Jool intercept - *double check that resulting orbit is the proper direction this time* 5) Normalize inclination during transfer 6) Fine control burn for Jool aerobrake orbit (below 138,000m) *double DOUBLE check that resulting orbit is the proper direction this time* 7) Set transfer orbit to Laythe 8) Orbit Laythe 9) Find suitable landing site for colony lander 10) Successfully parachute / power land onto a tiny Island in the middle of an ocean planet
Been watching vids of this on YouTube, and all I can say about it is, to quote the greatest vampire in history: That's one, one dead kerbin ah ah ah, two that's two dead kerbins ah ah ah.....
I always put the mainsails into half thrust, they're so powerful that the lesser amount of force doesn't prove too much of an issue. (Even at half power they still have significantly more thrust ability than the second most powerful liquid fuel rocket.)
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//edit: 432 m/s.
//edit: 438 m/s.
There seems to be no limiting politics (May be in campaign who knows) and the magnetosphere doesn't seem to be a concern a nuclear pulse powered ship would be absolutely incredible.
(It would also open the possibilities of visiting other star systems should the KSP team every consider adding the ability)
and not to be outdone by Jeb, he rode the rocket all the way back home
Popped off on impact
and stuck the landing:
So, now I want to go here:
The plan goes like this:
1) Launch 2.5x orange tank module (complete)
2) Launch 1.5x orange tank + lander module (complete)
3) Dock these two behemoths (complete) *note - this point took me about 5 attempts
----
4) Burn for Jool intercept - *double check that resulting orbit is the proper direction this time*
5) Normalize inclination during transfer
6) Fine control burn for Jool aerobrake orbit (below 138,000m) *double DOUBLE check that resulting orbit is the proper direction this time*
7) Set transfer orbit to Laythe
8) Orbit Laythe
9) Find suitable landing site for colony lander
10) Successfully parachute / power land onto a tiny Island in the middle of an ocean planet
What could go wrong?
Side note: single stage to orbit / parachute landing.
side side note: there are mountains on kerbin that your parachute won't open on.
That's one, one dead kerbin ah ah ah, two that's two dead kerbins ah ah ah.....
$5172 flight:
Here is the album (because I had fun making it): http://imgur.com/a/xGg0o
Build and fly this thing to cover the most "distance over ground" you can:
1xCommand Pod Mk1, 5x solid fuel boosters, 4x hydraulic decouplers, boosters must fire continuously.
My current record is 1.777,636m
Edit: parachute optional
Dangit, I wish I knew how to into Kerbal.
Challenge? Most kerbals on the moon in a continuous structure?
Points for creativity? Fewest deaths (honor system)?
Story mode of how to get there?
I think I might award a credit if enough people are interested.
It puts itself into orbit when you take off. The creator has perfectly balanced vertical and horizontal thrust.
@Ilriyas, if you're not thrust-constrained on the Mainsails you might consider clustering smaller engines. It weighs less and their Isp is better.