Yeah, I've heard that the speeder skills are outrageously priced. It gets worse when you hit 40 and 50.
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JBoogalooThis too shall pass...Alexandria, VAIcrontian
Tis true, but making money in this game isn't exactly too difficult either. My last two levels (21-23) I've racked up and made about 30k after starting with 10k and spending 6 of it on talents.
Items Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.
Flashpoints and Operations
Flashpoints Bug Fixes Fixed an issue that sometimes prevented players from resetting their active Flashpoint.
Operations Eternity Vault Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.
Hi everyone; I wanted to give you all an update on the ability delay situation.
Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.
Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.
Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.
Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.
Implemented optimizations to improve performance on Republic and Imperial Fleets.
Classes and Combat
Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.
Operations
General
Operations will no longer allow more than 16 Operations Group members to enter concurrently.
Karagga's Palace
G4-B3 Heavy Fabricator will no longer respawn more than once if players have not defeated Karagga. Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.
Miscellaneous Bug Fixes
Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."
Happy about the purported improvement on the fleet.
That's right. Screw with the non-Force users all you want, but don't touch the rest of us. We'll shock you, choke you, and Fus-Ro-Dah your ass to the ground.
I'd sure love for them to fix fullscreen rendering for people who are forced to play in 4:3. I'd love to not be forced to play windowed on a high-rez display anymore~
I'd sure love for them to fix fullscreen rendering for people who are forced to play in 4:3. I'd love to not be forced to play windowed on a high-rez display anymore~
Dare I ask what high res display uses 4:3? 2560×1920? 1920 ×1440? Those were the only "nice" ones I could find. Newegg link?
Comments
General
Fixed an exploit that could allow players to receive more items than intended via in-game mail.
Resolved an exploit when selling items.
Flashpoints and Operations
Karagga's Palace
Fixed an issue that prevented players from entering the Operation.
also, where you been? we're all lvl 30 now
also, big ass patch 1.0.2d is getting dropped tonight(today). servers down until 8am CST
Items
Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.
Flashpoints and Operations
Flashpoints
Bug Fixes
Fixed an issue that sometimes prevented players from resetting their active Flashpoint.
Operations
Eternity Vault
Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.
http://www.swtor.com/patchnotes/1.1.0/rise-rakghouls
I was gonna copy/paste it here, but @vanilla told me the post was 16829 characters too long
1.1.0b Patch Notes - 1/24/2012
General
Implemented optimizations to improve performance on Republic and Imperial Fleets.
Classes and Combat
Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.
Operations
General
Operations will no longer allow more than 16 Operations Group members to enter concurrently.
Karagga's Palace
G4-B3 Heavy Fabricator will no longer respawn more than once if players have not defeated Karagga.
Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.
Miscellaneous Bug Fixes
Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."
Happy about the purported improvement on the fleet.
http://www.swtor.com/community/showthread.php?p=2090649&posted=1#post2090649
1.1.1 Patch IS OUT!
http://www.swtor.com/patchnotes/1.1.1/1312012
lots of changes. nerfed IA's and fixed BH's
General
Made a configuration change to resolve hitching/freezing issues seen on some clients after patch 1.1.1.
http://www.swtor.com/patchnotes