SWTOR: Patch Notes

13

Comments

  • pragtasticpragtastic Alexandria, VA Icrontian
    Dat +41 Endurance. Unnf.
    TiberiusLazarus
  • SnarkasmSnarkasm Madison, WI Icrontian
    Guess I better start farming my dailies if I want a cyan.
  • fatcatfatcat Mizzou Icrontian
    edited March 2012
    Guess I better start farming my dailies if I want a cyan.
    at least you only have to buy one, I gotta buy two, which will cost the same as the cyan

    or you can wait until Patch 1.2, when Artifice will be able to make these colors
  • fatcatfatcat Mizzou Icrontian
    Patch 1.1.5 is coming during maintenance Tuesday 2am - 8am CST 3/6/12
  • fatcatfatcat Mizzou Icrontian
    and the Patch Notes

    http://www.swtor.com/patchnotes
  • fatcatfatcat Mizzou Icrontian
    teh purp

    image
  • CycloniteCyclonite Tampa, Florida Icrontian
    Mmm.. Purple. My main is artifice, sweet! I'll just wait until 1.2!
  • fatcatfatcat Mizzou Icrontian
    Mmm.. Purple. My main is artifice, sweet! I'll just wait until 1.2!
    there is +41 crystals for those pre-order people like you now also (the black/yellow)
  • CycloniteCyclonite Tampa, Florida Icrontian
    Oh! Hope it's not too expensive.
  • fatcatfatcat Mizzou Icrontian
    edited March 2012
    Oh! Hope it's not too expensive.
    125k and lvl 50 ;p
  • CycloniteCyclonite Tampa, Florida Icrontian
    Hmmm.. Additional incentive. Damn it! Time to level faster. Not sure why you haven't been asking me to hurry up... <.<
  • SnarkasmSnarkasm Madison, WI Icrontian
    Are the crystals you bought artifact level, or green or blue? If they're purple, I'm not sure what the incentive is to wait until 1.2 - you'll spend at least that much reverse-engineering the blue versions we'll undoubtedly get and farming mats for it.
  • fatcatfatcat Mizzou Icrontian
    Are the crystals you bought artifact level, or green or blue? If they're purple, I'm not sure what the incentive is to wait until 1.2 - you'll spend at least that much reverse-engineering the blue versions we'll undoubtedly get and farming mats for it.
    http://www.torhead.com/item/3IVjBZH/advanced-purple-eviscerating-crystal

    the vendor has the magenta schematics for artifice people
  • fatcatfatcat Mizzou Icrontian
    Preview of Patch 1.2

  • SnarkasmSnarkasm Madison, WI Icrontian
    Any idea yet when it drops?
  • MiracleManSMiracleManS Chambersburg, PA Icrontian
    They've said April. If I were a guessing I'd say 2nd full week at the earliest. Tons of content in there.
  • fatcatfatcat Mizzou Icrontian
    Patch 1.2 Notes

    http://www.swtor.com/test-center/patchnotes

    it's on the PTS now
  • SnarkasmSnarkasm Madison, WI Icrontian
    The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.

    Yaaaaaaaay speeders everywhere

    Actually, I like just about every single one of the general enhancements. This is gonna be great.
  • fatcatfatcat Mizzou Icrontian
    The Sprint ability is now available at level 1.

    Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.

    A new "Customize" option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.

    Players can now customize their User Interface by moving and resizing UI elements!

    highlights I read in first two paragraphs
  • SnarkasmSnarkasm Madison, WI Icrontian
    There's so much more.

    On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.

    "Rest" abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.

    In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.

    Lots of class-specific changes, lots of places where all your skill points will be reset, so be sure to read up.

    Companion gifts are now stackable.

    The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.

    C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.

    When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.

    Crafting materials obtained via endgame content now stack in the player's inventory. They no longer bind on pickup.

    The chance of researching schematics via reverse engineering has been significantly increased.

    Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.

    Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.

    Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.

    Random items, particularly armor, can now be reverse engineered by crafters based on the items' stats.

    Crafted Vibroknives and Shotguns can now be researched via reverse engineering. Reverse engineering vibroknives and shotguns may now yield research variants for Armstechs.

    Artificers can now reverse engineer relics, shields, generators, and foci.

    Lots of changes to specific crafting types, so read those.

    Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account. (No more Blizz getting ALL THE DROPS! Hopefully. Or no more Inquisitor gear when you're rolling four IAs.)

    The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.

    Tauntaun and orobird pets.

    License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.

    Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!

    The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished. (I know Greg will be happy about this one.)

    Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).

    Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the "Edit Interface" mode.

    Target of target can now be enabled for the player.

    The Galactic Trade Network interface now supports text-based searches without category restrictions.

    The Galactic Trade Network interface has been updated to support better filtering and faster paging.

    The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.



    And those are just the most useful/awesome ones. This is a GIGANTIC patch. Frickin' awesome.
  • fatcatfatcat Mizzou Icrontian
    Eli/Ryan will like this

    For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.
  • RyanFodderRyanFodder Detroit, MI Icrontian
    Ok, now someone make me a mod that reads threat.
  • fatcatfatcat Mizzou Icrontian
    Ok, now someone make me a mod that reads threat.
    enemy turns away from tank, you no longer have threat

    lol
  • JBoogalooJBoogaloo This too shall pass... Alexandria, VA Icrontian
    The Galactic Trade Network interface now supports text-based searches without category restrictions.

    The Galactic Trade Network interface has been updated to support better filtering and faster paging.

    Christ, FINALLY!
  • SnarkasmSnarkasm Madison, WI Icrontian
    Saw "Patch notes: 3/20"

    Got excited

    Checked patch notes...

    1.1.5c - further adjustments to prevent incorrect access for Weekend Pass players. :(

    Way to protect that bottom line.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    Priorities
  • fatcatfatcat Mizzou Icrontian
  • SnarkasmSnarkasm Madison, WI Icrontian
    1.2 drops Thursday.
  • SnarkasmSnarkasm Madison, WI Icrontian
    Installed and toyed around with.

    Likes:

    UI designer! Nice to be able to tweak some stuff I've found to be too far away.
    Can jump straight to ship from planet (but not straight to planet from ship, it seems)
    Speeder piloting 2 down from 210k to 150k, speeder piloting 3 down to 220k (L3 speeders around 220k as well)
    My operative's skill points got reset due to tree changes, but overall I like them (and it maintained their proper toolbar location when I bought them again).
    Coming soon page (stuff in 1.3) is looking pretty neat - better XP gains for ops/warzones/space missions, increased crit crafting likelihood, increased sprint speed, use level 25 speeders at level 10, field respecs, some other things

    Only really one semi-dislike:
    Seems like most of this stuff is designed to be a credit sink. Of the stuff you can get today from the legacy addition, Valor and Social options are cheapest; 30k apiece for valor (or sufficient valor points), 50-150k for social stuff (or sufficient social points), and a couple convenience upgrades (faster cooldown for fleet and fast travel) can be gotten for around the 200k mark. After that, though, nothing is below half a million credits. Ship-based mailbox? 500k. Training dummies? 500k. Repair bot? A million. A GTN kiosk? A cool 5 mil. That's 7.5 million credits for your ship upgrades. It's another 4.5 mil for upgraded rocket boots, giving even us lowly non-Force-users an option like Force speed... for a price. Each species you haven't played to 50 can be bought for 1.5 mil (that's kind of nice, at least - don't need to play everything to 50).

    If you want to total everything you could possibly buy today, you're looking at 12 million for species (assuming you have one 50), 7.5 mil for ship upgrades, 5.7 mil for convenience upgrades, and 420k for valor/social upgrades. Grand total: 25,620,000 credits.

    #thatsalottamoolah

    @fatcat has pointed out that I'm very likely playing the game wrong, or I'd have around a million, which I accept; I've not been doing my dailies with any regularity. Wondering how much cash others of you have in reserves, though.

    Overall, very much like (plus incoming tauntaun pet!). I was just interested in the financial/math aspect here, so decided to poke at it. Personally, I feel that it should depend more on your legacy level than cash (most things require legacy level 10 or below, though GTN kiosk requires 25), but wondering how everybody else feels.

    By the way, when you first log in, your UI will have been reset. If you were using text on your health/force/energy bars like I do, that option has moved to the UI designer, which took me a minute to deduce. Everything after that is drag-and-drop, and each element you click can allow you to scale it, change some options, etc. Fun to tinker with. Sorry for wall of text.
  • fatcatfatcat Mizzou Icrontian
    edited April 2012
    we have a guildie with over 10 mil credits so...you're doing it wrong Snark :)

    Guild Bank is purchased, thank you to those who donated.

    I'm gonna be busy as hell the next 5 days, so I haven't even redone my talent tree, but look forward to seeing what 1.2 brings
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