@MiracleManS said:
Rogues were #1 for a while in BC and exceptionally competitive in Wrath. But I understand the sentiment.
Ah, I didn't play rogue until Panda-land, so thanks for the insight. I was a pally main before then, so I also sympathize with @Myrmidon's three-sets-of-gear problems that at least partially went away with the new changes.
Outposts
[Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.
Classes
Hunter
Talents
Crouching Tiger, Hidden Chimera should now work correctly with the Glyph of Mirrored Blades.
Priest
Talents
Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
Glyphs
Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
Rogue
Assassination
Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
Subtlety
Hemorrhage's periodic effect should now be able to critically strike.
@Ryder said: Rogue
Assassination
Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
Subtlety
Hemorrhage's periodic effect should now be able to critically strike.
Man, they're dedicated to making small tweaks to rogues aren't they? I can't imagine this having a huge impact though.
Death Knight
Talent
Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
Hunter
Armor Sets
PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.
Paladin
Talents
Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
Armor Sets
[Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).
Rogue
Assassination
Assassination Rogues now deal 6% more damage.
Combat
Vitality now grants 50% additional Attack Power (up from 40%).
Subtlety
Sanguinary Vein now increases damage dealt by 25% (up from 20%).
@Tushon said:
I like how they straight boosted damage of Assassination by 6% "we know it is that bad"
Even with the flat buff it will still lag behind in fights not named Twins. I'm starting to think Combat will be "competitive" again, but take my early thoughts with a grain of salt.
Paladin
Protection
Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
Rogue
General
Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.
Dungeons, Raids, and Scenarios
Raids
Highmaul
Ko'ragh's Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
Dungeons
Shadowmoon Burial Grounds
Ner'zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.
Bug Fixes
Got My Mind On My Draenor Money should now correctly credit gold looted while in a Dungeon or Raid.
Death Knight
Talents
Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.
Druid
Restoration
Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
Armor Sets
PvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature's Swiftness when the root effect is triggered.
Hunter
Talents
Resolved a situation that could cause Binding Shot to not stun the target correctly.
Monk
General
Way of the Monk now increases the Monk's autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).
Priest
Talents
Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of the target's health).
Rogue
Subtlety
Honor Among Thieves now only triggers its effect in combat.
Sinister Calling's triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.
Shaman
General
Lightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.
Warrior
Fury
Wild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.
@Tushon said:
Boooooo. I liked sitting near the group and getting a full stack of combo points from healers pre-fight.
Seriously. It made openers so much easier. Does that have any impact on Anticipation? I know hypothetically MfD is a (very very tiny, like 0.8%) DPS increase but the nice part of Anticipation was making the Sub rotation easier.
I'm guessing it only affects the combo points you would have received pre-fight via Honor Among Thieves, so Anticipation mechanic is unchanged, just doesn't get the benefit of out of combat stacks.
Holy crap, that is an awesome improvement for Disc!
Priest
Talents
Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of >the target's health).
Means my CoW shields can stack to 201k (from 134k), with a 51k-133k PW:S, and ~50-100k Aegis.... I can more than double a tanks health!
CoW is the most reliable sheild since it doesn't require a crit, or a debuff to be missing in order to be applied.
Comments
I'll give it a shot. Generally assassination just didn't involve the stealth mechanics. I still miss BC era Combat Swords for some reason.
And some more from the 16th and 17th: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-17-12-17-2014
Latest DPS rankings always here: http://www.simulationcraft.org/reports
Alas, goodbye, ret paladin's time in the sun.
Oh yes, because they are smack dab in the middle, eh?
That Butcher Green Hat, I want it.
I think I have a Green Hat on one of my characters
Holiday stuff needs to be transmoggable.
They're falling pretty fast, man.
@Myrmidon it's okay, rogues will be forever top 10, never number 1 Always a mage/DK/hunter
Rogues were #1 for a while in BC and exceptionally competitive in Wrath. But I understand the sentiment.
Ah, I didn't play rogue until Panda-land, so thanks for the insight. I was a pally main before then, so I also sympathize with @Myrmidon's three-sets-of-gear problems that at least partially went away with the new changes.
I spent my time in Wrath trying to explain to a Hunter GL why my Shaman couldn't pull the 35k DPS the Hunter/Rogue/Mages were doing.
The post is still labeled the 17th, but inside it says 18th: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-17-12-17-2014
SNIP
December 18
Garrisons, Followers, and Outposts
Outposts
[Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.
Classes
Hunter
Talents
Crouching Tiger, Hidden Chimera should now work correctly with the Glyph of Mirrored Blades.
Priest
Talents
Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
Glyphs
Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
Rogue
Assassination
Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
Subtlety
Hemorrhage's periodic effect should now be able to critically strike.
Man, they're dedicated to making small tweaks to rogues aren't they? I can't imagine this having a huge impact though.
Rogue's damage is suppose to come from a whole bunch of smaller things adding up to a crap-ton anyways right?
Sorta boring, but I like being able to hoard lumber, should mean farming once a month:
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-5-12-19-20141
Class
Yes. BRING THE BUFFS. I might soon be able to run something other than Sub and not feel awful.
I like how they straight boosted damage of Assassination by 6% "we know it is that bad"
Even with the flat buff it will still lag behind in fights not named Twins. I'm starting to think Combat will be "competitive" again, but take my early thoughts with a grain of salt.
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-6-1-6-2015
Class
Dungeons, Raids, and Scenarios
Bug Fixes
I knew that PvP change would come as they started flat out buffing rogues.
http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-7-1-7-2015
Class
Boooooo. I liked sitting near the group and getting a full stack of combo points from healers pre-fight.
Seriously. It made openers so much easier. Does that have any impact on Anticipation? I know hypothetically MfD is a (very very tiny, like 0.8%) DPS increase but the nice part of Anticipation was making the Sub rotation easier.
I'm guessing it only affects the combo points you would have received pre-fight via Honor Among Thieves, so Anticipation mechanic is unchanged, just doesn't get the benefit of out of combat stacks.
Holy crap, that is an awesome improvement for Disc!
Means my CoW shields can stack to 201k (from 134k), with a 51k-133k PW:S, and ~50-100k Aegis.... I can more than double a tanks health!
CoW is the most reliable sheild since it doesn't require a crit, or a debuff to be missing in order to be applied.
For now... Must find stam gear.
It is based on the priest's health though.. doesn't do you any good to get stam gear. Get @CannonFodder stam gear.
Yes... must get stam at 1/2 or better the rate @TiberiusLazarus does... yes....
I want his numbers to be smaller than mine. That is my challenge. This is the life of bear.