New feature : Weapon exchange and pick up. Weapons dropped by killed players can no longer be picked up for ammo. Killed players will now also drop a medium ammo box. Players that can normally equip the dropped weapon (proper class) can look at the weapon and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will be dropped on the exchange.
Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect) , an interruptible view model animation will play.
Random Damage Spread is off by default (ConVar tf_damage_disablespread is set to 1).
Auto reload is on by default (ConVar cl_autoreload 1). Existing users will still use their currently set value. This setting can be changed under Advance Options or through the developer console.
Updated various weapon descriptions to better detail the weapon's features.
Class and Weapon Changes
SPY
Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
In the disguise menu, pressing 'reload' will also toggle the disguise team.
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective) Spy-cicle
Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Removed silent killer attribute
Spy-cicle recharge timer can now be reduced by picking up ammo boxes Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Added 3 second speed gain on kill Kunai
Health penalty reduced from -65 to -55 (70 Health total)
Minimum Health gain of 75 on kill
Maximum overheal from Kunai increased from 195 to 210 Cloak and Dagger
Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up Dead Ringer
Triggering Feign Death instantly removes 50% cloak meter
Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Decreased cloak regen rate from +80% to +50%
When Feign Death is triggered, the Spy receives a 3 second speed boost
Initial attack that triggers feign death has its damage reduced by 50%
Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Feign Death stealth has no bump shimmer for 3 seconds
3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Can no longer pick up ammo for cloak meter while cloaked
ENGINEER
Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20% Gunslinger / Minisentry
Mini Sentries can now be repaired
Mini Sentries can now be wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Metal gibs from destroyed Mini Sentries no longer grant any metal Pomson 6000
Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu Wrangler
Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second Jag
With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Added +15% swing speed.
Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. The Short Circuit
Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Cannot pick up buildings when the Short Circuit is deployed Eureka Effect
Previous penalties have been removed and replaced with the following
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers
Baby Face's Blaster
Added Boost reduction on taking damage.
Increased amount of Boost lost on air jump Short Stop
No longer uses secondary ammo and now uses primary ammo instead
Healing and knockback passives are only active when weapon is deployed Pretty Boy's Pocket Pistol
Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Removed +15 max health passive
Added up to +3 health per hit
Changed damage vulnerability from +50% fire to +20% all sources while active Fan O' War
Now crits whenever it would normally mini-crit
Reduced damage penalty from -90% to -75%
SOLDIER
Airstrike
Removed clipsize penalty
Reduced radius penalty from -15% to -10%
Reduced damage penalty from -25% to -15%
Rocket jump blast damage reduction reduced from -25% to -15% Equalizer and Escape Plan
Changed no healing penalty to 90% less healing from Medics while active Blackbox
Changed +15 health on hit to +20 health on hit per attack
Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health. Liberty Launcher
Now has +25% clip size Battalions Backup
Fixed an issue that caused rocket jumps to be decreased when it was active.
DEMOMAN
** Tide Turner**
Self damage will no longer decrease charge when charging
Fall damage will no longer decrease charge when charging
Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage Bootlegger / Ali Baba's Wee Booties
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill The Claidheamh Mòr
Changed 25 charge on charge kill to 25 charge on melee kill Loch-n-Load
Changed +20% damage bonus to +20% damage against buildings Iron Bomber
Removed damage penalty on self-detonate
Reduced radius penalty from -20% to -15% Quickiebomb Launcher
Damage is now increased based on charge amount when the bomb is fired Ullapool Caber
Reduced explosion base damage from 100 to 75
Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
PYRO
Flaregun
Added text to describe 100% critical hits on burning targets Scorch Shot
Reduced damage penalty from -50% to -35%
Now has increased knock back on burning targets
Increased the blast radius from flares from 92Hu to 110Hu
Hits and explosions always minicrit burning targets Detonator
Added text to describe 100% minicrits on burning targets
Slightly increased blast jump height when doing a Detonator jump
Increased blast radius from 92Hu to 110Hu
Detonated explosions now also minicrit burning targets
Increased damage penalty to -25%
Increased self-damage penalty from +25% to +50%
MEDIC
Vaccinator
Fixed a bug that gave Vaccinator patients full crit immunity.
Vaccinator base resist does not grant any crit resistance.
Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Added Penalty of 66% decreased uber build rate while healing a overhealed patient Solomn Vow
Added 10% attack speed penalty
SNIPER
Sydney Sleeper
Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) Bazaar Bargain
No longer lose heads on miss
Collecting a head requires a headshot kill and not just a headshot
Each head boosts charge rate by 25% up to 200%
Charge rate penalty changed from -20% to -50%.
Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate Bushwacka
Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
HEAVY
Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20% Natascha
Added 20% damage resistance while spun up
Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu Brass Beast
Added 20% damage resistance while spun up Tomislav
Now 20% more accurate (less spread)
Increased spin up bonus from 10% to 20% Family Business
Now has +15% increased attack speed Warriors Spirit
Now has +10 health on hit Eviction Notice
Now has 3 second speed boost on hit Dalokoh's Bar
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use Lunchbox items
Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit.
MULTI-CLASS
Panic Attack
Base Fire rate increased (from 15% to 30%)
Base reload speed increased (from 33% to 50%)
Added increased switch to speed by +50%
Buying a $5.99 Campaign Pass lets you test your TF mettle against a series of weekly challenges, and gives you the chance to earn one-of-a-kind >weapons to keep or trade with your friends
That is just grody. Free to play turning into pay every time you want to play something.
Quit yer bitchin'. Don't play if you don't like it . I've dumped tons of money into playing TF2 MvM with my friends and have zero regrets. The memories I make playing this game for the last 8 years of my life (not to mention the priceless and irreplaceable friendships) are worth more than they could ever possibly charge. They could bill me for a thousand bucks for past enjoyment and I'd pay it. No game in my life has done more for me, personally, and for this community, than TF2
@primesuspect said:
Whoa though; big nerf to Loch n Load. Bobbydigi do you know if bots are considered "buildings"?
As far as I know, no. But this is a pretty big nerf to Demo MvM if they are not.
@Karma said:
That is just grody. Free to play turning into pay every time you want to play something.
Paid 100% cosmetic update is cosmetic. All game play changes in this update are Free as they have been for the last 2+ years. You going to stop playing because other people have painted guns? No, you're going to have a blast picking up other people's guns and killing them with their own guns.... for free.
And then you are going to get mad Jelly and either break down and pay the $5.99 or I'll buy it for you because like it or not you are part of this TF2 community and we want to shoot you with your newly painted Instant Karma Mk. VII. Deal With It.
So they unnerfed heavy, made my tide turner loadout viable again, and nerfed most of my troll loadouts. Someone should make an icrontic event for us to play all this fancy new stuff tonight.
I got my first week/contract weapons. Minigun and rocket launcher. Sold the minigun promptly while prices were still high. Both were the minimum quality or whatever. I like the rocket launcher. Could have sold it for nearly $2.00 but I kept it, because soldier stuff. I'm anxiously awaiting next week Hopefully we can all play together. The new maps are a blast.
Comments
Aaaaaaaaaaaaaand I'm hooked on TF2 for another 3+ months.
So you can now temporarily loot weapons off other players and use them? If so what's the point in crafting/ trading/ drop farming anymore?
Snake?
Whoa though; big nerf to Loch n Load. @Bobbydigi do you know if bots are considered "buildings"?
PLAID!
Looks like I got the Natascha just in time, I guess?
meh.
Damnit now I need a new fancy sniper rifle and scatter gun.
That is just grody. Free to play turning into pay every time you want to play something.
Quit yer bitchin'. Don't play if you don't like it
. I've dumped tons of money into playing TF2 MvM with my friends and have zero regrets. The memories I make playing this game for the last 8 years of my life (not to mention the priceless and irreplaceable friendships) are worth more than they could ever possibly charge. They could bill me for a thousand bucks for past enjoyment and I'd pay it. No game in my life has done more for me, personally, and for this community, than TF2
Still no updates to MvM : (
As far as I know, no. But this is a pretty big nerf to Demo MvM if they are not.
Paid 100% cosmetic update is cosmetic. All game play changes in this update are Free as they have been for the last 2+ years. You going to stop playing because other people have painted guns? No, you're going to have a blast picking up other people's guns and killing them with their own guns.... for free.
And then you are going to get mad Jelly and either break down and pay the $5.99 or I'll buy it for you because like it or not you are part of this TF2 community and we want to shoot you with your newly painted Instant Karma Mk. VII. Deal With It.
BRB Uninstalling.

So this update broke the game enough for you that you no longer want to play with your friends? WTF dude? Season 5.5 is coming soon.
He mad
So they unnerfed heavy, made my tide turner loadout viable again, and nerfed most of my troll loadouts. Someone should make an icrontic event for us to play all this fancy new stuff tonight.
@BobbyDigi I am just touched you remembered my sniper rifle name.
No more immortal Demofarge!
Demotarge you mean. Demofarge is going to be a bit harder to kill with these changes.
I'm sad because now I need name tags.
Dropped
GoGoGo
So we packing the server tonight for this?
Yes.
As long as we can play the new maps
Make sure server gets updated
I got my first week/contract weapons. Minigun and rocket launcher. Sold the minigun promptly while prices were still high. Both were the minimum quality or whatever. I like the rocket launcher. Could have sold it for nearly $2.00 but I kept it, because soldier stuff. I'm anxiously awaiting next week
Hopefully we can all play together. The new maps are a blast.
Sold minigun? Sad heavy.