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Oculus Rift: Good news and bad news

Oculus Rift: Good news and bad news

Oculus Rift Logo

The folks at Oculus VR sent a message to everyone who pre-ordered a Rift developer kit and it contains some good news and some (mildly) bad news.

The good news is the first batch of kits is almost ready to ship. Kickstarter backers have been notified they have around 24 hours to verify their shipping address.

The bad news is that DOOM 3 BFG Edition’s Oculus Rift support won’t be ready in time for the shipping date and, as such, the game will not be included with the developer kit. The game was planned as an included technology demonstration with shipping Rift kits, but apparently there is a bit more tweaking that needs to be done before the VR scarefest can commence.

Knowing their customers would be disappointed, the folks at Oculus VR have given backers three options to make up for the disappointment:

  • $20 Steam Wallet credit
  • $25 Oculus Store credit
  • Full refund of the Oculus Rift pledge

The Steam credit is (by no coincidence, I’m sure) the same cost as DOOM 3 BFG edition, meaning a purchase of the game still won’t cost backers anything. Of course if a backer already has the game, it ends up as a free $20 credit. The Oculus store credit is nice, but right now there isn’t an Oculus VR store. Once it does open it will include things like t-shirts, developer kits, and a latency tester for software developers. Of course if you are an all-or-nothing type, you can simply get your money back and find a way to live without the Rift. I seriously doubt anyone will take this option but, hey, the internet is a strange place sometimes.

In other news, the teams at Oculus VR, Meteor, and Adhesive are hard at work to make sure Hawken’s support is top notch. The action-oriented ‘mech combat game is expected to have full support for the Rift at launch.

And finally, two very interesting projects have been underway for some time now to expand game support for the Oculus Rift through drivers. The Vireio and vorpX projects both use drivers to add Rift support to specific games which do not natively support the HMD. Vireio is open source and available now, while vorpX is commercial and currently unreleased.

Comments

  1. NiGHTS
    NiGHTS It'll be very interesting to see how the Rift turns out - seems like it certainly has the eyes of every developer at the moment.
  2. RWB
    RWB This is just speculation but seeing that I doubt for many reasons that this will end up vaporware or lay to waste for most other systems as the mind control devices I've seen, I can't help but think of future revisions that incorporate these extra features and finally becoming successful since you already have this strapped to your head. Combined with possible success on the Google glasses front technology like this is going to be insane 5 years from now. I don't expect miracles, but with refinements in latency overall, speed, weight, etc.... ohhh my.

    I just hope they don't increase the price, $300 for a dev kit is fine... and I'd be willing to shell out up to $300 for such a device when it's ready. But no matter how awesome it is, that cost will still hurt something fierce.
  3. mertesn
    mertesn
    It'll be very interesting to see how the Rift turns out - seems like it certainly has the eyes of every developer at the moment.
    I'll tell you soon after they arrive :D
  4. mertesn
    mertesn
    This is just speculation but seeing that I doubt for many reasons that this will end up vaporware or lay to waste for most other systems as the mind control devices I've seen, I can't help but think of future revisions that incorporate these extra features and finally becoming successful since you already have this strapped to your head. Combined with possible success on the Google glasses front technology like this is going to be insane 5 years from now. I don't expect miracles, but with refinements in latency overall, speed, weight, etc.... ohhh my.

    I just hope they don't increase the price, $300 for a dev kit is fine... and I'd be willing to shell out up to $300 for such a device when it's ready. But no matter how awesome it is, that cost will still hurt something fierce.
    The consumer version is supposed to cost somewhere between $200-300 and have improved resolution (1920x1080 vs 1280x800). Their goal is to have the consumer version ready with a bunch of supported games by year's end or early next year. It wouldn't surprise me at all to see a major announcement at CES if they can't make a holiday release this year.
  5. Cliff_Forster
    Cliff_Forster Virtual reality headset's were a novel idea in 1990. Anyone see the "Lawnmower Man". Seriously people, this was the vision of the future over two decades ago. There have been numerous attempts to make it practical for content consumption. There is one arcade machine that had some success porting over PC games to work in VR. It's neat, but after you have had it on your head for ten minutes, you are kinda done with it.

    It's an idea that's come and gone. One has never been commercially successful at home because it's unpleasant to wear, it's field of vision trick is kinda neat for a bit, but it messes with the way your eyes work, it's a neat trick, but not something you want to endure for hours at a time. I know John Carmack has praised the Oculus Rift saying that it's lighter, it's refresh rate was good enough not to strain your eyes badly, and I would have been impressed if we were talking about this ten years ago, you know, when PC gamers still cared what John Carmack thought.

    I'm always right about consumer electronics. This will fail miserably. It's market dried up in 1995.
  6. mertesn
    mertesn
    Virtual reality headset's were a novel idea in 1990. Anyone see the "Lawnmower Man". Seriously people, this was the vision of the future over two decades ago. There have been numerous attempts to make it practical for content consumption. There is one arcade machine that had some success porting over PC games to work in VR. It's neat, but after you have had it on your head for ten minutes, you are kinda done with it.

    It's an idea that's come and gone. One has never been commercially successful at home because it's unpleasant to wear, it's field of vision trick is kinda neat for a bit, but it messes with the way your eyes work, it's a neat trick, but not something you want to endure for hours at a time. I know John Carmack has praised the Oculus Rift saying that it's lighter, it's refresh rate was good enough not to strain your eyes badly, and I would have been impressed if we were talking about this ten years ago, you know, when PC gamers still cared what John Carmack thought.

    I'm always right about consumer electronics. This will fail miserably. It's market dried up in 1995.
    I have no illusions that this won't likely be on everyone's desks in two years as a required device, but it's a better implementation than anyone has brought out. Ever.

    But to directly counter your argument, the reason nearly every 3D gaming implementation has failed is software support. You can have the most amazing hardware ever, but if software support from third parties isn't there, you will fail. This is why I think you're very much wrong about the Rift failing miserably. Current games are being updated with support for the Rift. Upcoming games have support built in. The best part? It doesn't look like the studios may not even need to do anything to add support. The vorpX project claims support for 50 games - that's the number they've actually tested, with a bunch more likely to work. The Vireio project has a number of titles working as well, though they seem to be more of a case-by-case basis.

    So let's quantify your claim so it can be proven or disproven: What are your requirements for the Oculus Rift to be classified a miserable failure? Over 10,000 developer kits have been sold - and not all went to developers.

    edit: I realize the last paragraph came off as argumentative. My intent was discussion.
  7. Cliff_Forster
    Cliff_Forster I'm completely fine with argumentative. ;)

    To be successful I think it would have to establish an adoption level that changes how people want to game. How do we quantify that? Let's put it this way. I know hundreds of PC gamers in person and online. Of all of them I only know one that endorses playing games in stereoscopic 3D. How long's that been available? About two or so years now? I'd say that makes it a failure in the consumer space, it's neat technology, but it's not changing anything.

    That's what I see here. I'm sure it will be a cool piece of tech, but if it does not change how most people want to play, then I'd say it's a failure. If I'd just prefer to sit there looking at my regular ole monitor with my mouse and keyboard, then the Oculus Rift did not do what it set out to accomplish, which is to change how people game.

    The Nintendo Wii. That changed how people wanted to play games. It expanded the market for games, that equals success.

    The Virtual Boy, that was a failure and the Oculus Rift will be too. People just don't want to strap something to their head so they can play a video game. It's not that it won't be cool, I bet it will be a neat gadget, but when consumers have the choice, they will play the same way they have been for years.
  8. midga
    midga A bunch of people have told me anecdotes are great statistical evidence.
  9. NiGHTS
    NiGHTS Wii had great sales numbers, agreed. That's about it, though. I still don't want to flail my arms and hands around to play games, and it appears most others don't, either. Wiis collect dust, and WiiU's novelty seems to have worn off.
  10. Cliff_Forster
    Cliff_Forster My point is that the Wii created a novelty that changed gaming. Some may love it, others may hate it, but it's changed how many choose to interact with games. It had mass market appeal. It was accepted by consumers.

    The Oculus Rift has uber geek appeal. No denying it, but Joe Blow home PC gamer will not care. It's a $300 novelty gadget. It will not gain mass acceptance.
  11. mertesn
    mertesn Yes, the Wii's controllers changed how people interact with one console - two if you include the Wii U. But we're not talking about consoles. We're talking about PC hardware. And yes, in that space there has been little to truly revolutionize the gaming experience since the mouse. But success doesn't require mass acceptance. It only requires the acceptance of the target audience. Take flight controls for example. A great number of flight sim fans simply will not play a flight sim without those controllers. They don't make up a significant percentage of the mass market, and yet the devices appeal to their target audience. They are a success.

    Let's keep in mind the Rift's target audience: it ain't Joe Blow home PC gamer. It's definitely targeted at the high-end gamer. Those gamers, and the developers who target those gamers, are the people who funded the Kickstarter. Those gamers are the ones who will buy the finished product. Those gamers are the ones who will make the Rift a success. Right now the Rift is a $300 novelty gadget to non-developers. I won't deny that. But when the final product comes out, I believe it'll do quite well... especially as more people experience it.

    Your use of the Virtual Boy's failure to predict the Rift's failure is akin to using the Hindenburg to predict the future of space exploration. The Virtual Boy was a self-contained console that failed because it was an uncomfortable piece of equipment that sat on a table forcing its users into awkward positions to play. The Rift is a display device that sits comfortably on the users head and allows the user full interactive freedom.
  12. Cliff_Forster
    Cliff_Forster Let me word my argument in the most delicate way I know how. I believe the target market is high end PC gamers who have given up on ever getting laid. Seriously, who is going to sit around wearing this thing? I know nerd acceptance has come a long way, but man.... This is not happening.


    image
  13. mertesn
    mertesn
    Let me word my argument in the most delicate way I know how. I believe the target market is high end PC gamers who have given up on ever getting laid.
    And I'm done discussing this with you. You've sunk to insults.
  14. mertesn
    mertesn Just announced: Official Team Fortress 2 support for the Rift will be available this week.
  15. Thrax
    Thrax OCZ NIA.

    Razer Hydra.

    Novint Falcon.

    PistolMouse.

    Razer Artemis.

    Leap Motion.

    TrackIR 5 Head Tracker.

    Peregrine Gaming Glove.

    Razer Sixense.

    Oculus Rift?

    soon.jpg
  16. NiGHTS
    NiGHTS
    My point is that the Wii Rift created a novelty that changed gaming. Some may love it, others may hate it, but it's changed how many choose to interact with games.
    Exactly.

    I'm not saying it's going to kick ass, and I don't necessarily disagree with anything your saying - save for the bravado quips about sex - but few felt the Wii would change much when it was first released.

    The large, glaring difference between the two is who the target market is.

  17. CB
    CB 1987 called. Somebody made off with their 'geeks don't get laid' stereotype, and they're wondering if we've seen it around.
  18. Canti
    Canti image

    IT'S LIKE I'M REALLY IN 1995!

    I can't seriously see this technology catching on in anything other than the cockpit of a Metal Gear.

    We haven't invented those yet.
  19. Ilriyas
    Ilriyas Not going to lie, I would wear the shit out of those for a Mechwarrior game.
  20. Cliff_Forster
    Cliff_Forster I did not intend to offend anyone. Being serious for a second. The "cool" factor is going to be part of the consumer equation. The bottom line is most people have some semblance of vanity. This device is not good for your vanity. I understand what you all are trying to say about a niche market. I'm telling you there are very few people that will pay for this experience. I'm not saying it's not a cool little piece of technology. I'm just telling you it will fail commercially because it just doesn't understand people. People are vain, very few go out of their way to look that awkward.
  21. Thrax
    Thrax As a marketing person (lololo arguing from credentials), I see one other huge obstacle:

    This is not an experience that can be intuitively communicated. It must be experienced to be fully understood. That is a crushingly massive hurdle for a technology.
  22. mertesn
    mertesn
    As a marketing person (lololo arguing from credentials), I see one other huge obstacle:

    This is not an experience that can be intuitively communicated. It must be experienced to be fully understood. That is a crushingly massive hurdle for a technology.
    Too true.

    I'll have my dev kit in the next few weeks (hopefully), so there should be a demo station set up for Expo.
  23. Cliff_Forster
  24. mertesn
    mertesn
    It's not polite to hurl on your host's floor. Have a bucket ready.

    http://www.eurogamer.net/articles/2012-09-05-oculus-rift-impressions-its-amazing-until-it-makes-you-want-to-hurl
    If you tend to get motion sickness, it could be a problem. I was fine after my demonstration time.
  25. _k
    _k Updates to Team Fortress 2 March 19th 14:10

    Team Fortress 2
    Added support for running VR mode on the Oculus Rift
  26. ardichoke
    ardichoke


    IT'S LIKE I'M REALLY IN 1995!

    I can't seriously see this technology catching on in anything other than the cockpit of a Metal Gear.

    We haven't invented those yet.
    If they release a Metal Gear game that is compatible with these where you get to play as a Metal Gear pilot, I will totally buy them and play the shit out of that game.
  27. Bandrik
    Bandrik
    People are vain, very few go out of their way to look that awkward.
    I seriously doubt anyone using these will care about what they look like from the perspective of others, as long as they're enjoying the personal experience they're getting. It's not even something you use with others around, so who'd see you that matters?

    Any argument about the gadget's sex appeal is bogus. It's a device you use by yourself when enjoying virtual porn reality games.
  28. BobbyDigi
    BobbyDigi Funders of the kickstarter and those who preorder the dev kit before April first get a Hat...

    image

    -Digi
  29. Cliff_Forster
    Cliff_Forster
    People are vain, very few go out of their way to look that awkward.
    I seriously doubt anyone using these will care about what they look like from the perspective of others, as long as they're enjoying the personal experience they're getting. It's not even something you use with others around, so who'd see you that matters?

    Any argument about the gadget's sex appeal is bogus. It's a device you use by yourself when enjoying virtual porn reality games.
    Let me preface this, I sent a PM to Nick the other day to apologize, if I did offend anyone with my "hope of getting laid" comment, I sincerely apologize. I was just playing, and looking to keep the conversation going because I do enjoy a little conflict from time to time.

    That said, being 100% serious now.

    People are vain. Look at Apple, the richest gadget company in the world. We would all agree Apple has done a better job marketing gadgets than any other company in recent memory, would we not? I have quantitative evidence to support that if we need it? Is Apple's technology exceptional compared to their rivals? Not really, it's marketing, it's playing to people's vanity, their need to belong, to fit in, be part of the club, the club that says I'm hip, I'm in..... You will no doubt say I'm trying to compare and apple to an orange, that this market does not compete with that market. My friend, all entertainment markets are simultaneously competing with one another for share. The share is your investment, your time. You can listen to music, watch a movie, browse a website, play a video game, you get the point, it's all competing. Any entertainment gadget that comes out is competing. Nick's prior argument segmenting consoles from PC peripherals, I respectfully reject it. It's not a sound case, of course PC peripherals have to compete with consoles, cell phones, laptops, TV, and everything else that distracts you, entertains you, it's all competitive.

    People are already stretched too thin. Distracted in countless ways. Does the Oculus Rift solve a problem for consumers, or does it create a new one? Should I pay to become a little more detached from the real world, from interaction with my spouse, my kid? You ask, who will see you wear it? I guess if that does not matter to a particular segment, maybe they are already detached enough from the real world that this is the next logical step for them? I know in my household, me wearing a device to get a little more detached from my reality, it would not go over that well. Some consumers will take that into account, who will see me, who will notice. I'm not even that vain, and it's crossed my mind. I'm not going to wear that thing save for five minutes just to kinda see what it's all about. I'm definitely not spending $300 to become more detached from the real world.

    I have to ask myself, do I honestly want to bury myself into the game more? Is it good for me? Do I want that in my life? Will it make me feel cooler, hipper, better about myself to be able to do that? I'm asking myself that, and I'm sure allot of other people will as well. (and to @Thrax point, that's if they even get to experience a Rift demo to begin with)

    People do buy gadgets to bolster their self image, to feel better about themselves, to feel like they fit in, belong. Maybe "sex appeal" isn't the best description, but if I've ever seen a gadget that lack's it, it's the Oculus Rift.





  30. Jokke
    Jokke Just wait till the Oculus Rift porn movies show up.
  31. mertesn
    mertesn I think they're working on handling 3D movies, so...
  32. CyrixInstead
    CyrixInstead I will definitely be getting me one of these for Christmas! I'm just hoping it's possible to play sitting on my ass on the settee.
  33. NiGHTS
    NiGHTS I don't see this as anything more than a gaming peripheral. Because of that, I can't understand the argument that my mother needs to buy this product for it to be successful

    Do I need a gaming mouse? Do I need a gaming keyboard? Everything with blue flashing LED lights that add 10 extra horsepower to my gaming experience?
  34. Bandrik
    Bandrik This is what what you think I will look like this Christmas:

    image

    This is what I will actually look like this Christmas:

    image

    Yes, my dreams of one day becoming an equine goddess and riding a mechanical dolphin on the moon will soon come to fruition.
  35. midga
    midga

    Yes, my dreams of one day becoming an equine goddess and riding a mechanical dolphin on the moon will soon come to fruition.
    Because anyone can become a princess now if they have friends and read books.
  36. Ryder
  37. Zanthian
  38. mertesn
  39. CyrixInstead
    CyrixInstead Going back and reading this Cliff, I really can't agree with some of the arguments made. As previously mentioned, the comparison with the Virtual Boy was somewhat misplaced; the Hindenburg comparison hit the nail on the head.

    I agree that it will be hard to market, as Nintendo are experiencing with the 3DS (how do you market a 3D product on a 2D TV/magazine?) but would like to hope that word of mouth plays an important part here.

    My biggest issue is with the assertion that only one gamer you know endorses 3D gaming. I think that misses the point here and I get the feeling that this will be a little bit like things were when smartphones came along. People thought they didn't need one until they actually used one, and now most people probably feel they can't live without it. I'm not saying it's going to become as commonplace as the smartphone, that would be silly, but I would like to think (hope) that once this is available to the masses you'll find the number of supporters increases considerably?

    Admittedly I've not tried it, but I just get the feeling that it's going to blow minds when it arrives. Well, I'm hoping so :)
  40. RahnalH102
    RahnalH102
    like to hope that word of mouth plays an important part here.
    Going slightly (mostly) off topic here, but this is something I actually would like to see for HL3. Don't advertise it at all, just list it up on Steam in the "New Releases" section and see how long it takes for it to blow up once a few notice and then spread the word.

    On Topic: I don't have much to say on this at the moment, but for the sake of your discussion (Forgive me if it was already mentioned somewhere, I admit I skimmed most of this, hence why I don't' have much to say on it) would the stereoscopic setting that some cards have now lend to the discussion at all? That feature has or is becoming sort of baseline, but not in a "everyone uses and wants this" sort of way. It is peripheral based but not as expensive compared to the Rift would be ( at first at least.)

    Not ragging on anyone or anything, just wondering if that merits anything to this discussion on it's projected success.
  41. mertesn
    mertesn I don't believe so. Stereoscopic 3D uses the entire display to create each left/right image. The Rift uses half the display for each eye.
  42. Cliff_Forster
    Cliff_Forster I think I was misunderstood in prior comments. I did not mean to compare the experience on the rift to stereoscopic 3D in a technical sense. I meant to compare them as fringe technologies that will do little to change mainstream gaming.
  43. marinus I dearly love stereo' displays so i'm praying Oculus succeeds . But i agree with other respondents who say that very few will buy anything bulky you have to wear. [limits use to ones room, and is hot and sweaty]
    The other big gaps are NON-GAMERS content, and 1080p rez.
    So for now, a lot of us non-gamers are rooting for Oculus, but not buying...
  44. mertesn
    mertesn Half-Life 2 gains official Oculus Rift support.

    Or, in more simple terms, now you can brownpants every time a spiderhat gives you a facehug.
  45. NiGHTS
  46. Canti
    Canti "The suspects were taken into custody. Police say all are gang members on probation, with outstanding warrants for their arrest."

    Fucking senseless and terrible.
  47. mertesn
    mertesn Totally agree with you there @Canti.

    My dev kit arrived. I'm going to bring a demo system to Expo.
  48. BobbyDigi
    BobbyDigi


    My dev kit arrived. I'm going to bring a demo system to Expo.
    Did you get a hat code?

    -Digi
  49. mertesn
    mertesn No. I should see about that.
  50. mertesn
    mertesn


    My dev kit arrived. I'm going to bring a demo system to Expo.
    Did you get a hat code?

    -Digi
    No. I should see about that.
    Got the instructions to get my hat. I'll probably get around to that this evening after work.
  51. Cliff_Forster
    Cliff_Forster How did the demo go at Expo? Many get to try it? What does everyone think?
  52. mertesn
    mertesn Not many got to try it. Had an emergency come up and I had to leave early :/
  53. kimono54
    kimono54 Hope all is well, Nick.
  54. Cliff_Forster
    Cliff_Forster I'm sorry to hear that Nick, hope everything is fine now.
  55. JBoogaloo
    JBoogaloo ...dammit. Wouldn't embed a video I wanted.
  56. Zanthian
    Zanthian

    https://www.oculusvr.com/order/
    They have dev kit 2 on preorder for $350:
    Do Want...

  57. mertesn
    mertesn

    @Zanthian said:
    https://www.oculusvr.com/order/
    They have dev kit 2 on preorder for $350:
    Do Want...

    Did order. Unfortunately they aren't shipping until July, so probably no new dev kit for Expo.

    In the days leading up to Expo I played the most immersive and environmentally isolated game of TF2 that could have been played at the time. Using the (original) dev kit and some headphones I spent nearly an hour in the game. Didn't have a single problem while playing and I adapted almost immediately. Once I removed the Rift it became a different story. It actually took about 15 minutes to get my eyes adjusted back to normal use. Hopefully the new HD OLED display allows a quicker transition back to IRL.

  58. Zanthian
    Zanthian

    I haven't been able to check one out yet. Are they as impressive as all the reaction videos seem to make them?

  59. mertesn
    mertesn

    Pretty much. I'll bring my dev kit again this year.

  60. Snarkasm
    Snarkasm

    Only thing keeping me from ordering right now is that they're still promising that the end-user kit will be even higher res.

  61. mertesn
    mertesn

    @Snarkasm said:
    Only thing keeping me from ordering right now is that they're still promising that the end-user kit will be even higher res.

    If a resolution increase is in the works, I'd imagine it's 2560x1600. I'd be amazed if they got 4K out of it.

  62. Pink
    Pink

    My friend got one of these, I tried it out a few times and I gotta say its pretty cool.
    My buddy eventually got bored with it and sold it though, his next project is building a 3d printer with parts he bought... Man... I'm rambling, gotta gå get some coffee...

  63. Tushon
  64. mertesn
    mertesn

    Many sad. Such disappoint.

  65. midga
    midga

    On the one hand, it's nice for it to have some serious financial backing. On the other, I hate Facebook's business model with an erupting burning passion (that's hyperbole). So, I guess we shall see.

  66. Thrax
    Thrax

    I just want to brainstorm what this could be for.

    1. Facebook has a massive chat empire.

    2. Everyone is on Facebook.

    3. VR video conferencing/chat/hangouts in virtual rooms? VR tours of faraway places?

  67. Tushon
    Tushon

    Newsflash: Thrax is Mark Zuckerberg:

    But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
    This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

  68. BHHammy
    BHHammy

    Why?

    All this does is make Palmer look like a huge sellout. Seriously, it really makes it look like he's trying to cash out on the project. Certainly nowhere near confidence-inspiring.

    How about we actually get the shit it's intended for finalized and commercially viable first before we try shoving a bunch of other stuff on it? Seriously, I can't grasp the logic behind this deal at all.

  69. PirateNinja
    PirateNinja

    I would have absolutely sold if I were Palmer, fuck yeah retire wealthy at 21. Weird to think Carmack works for facebook though.

  70. BHHammy
    BHHammy

    Note to self: don't fund any kickstarters started by PirateNinja.

    EDIT: Notch made an excellent post on the subject of the acquisition.

  71. drasnor
    drasnor

    @BHHammy said:
    Why?
    ...
    Seriously, I can't grasp the logic behind this deal at all.

    I can.

  72. primesuspect
    primesuspect

    If selling your startup to Facebook for TWO BILLION DOLLARS is "selling out" then fuck me, call me Sally Sellout, and unfriend me, because I'll be laughing all the way to the bank.

  73. CB
  74. midga
    midga

    @BHHammy said:
    Note to self: don't fund any kickstarters started by PirateNinja.

    EDIT: Notch made an excellent post on the subject of the acquisition.

    Notch pretty well hit my sentiments on the head. This will definitely be a great tech for social stuff, but Facebook has always seemed shady as fuck to me.

  75. PirateNinja
    PirateNinja

    @BHHammy said:
    Note to self: don't fund any kickstarters started by PirateNinja.

    EDIT: Notch made an excellent post on the subject of the acquisition.

    If you are worried about people choosing many millions of dollars and a complete loss of liability over your donation, you should probably avoid funding _anybody _ on kickstarter, not just me. If anything, this underlines the issue with crowd-sourced funding; all of the initial investors have the potential to get boned. Traditional venture capitalists strike it rich when the inevitable buyout happens, but that's because they want a stake in the asset instead of a t-shirt and early access.

    Anyway, even if minecraft and others bail temporarily, market forces will likely draw them back in if this was ever going to be a success. It has a better chance now than it ever did.

  76. BobbyDigi
    BobbyDigi

    Everyone involved in this deal:

    -Digi

  77. Canti
    Canti

    @Thrax said:
    3. VR video conferencing/chat/hangouts in virtual rooms?

    From Neon Genesis Evangelion

    Show takes place in 2015.

    Facebook = Seele, the end is near.
  78. Bandrik
    Bandrik

    Get your dirty social media outta my vidya gaems!!!

    I play games to get AWAY from people. The only worthwhile immersive experience with other people would be VR porn. And I doubt Facebook is in that business.

    ...right?

  79. Pink
    Pink

    Virtual reality farmville? Like posts by blinking twice and twisting your neck 360 degrees? I see a world of new possibilities!

  80. Signal
    Signal

    @Bandrik said:
    Get your dirty social media outta my vidya gaems!!!

    I play games to get AWAY from people. The only worthwhile immersive experience with other people would be VR porn. And I doubt Facebook is in that business.

    ...right?

    I won't lie. That would get me to create a Facebook account.

  81. BuddyJ
    BuddyJ

    Virtual Farmville and Candy Crush Saga 3D anyone? That's the future right there.

  82. primesuspect
    primesuspect

    I'd love to see a point/counterpoint article from these strong opinions .... :D:D:D

  83. mertesn
    mertesn

    Interested. Anyone else? I'm willing to work with either side of the issue.

  84. Kwitko
  85. Bandrik
    Bandrik

    @Signal said:

    I won't lie. That would get me to create a Facebook account.

  86. Cliff_Forster
    Cliff_Forster

    I think the kick-starter investors should be entitled to part of the sale. This is going to open up a huge can of worms that will end in kick-starter being regulated by the government, just you wait and see.

  87. Kwitko
  88. ardichoke
    ardichoke

    @Cliff_Forster said:
    I think the kick-starter investors should be entitled to part of the sale. This is going to open up a huge can of worms that will end in kick-starter being regulated by the government, just you wait and see.

    From the conversation I've heard around the office, they can't because of existing regulation. Also, once again based on what I've heard from coworkers, there's already legislation in the works to change that regulation so companies could offer dividends to kickstarter contributors as a reward.

    edit, some sort of information that sort of backs this up: http://www.quora.com/Why-does-Kickstarter-prohibit-financial-incentives-e-g-company-ownership-dividends

  89. BobbyDigi
    BobbyDigi

    I was bored and decided to see just how much each person would get if they got part of the deal per donation or per dollar donated

    Spreadsheet

    A couple of the higher level donators could have been millionaires.

    -Digi

  90. Thrax
    Thrax

    I love @BobbyDigi‌'s post because data.

  91. RyanFodder
    RyanFodder

    @BobbyDigi said:
    I was bored and decided to see just how much each person would get if they got part of the deal per donation or per dollar donated

    Spreadsheet

    A couple of the higher level donators could have been millionaires.

    -Digi

    Even if the kickstarter was half their funding, that would still be a lot of money.

  92. BlackHawk
    BlackHawk

    Does the data take in to consideration any seed money or outside investors. I doubt they only used Kickstarter.

  93. BobbyDigi
    BobbyDigi

    @BlackHawk said:
    Does the data take in to consideration any seed money or outside investors. I doubt they only used Kickstarter.

    No it does not. Should be viewed with that in mind. The numbers are so large though. Even if the comeback was 25% of the sale, $500 would have received back $100,000

    -Digi

  94. RyanFodder
    RyanFodder

    Its amazing the difference between millions and billions.

  95. primesuspect
    primesuspect

    @Thrax said:
    I love BobbyDigi‌'s post because data.

    YET YOU DON'T "AWESOME" HIS POST BECAUSE LAZY

  96. Thrax
    Thrax

    Or because pointless.

  97. Linc
    Linc

    @Thrax said:
    Or because pointless.

    Since most of my near-term plans for Icrontic include filtering content based primarily on Reactions, that's not so much the case.

  98. Thrax
    Thrax

    Hey, if Icrontikarma will start to do something, I'm game to pres butans.

  99. PirateNinja
    PirateNinja

    Top 10 Lolziest Icrontic Posts You Won't Believe - "I was shocked when I saw number 4!"

    Prepare anus.

  100. BHHammy
    BHHammy

    Someone pointed this article from barely a month ago out to me.
    I found the last few bits interesting.

    As long as Oculus remains in the spotlight and continues to impress, rumors will be running rampant. Some people think Microsoft, Google, Apple or any number of tech or gaming firms will purchase Oculus. And you can bet some have already tried. For now, Luckey insists that he's staying independent.

    "We want to do things our way. There are certainly people who are interested... but we have a vision for our consumer product and we know that we're going to be able to pull it off. We don't want to be assimilated into someone who's going to have us working on their own product or their own vision of VR - we want to be able to deliver our own vision of what VR is," he said.

    So even if a company like Amazon made a huge offer, it wouldn't matter? "Nobody can say it doesn't matter - everyone has a number," Luckey admitted. "But I don't think there's a reasonable number that would make me say, 'You know I was going to change the world with VR and try to change humanity forever but here's a number. It really is about making sure that we get to deliver our vision of consumer virtual reality."

    Guess that number was 1.6bil in Facebook stock and 400mil in cash.

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