Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat
Sith Warrior
The French version of the “Darth” title is now correct. Flashpoints and Operations
Operations General
Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting. Eternity Vault
The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets. Items
General
New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets. Several high end speeder models have been temporarily reduced in price until Game Update 1.2. A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2. The Portable Holo Dancer once again displays the correct visual effect. Dark/Light requirements present on some color crystals have been removed. Missions and NPCs
Missions Republic
Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
World PvP Ilum
To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
UI General
The Shader Complexity preference now supports a “Very Low” option.
-Buy those cheaper speeders while you can. -Buy those end game crystals while you can (cyan, purple, and white). -Get your Red/Blue/Green light sabers on!
speeder: less than 5% of the pop was buying the expensive ones, so lower the prices end game crystals: artifice will be able to make (cyan/purple/white) crystals in 1.2, so sell them now to the rich (they go from 2.5 million credits) factionless color crystals: people bitched they couldn't be dark/light and have red/blue/green light sabers
I know this doesn't matter to most of you, but I love it:
Warzones General
Healers in Warzones now receive kill credit when a healed player kills an enemy.
Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.
Valor gained from Warzones has been increased.
Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
Increased the Warzone AFK timeout from 60 seconds to 90 seconds.
Comments
If Sprint was active when a player died, it now remains active when the player is revived.
The message "There are no missions defined for the Crew Skill: [Crew Skill Name]" is no longer erroneously displayed.
The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.
Facial animations no longer fail to play correctly in some instances.
http://www.swtor.com/community/devtracker.php
http://www.swtor.com/blog/incoming-changes-global-cooldown-ui
especially if you hate the new GCD UI like me
http://www.swtor.com/blog/community-qa-feb-10th-2012
all I can say is FUCK YES to Guild Banks, Legacy playable species, and Target on Target party frames
Pretty meh in my view.
1.1.3a Patch Notes — 2/14/2012
General
Using mouse button 5 while hovering over the UI will no longer cause the game client to crash.
Fatcat, your cooldown UI choices are here. Otherwise, nerfed some enemy in an operation, un-nerfed PowerTech's carbonize ability, mostly meh.
Vendors: "Show Usable" now properly filters to only show equipable items
Bug Fixes: Sorting will now function properly in the Guild Window.
*should* be next Tuesday, 2/28/12
General
Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
Classes and Combat
Sith Warrior
The French version of the “Darth” title is now correct.
Flashpoints and Operations
Operations
General
Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
Eternity Vault
The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.
Items
General
New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
The Portable Holo Dancer once again displays the correct visual effect.
Dark/Light requirements present on some color crystals have been removed.
Missions and NPCs
Missions
Republic
Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
World PvP
Ilum
To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
UI
General
The Shader Complexity preference now supports a “Very Low” option.
-Buy those cheaper speeders while you can.
-Buy those end game crystals while you can (cyan, purple, and white).
-Get your Red/Blue/Green light sabers on!
end game crystals: artifice will be able to make (cyan/purple/white) crystals in 1.2, so sell them now to the rich (they go from 2.5 million credits)
factionless color crystals: people bitched they couldn't be dark/light and have red/blue/green light sabers
just my speculation
http://www.swtor.com/blog/economic-changes-patch-1.1.5
Not only are they lowering the cost of speeders, but also the training cost for Tier2 and 3
there will be a vendor on fleet
all are BoP except purple and cyan
PVE
MAGENTA +31 250k
WHITE +31 1.0 million (lvl47)
WHITE +41 2.5 million (lvl50)
CYAN +41 250k (imp) 125k (pub)
PURPLE +41 125k (imp) 250k (pub)
Stats are Crit, Power, Endurance and Expertise
PVP
Blank Red - +41 Expertise 125k
Blank Green - +41 Expertise 125k
Blank Blue - +41 Expertise 125k
Advanced Yellow Warhero- +41 Expertise 125k
So now you can have your pink and purple and cyan light sabers without PVP or spending 400k on the GTN
If I see any of you with white I'll know you are a china farmer lol
I will have dual purple