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  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    @Tushon said:
    may be useful. it helped me when i boosted my rogue

    I'll give it a shot. Generally assassination just didn't involve the stealth mechanics. I still miss BC era Combat Swords for some reason.

  • RyderRyder Kalamazoo, Mi Icrontian
  • ThraxThrax 🐌 Austin, TX Icrontian

    Latest DPS rankings always here: http://www.simulationcraft.org/reports

  • MyrmidonMyrmidon Baron von Puttenham California Icrontian

    Alas, goodbye, ret paladin's time in the sun.

  • RyderRyder Kalamazoo, Mi Icrontian

    Oh yes, because they are smack dab in the middle, eh?

  • JBoogalooJBoogaloo This too shall pass... Alexandria, VA Icrontian

    That Butcher Green Hat, I want it. :D

  • d3k0yd3k0y Loveland, OH Icrontian

    I think I have a Green Hat on one of my characters

    Holiday stuff needs to be transmoggable.

  • MyrmidonMyrmidon Baron von Puttenham California Icrontian

    @Ryder said:
    Oh yes, because they are smack dab in the middle, eh?

    They're falling pretty fast, man.

  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian

    @Myrmidon‌ it's okay, rogues will be forever top 10, never number 1 :tongue: Always a mage/DK/hunter

  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    @Tushon said:
    Myrmidon‌ it's okay, rogues will be forever top 10, never number 1 :tongue: Always a mage/DK/hunter

    Rogues were #1 for a while in BC and exceptionally competitive in Wrath. But I understand the sentiment.

  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian

    @MiracleManS said:
    Rogues were #1 for a while in BC and exceptionally competitive in Wrath. But I understand the sentiment.

    Ah, I didn't play rogue until Panda-land, so thanks for the insight. I was a pally main before then, so I also sympathize with @Myrmidon‌'s three-sets-of-gear problems that at least partially went away with the new changes.

  • d3k0yd3k0y Loveland, OH Icrontian

    I spent my time in Wrath trying to explain to a Hunter GL why my Shaman couldn't pull the 35k DPS the Hunter/Rogue/Mages were doing.

  • RyderRyder Kalamazoo, Mi Icrontian
    edited January 2015

    The post is still labeled the 17th, but inside it says 18th: http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-17-12-17-2014

    SNIP

    • December 18
      Garrisons, Followers, and Outposts

      Outposts
      [Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.

    • Classes

      Hunter
      Talents
      Crouching Tiger, Hidden Chimera should now work correctly with the Glyph of Mirrored Blades.

      Priest
      Talents
      Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
      Glyphs
      Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.

      Rogue
      Assassination
      Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
      Subtlety
      Hemorrhage's periodic effect should now be able to critically strike.

  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    @Ryder said:
    Rogue
    Assassination
    Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
    Subtlety
    Hemorrhage's periodic effect should now be able to critically strike.

    Man, they're dedicated to making small tweaks to rogues aren't they? I can't imagine this having a huge impact though.

  • d3k0yd3k0y Loveland, OH Icrontian
    edited December 2014

    @MiracleManS said:
    Man, they're dedicated to making small tweaks to rogues aren't they? I can't imagine this having a huge impact though.

    Rogue's damage is suppose to come from a whole bunch of smaller things adding up to a crap-ton anyways right?

  • RyderRyder Kalamazoo, Mi Icrontian
    edited January 2015

    Sorta boring, but I like being able to hoard lumber, should mean farming once a month:
    http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-5-12-19-20141

    Class

    Death Knight
        Talent
            Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
    Hunter
        Armor Sets
            PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.
    Paladin
        Talents
            Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
        Armor Sets
            [Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).
    Rogue
        Assassination
            Assassination Rogues now deal 6% more damage.
        Combat
            Vitality now grants 50% additional Attack Power (up from 40%).
        Subtlety
            Sanguinary Vein now increases damage dealt by 25% (up from 20%).
    
  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    Yes. BRING THE BUFFS. I might soon be able to run something other than Sub and not feel awful.

  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian

    I like how they straight boosted damage of Assassination by 6% "we know it is that bad"

  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    @Tushon said:
    I like how they straight boosted damage of Assassination by 6% "we know it is that bad"

    Even with the flat buff it will still lag behind in fights not named Twins. I'm starting to think Combat will be "competitive" again, but take my early thoughts with a grain of salt.

  • RyderRyder Kalamazoo, Mi Icrontian
    edited January 2015

    http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-6-1-6-2015

    Class

    Paladin
        Protection
            Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
    Rogue
        General
            Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.
    

    Dungeons, Raids, and Scenarios

    Raids
        Highmaul
            Ko'ragh's Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
    Dungeons
        Shadowmoon Burial Grounds
            Ner'zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.
    

    Bug Fixes

    Got My Mind On My Draenor Money should now correctly credit gold looted while in a Dungeon or Raid.
    
  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    I knew that PvP change would come as they started flat out buffing rogues.

  • RyderRyder Kalamazoo, Mi Icrontian

    http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-7-1-7-2015

    Class

    Death Knight
        Talents
            Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.
    Druid
        Restoration
            Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
        Armor Sets
            PvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature's Swiftness when the root effect is triggered.
    Hunter
        Talents
            Resolved a situation that could cause Binding Shot to not stun the target correctly.
    Monk
        General
            Way of the Monk now increases the Monk's autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).
    Priest
        Talents
            Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of the target's health).
    Rogue
        Subtlety
            Honor Among Thieves now only triggers its effect in combat.
            Sinister Calling's triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.
    Shaman
        General
            Lightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.
    Warrior
        Fury
            Wild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.
    
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    edited January 2015

    Rogue
    Subtlety
    Honor Among Thieves now only triggers its effect in combat.

    Boooooo. I liked sitting near the group and getting a full stack of combo points from healers pre-fight.

  • MiracleManSMiracleManS Chambersburg, PA Icrontian

    @Tushon said:
    Boooooo. I liked sitting near the group and getting a full stack of combo points from healers pre-fight.

    Seriously. It made openers so much easier. Does that have any impact on Anticipation? I know hypothetically MfD is a (very very tiny, like 0.8%) DPS increase but the nice part of Anticipation was making the Sub rotation easier.

  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian

    I'm guessing it only affects the combo points you would have received pre-fight via Honor Among Thieves, so Anticipation mechanic is unchanged, just doesn't get the benefit of out of combat stacks.

  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited January 2015

    Holy crap, that is an awesome improvement for Disc!

    Priest
    Talents
    Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of >the target's health).

    Means my CoW shields can stack to 201k (from 134k), with a 51k-133k PW:S, and ~50-100k Aegis.... I can more than double a tanks health!

    CoW is the most reliable sheild since it doesn't require a crit, or a debuff to be missing in order to be applied.

  • TiberiusLazarusTiberiusLazarus Icrontian
    edited January 2015

    @CannonFodder said:
    I can more than double a tanks health

    For now... Must find stam gear.

  • RyderRyder Kalamazoo, Mi Icrontian

    It is based on the priest's health though.. doesn't do you any good to get stam gear. Get @CannonFodder‌ stam gear.

  • RyanFodderRyanFodder Detroit, MI Icrontian

    Yes... must get stam at 1/2 or better the rate @TiberiusLazarus‌ does... yes....

  • TiberiusLazarusTiberiusLazarus Icrontian
    edited January 2015

    @Ryder said:
    It is based on the priest's health though.. doesn't do you any good to get stam gear. Get CannonFodder‌ stam gear.

    I want his numbers to be smaller than mine. That is my challenge. This is the life of bear.

    primesuspect
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