Tim Schafer and his studio, Double Fine, have been in the news a bit lately, first for his recent interactions with Minecraft’s Notch, and now because he is attempting to blow the doors off of the traditional large-studio video game production process by taking his next project to Kickstarter.
Kickstarter is an innovative way to raise funds for creative projects; one puts up a creative project idea and asks for pledges. The project only gets funded (and people only pay) if the pledge goal is met by a certain date. In this case, Tim’s project is a new game from his studio Double Fine Productions with the presumably temporary title of “Double Fine Adventure”. From the Kickstarter page:
Over a six-to-eight month period, a small team under Tim Schafer’s supervision will develop Double Fine’s next game, a classic point-and-click adventure utilizing modern touch technology. Where it goes from there will unfold in real time for all the backers to see.
Schafer talks a bit about the idea that funding for video games could stand a bit of freshening up.
Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.
There are some harsh words for the traditional PR/Marketing model; it’s no surprise that there is a rumbling amongst gamers and developers alike that are tired of the status quo in “game journalism” and the massive marketing engine behind it.
If this project succeeds (and our magic 8-ball says “very likely”), expect to continue to see more innovative funding methods for large, AAA titles.