Hotfixes! Get your Hotfixes here!
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-3-12-3-2014
SNIP:
- Classes
Death Knight
Glyphs
Glyph of Death and Decay should now also apply its effect for Death Knights with the Defile talent.Druid
Restoration
Nature's Swiftness should now correctly increase the healing over time effect and duration of Regrowth.
Talents
Soul of the Forest (Restoration) should now interact and correctly apply its healing bonus while Nature's Swiftness is active.Hunter
General
Kill Shot (Beast Mastery, Marksmanship) should now correctly reset its cooldown if the target becomes immune, have abilities, or talents that trigger to prevent the target from dying.Monk
Mistweaver
Life Cocoon's healing has been increased by 50%.
Talents
Chi Wave should now correctly bounce up to 7 times to targets within 25 yards.Paladin
General
Hand of Freedom modified by Glyph of Hand of Freedom should now correctly reduce the remaining duration of all loss of control effects when used on other players.Priest
General
Mass Dispel modified by Glyph of Mass Dispel should no longer incorrectly dispel Cyclones cast by a friendly player.Shaman
General
Shaman totems should no longer be damaged by the Death Knight talent, Defile.
Enhancement
Maelstrom Weapon will no longer increase the damage or healing effects of spells that consume the Ancestral Swiftness buff.
Restoration
Riptide modified by Glyph of Riptide should no longer incorrectly consume Echo of the Elements when cast.Warlock
Armor Sets
Tier-15 2-piece set bonus should no longer be retained incorrectly when the set pieces are no longer equipped.
Comments
lolwut.
Rogues need nothing patched, already perfect.
Yussssss
That is the one I was interested in too
Wish we would have done those invasions after this.
Always next week, just kill lots of 100 level stuff during the week. The more Apexis daily and killing you do at the various zones 100 level areas generates an invasion of your garrison. The Iron Horde comes after you.
We were so close last night. Should be easy next week.
They also fixed it so that kills counting towards an invasion accumulate like they should.
Full list: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-4-12-4-2014
Classes
Player pets should now correctly rejoin the player after taking a flight path or using a vehicle.
Paladin
General
Eternal Flame's initial healing has been increased by 25% for Protection and Retribution Paladins.
Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
Word of Glory's healing has been increased by 25% for Protection and Retribution Paladins.
Priest
General
Mass Dispel should no longer be incorrectly dispelling Cyclone without a Glyph of Mass Dispel equipped.
Power Word: Shield critical hits should now correctly absorb only 150% of normal in PvP.
Discipline
Divine Aegis' should now correctly absorb only 50% as much in PvP.
Lord. A man finally gets used to using the FoL talent to great effect...
And some more for December 5: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-5-12-5-2014
Quests
[Requires a realm restart.] Corrected an issue that could cause Bloodmaul Stronghold, Shattrath City, and the Pit to sometimes not drop Apexis Crystals despite being an active quest area for the day.
Professions
First Aid
Antiseptic Bandage no longer requires Sea Scorpion Segments to craft.
Jewelcrafting
Critical Strike Taladite should no longer incorrectly require a Taladite Crystal to craft.
Items
Consuming a Draenor potion, elixir, or flask should no longer cause the character to break out of stealth.
Mantid Elixir now provides a more reasonable increase to armor.
Primal Combatant's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
Primal Gladiator's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
12/8/14 - Class Tuning Changes
Please note that the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
Death Knight
Frost
Frost Strike's damage has increased by 7%.
Howling Blast's damage has increased by 7%.
Obliterate's damage has increased by 7%.
Hunter
General
Kill Shot's (Beast Mastery, Marksmanship) damage has been reduced by 10%.
Marksmanship
Aimed Shot's damage has been reduced by 10%.
Mage
Arcane
Arcane Barrage's damage has increased by 16%.
Arcane Blast's damage has increased by 16%.
Arcane Explosion's damage has increased by 10%.
Arcane Missiles' damage has increased by 16%.
Fire
Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
Molten Armor now increases spell critical strike chance by 15% (up from 5%).
Frost
Frostbolt's damage has increased by 25%.
Talents
Arcane Orb's (Arcane) damage has increased by 10%.
Comet Storm's (Frost) damage has increased by 25%.
Meteor’s (Fire) damage-over-time effect has increased by 25%.
Nether Tempest's (Arcane) damage has increased by 10%.
Supernova's (Arcane) damage has increased by 12%.
Monk
General
Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk's abilities (down from 15% increased damage).
Shaman
General
Chain Lightning's damage has increased by 10%.
Lava Burst's (Elemental, Restoration) damage has increased by 10%.
Lightning Bolt's damage has increased by 10%.
Elemental
Earthquake's damage has increased by 10%.
Enhancement
Lava Lash's damage has increased by 20%.
Stormstrike's damage has increased by 20%.
Restoration
Restorative Waves now increases all healing done by 30% (up from 25%).
Talents
Elemental Blast's damage has increased by 10%.
Lava Beam's damage has increased by 10%.
Warrior
Fury
Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
Execute's (Fury) damage has increased by 10%.
Raging Blow's damage has increased by 33%.
Wild Strike's damage has increased by 32%.
Just saying
Still no fix for prot paladin attunement...
Not sure if all the numbers stayed the same, but the above class tuning is now live.
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-8-12-8-2014
Fuck Hunters apparently.
LOL, right?!
This is after the changes yesterday: http://www.simulationcraft.org/reports/Raid_T17P.html
At least you have a spec over 20k. Every class has a spec that out-damages Warlocks (a pure DPS class).
These charts will change over time.. and enjoying the class / playing well matters more.
Oh yes, there are more: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-9-12-9-2014
Garrisons, Followers, and Outposts
Barn: Increased the drop rates for Savage Blood from work orders.
Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
Gladiator's Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
Trading Post (Alliance): The Sha'tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.
Classes
Druid
General
Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
Hunter
General
Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
Mage
Armor Sets
Mage Tier-16's 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
Warlock
General
Dark Soul's cooldown should now work correctly when used in conjunction with the talent Archimonde's Darkness and Glyph of Dark Soul.
/SNIP
And even more: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-10-12-10-2014
World Bosses
The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-15-12-15-2014
Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
Hunter
Beast Mastery
Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
Survival
Serpent Sting's damage has increased by 60%.
Monk
General
Stance of the Fierce Tiger now increases all damage dealt by 5% (down from 10%).
Rogue
Assassination
Venomous Wounds' damage has increased by 20%.
Combat
Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
Subtlety
Backstab's damage has increased by 20%.
Hemorrhage's damage has increased by 30%.
Items
Everbloom Seed Pouch no longer affects other players.
Tome of the Clear Mind now stacks to 200 (up from 20).
Dang, rogues.
Usually hunters and then rogues...ouch
Rogue are perfect, need nothing done underpowered, need buffing. Thanks, Blizz! I'm curious to see how those buffs actually translate, because, as an example, Hemorrhage ticks only comprised ~4.25% of my damage done on a recent boss fight, so boosting that by 30% isn't very much. The Backstab boost will be much nicer, because it was ~16.75% of my damage.
That is a huge buff to Assassination. Wow.
These sims reflect the current hotfixes:
Pre Raid gear (~630 ilvl) http://www.simulationcraft.org/reports/Raid_T17P.html
Normal Raid gear (~665): http://www.simulationcraft.org/reports/Raid_T17N.html
I think that is the first time that I've seen it beat combat. Subtlety still king if you can handle the mechanics.
I should get a little more time in with Sub, but the rotation doesn't feel very fluid to me. That said, Assassination has the easiest rotation in the world right now.
http://www.noxxic.com/wow/pve/rogue/subtlety/dps-rotation-and-cooldowns?guide=630/1/1
may be useful. it helped me when i boosted my rogue
Just out of curiosity since there is a pretty big spread of damage, here are the averages (iLvl 630) using just the DPS specs (counting Gladiators as DPS cause they cray):
DK 21,628.00 Monk 21,221.50 Druid 21,190.00 Mage 21,086.00 Shaman 20,441.00 Paladin 20,269.00 Warrior 20,244.25 Rogue 20,076.33 Hunter 19,773.67 Warlock 19,194.33 Priest 18,938.00
and iLvl 665
DK 31091 Mage 29676.67 Druid 29433 Monk 29217 Warrior 28926.5 Shaman 28905.5 Paladin 28898 Warlock 27562 Hunter 27501.67 Rogue 27222.67 Priest 27149.67