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Aliens vs. Predator preview: the good, the bad, the ugly

Aliens vs. Predator preview: the good, the bad, the ugly

The bad

The killmoves

We already know that the killmoves are an excellent addition to the game. The issue, however, lies in the convenience of executing one of these moves.

As previously stated, executing requires the player to press the “E” key once within melee range of an opposing player. Regardless of the player’s health, they’re going down. The simplicity of the killmove leads to an unreasonably high frequency in multiplayer sessions.

It’s not uncommon to see a killmove train form, where a third player waits behind a player currently in the process of a killmove, just waiting to execute the next in line. If a player sneaks behind another player unaware, then they deserve the killmove, but players who are coincidentally fed killmoves by stumbling upon players engaged in melee gets annoying quickly.

The last thing I saw before everything went black.

No crouch

There is no command to crouch in Aliens vs. Predator. This bugged me a lot more initially than it did after hours of play, but it is still a sorely missed component.

Marines are left to fire their weapons from a standing position. You cannot crouch behind a crate to take cover, or crouch in a firefight to improve accuracy. The omission of crouch is a curious one, as it has become a de facto standard in all FPS, including AvP2.

Lack of Xenomorph vision modes

In the original AvP games, the Xenomorph had two vision modes: a normal vision mode that presented the world in normal light and placed a colored aura around each enemy, and a navigational vision mode that let the Alien see in the dark, while forfeiting vision distance and the auras.

In Aliens vs. Predator, the navigational vision mode has been removed. Some would argue that this is a simple omission that doesn’t affect the game, but most long-time Xenomorph players will beg to differ.

Navigation mode was crucial in that it allowed Xenomorph players to smash lights and hide in pure darkness, awaiting the chance for an unsuspecting enemy to come along and breathe their last breath. Because the Predator has retained all three vision modes, this puts the Xenomorph at a slight tactical disadvantage.

Regenerating health

All three species in Aliens vs. Predator have a new health regeneration system, in addition to old tools like health shards and stim packs. For example, the Marine has three health segments, and their health will regenerate up to nearest segment. Xenomorphs regenerate health completely.

For me, running away from a fight and other players to heal removes the frantic tension other AvP titles had. It is almost foolish to complain about this feature, as most of today’s games employ a similar mechanic for player health, but I prefer to have the Xenomorph bite off heads to regain life.

Wall walking

Walking on the walls and ceilings is an intrinsic part to the Xenomorph gameplay. To be an effective stalker, players have to master vertigo and disorientation and learn to hunt from all directions. This concept is completely intact in Aliens vs. Predator, but the wall-walking mechanic feels strange.

I have found in numerous situations that trying to walk up a wall becomes a bit of a struggle against the controls. You have to be properly facing the surface in some situations before your orientation changes and you’re allowed to climb. The quirkiness of “attaching” to walls has gotten me killed on more than one occasion.

I’ve managed to get used to the different feel of wall walking, and the amount of misfortunes have declined since, but overall, wall walking feels less intuitive than it did in the original games.

The ugly

Consoleitis

The first two AvP games championed the PC platform. Aliens vs. Predator, on the other hand, is sharing the limelight with the PS3 and Xbox 360. As you might expect, there are some definite effects from this ménage à trois.

For instance, it takes four clicks before you even see the configuration screen to change controls, and then four hits of the escape key before you find yourself back in game. It also takes four clicks from the main menu before you can even join a multiplayer game. Aliens vs. Predator also has limited video setup options, such as the lack of anti-aliasing and texture filtering settings.

The game isn’t compromised as badly as titles like Dead Space or Assassin’s Creed, but it certainly has its painful moments.

The server browser

Aliens vs. Predator features dedicated (independent) servers, which, as anyone playing Modern Warfare 2 on PC can tell you, is a wonderful thing. If, however, the demo serves as any indication of how the full game’s server browser will function, then PC gamers may be in for a painful online experience yet.

The server browser offers no actual server browsing. The player simply sets search parameters, and the game places the player into a server that best meets those parameters. If the host drops, all players are forced out of the game and migrated to another server. Connection timeout errors have also been prevalent at the outset of a match. Finally , as there is no indication of connection quality, players cannot choose to leave a bad server before the game starts.

In all, the matchmaking experience has been rather frustrating. The demo seems to be limited to “quick match” only, so here’s to hoping that the full game offers more flexibility.

Mask-less Predator

Have you seen that mug? That’s a face only a mother could love.

Final thoughts

Despite its flaws, Aliens vs. Predator is a great multiplayer gaming experience. Even after revamping gameplay with new features, Aliens vs. Predator manages to retain most of the mechanics that made its predecessors so fun to play. Further, none of the negative aspects were so painful that they soured the fun and, because of that, fans of the original games should be happy with AvP when it is released this week on PC, Xbox 360 and PS3.

In a world that expects PC and console gamers to co-exist, we have to look past the limitations that have been introduced as a result and enjoy the game for what it is: a chance to grab your friends by the shoulders and eat their faces.

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Comments

  1. chrisWhite
    chrisWhite I understand why, for the sake of the game, humans have to be balanced but it seems odd that they're on the same ground with the Xenomorphs and Predators.
  2. UPSLynx
    UPSLynx Do you mean in terms of removing the crouch?

    I would agree and disagree. The balance is pretty darn close, but I don't think crouch would really push the balance in favor of the Marines. Sure the Predators have projectiles and no crouch, but their weapons hardly perform to the way the Marine's weapons do. Automatic gun fire is generally a mess when you have to remain standing.

    Then again, in the case of weapon accuracy, that could just be a standard that we've come to expect because every other FPS has done it that way.
  3. Grimnoc
    Grimnoc Bobby, this is a great demo review. Far better than any others I've read online. Seriously man, good job!
  4. UPSLynx
  5. chrisWhite
    chrisWhite No, I mean at a more fundamental level, regardless of the game, humans shouldn't be balanced with aliens or predators. I know that doesn't work for a game but it still seems weird.
  6. Rob Sorry but there is no way the Marines are the most powerful. You can hit the alien 2-3 times with a shotgun and it won't kill them, but meanwhile he can super sprint off a wall, punch you twice, and you're dead.

    Plus trophy kills are super easy.

    I've played as all three and there is absolutely no way I'd call the human the most powerful. He's awful.
  7. Cyclonite
    Cyclonite Maybe your play-style isn't suited for the marine. While playing the beta, I was doing well as marine. In fact, my second game as a marine I started with a 10 kill streak. Then I switched up my tactics and got absolutely demolished.

    Not saying you're a bad player at all. Perhaps you game in a way that makes you better at playing alien or predator.
  8. Jokke
    Jokke I have toyed around with the game a little, and I find I like the predators best (in single player, haven tried mp), with marines as a close second. It might just be me being a n00b, but I find it somewhat hard to control the Xenomorphs (although I guess it can be improved by changing controls, which I, due to laziness, haven't gotten around to). I gotta say, I'm really impressed with how this game has managed to scare me. It's creepy. I've just scratched the surface of the single player campaign(s), and 2 minutes in to the game (playing as Marine, first try) I realized this was going to be a creepy game just by looking at the limited light from the flashlight, and the pings from unseen enemies on my motion detector.

    I recommend this game.
  9. UPSLynx
    UPSLynx The Xenomorphs are definitely difficult to control - considerably more difficult than they were in the other games. If you master the control though, it becomes a very rewarding experience.

    I've seen Marines sit at the top of the scoreboards very consistently. Perhaps it's known exploits, perhaps it's balance, or perhaps it's just skilled players, but one way or another they seemed to have the advantage in the demo.

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