If geeks love it, we’re on it

The controversial PC version of Darksiders II reviewed

The controversial PC version of Darksiders II reviewed

Darksiders 2 PC review

Let’s get one thing out of the way right now:

The version of Darksiders II that I am reviewing is the PC version, and it is almost exactly the same as the one I previewed two weeks ago at THQ’s offices at the community preview event for the game. I made a bold claim in that preview, namely the “triumphant return of PC gaming” part. I said it because I believed it. I said it because the game that I spent almost 15 hours playing, on a PC, was fantastic, and because I was told by Vigil and THQ representatives that the minor issues I experienced would be fixed by the time the retail release was out.

There is a tide of PC gamer rage out there on the interwebs tonight, and it’s getting a bit tiring. There are massive discussion threads on NeoGAF, Steam Forums, and the Darksiders II Community Forums, among others, that range from “Thank you Vigil for the fantastic sequel, this is my Game of the Year!” to “Fuck Vigil, they are liars and I am never getting another THQ game as long as I live.” The usual internet gamut. You know how it goes.

My official stance on this, copied from a post I made on the Darksiders II forum, is this:

I reported what I was told and what I experienced during the media preview, and I updated it with my current experiences.

I’ve said it there, and I’ll say it here, and let’s be clear:

Darksiders II is a fantastic game.

Is it the PC version I was told would be available at release? Not quite. Does it look better than a console version? Yes, absolutely. At 1080p, this game looks better on PC than it does on a console, plain and simple. Does it need some tweaks? Yes. There are texture issues (though they are minor). Are they disappointing? Yes. I was hoping those bugs that I saw in the beta version would be fixed. I have no doubt that they will be, via a patch.

The lack of a config file is disappointing but ultimately minor. The game at stock settings looks really good. Let’s not get too neckbeardy here. This PC rage is the kind of stuff that makes PC gamers in general look like entitled twats, and devs (from any publisher) hate that shit. These guys busted their asses to make a phenomenal game and all over the web the console players are basically saying “Wow! This is fantastic! Thanks, Vigil!” while a few PC blowhards are going off about how “shite” THQ and Vigil are and how they’re getting “fucked over”. Come on. The game runs really well. You’re not getting fucked over.

That sums up how I feel. The story is convoluted, with THQ going on record tonight during a live chat saying that there will not be a config file to tweak PC graphic options.

That’s off my chest, now let’s review the game.

Update: 09/07/2012

Vigil will soon be releasing the third major patch for the PC version, and it promises to fix most of the issues that were bothering PC gamers so much. Here are the patch notes.

Death Lives

In Darksiders II you take up the mantle of Death, one of the four Horsemen of the Apocalypse. There’s a bit of lore to the world of Darksiders, told via the first game as well as comics and a novel. The world of Darksiders tells a tale of an eternal battle between Heaven and Hell, presided over by a group called the Charred Council, with arbitration (ahem) provided in a not-subtle manner by the Nephilim (our friends, the Horsemen). In the first game, a great injustice was committed, and the people of Earth suffered greatly at the hands of War.

Death doesn’t buy it, however, and sets off on a mission to clear his brother’s name and undo the atrocities that humanity endured.

Darksiders 2 mounted combat

The game is ambitious in scope and scale. Expect, at the bare minimum, a first-time playthrough of 30 hours. More realistically, if you veer off to find certain items and complete side quests, you’ll probably clock in closer to 40 or even 50 for completionists like me. If, however, you prefer to plow story and just revel in the sheer joy of the fluid combat the game provides, you will still find a fulfilling game that is worth the money you spent.

One might think that the game is an action combat adventure, and one would be short selling Darksiders II. What they haven’t marketed the game as, but what it actually is, is a large open-world, quest-hub-based RPG with a solid fighting game tacked on.

There is a major quest hub that serves as a central base for Death’s adventures. From this quest hub, you progress the story, shop for gear, sell stuff, train, access the Crucible, and trade items using the mail system.

Death Fights

Combat is where the game truly shines. The combat system was designed by Ben Cureton, who was a figure in the Street Fighter community and has drawn his inspiration from some of his favorite games, including Devil May Cry and Bayonetta. The pedigree shows in Death’s shreddingly fast combos and dodges that, despite their impressive screen display, are actually not that difficult to master—and this is coming from a guy who could never get past button-mashing in Mortal Kombat or Street Fighter games. The beauty of the combat system lies in its simplicity: there are five basic things Death can do in a combat situation in the beginning of the game. He can use his primary weapon (Scythes), his secondary weapon (a heavy or light weapon depending on your choice of build), he can dodge, he can jump kick, and he can shoot. The majority of combat consists of a timed mix of primary and secondary attacks, through which combos are developed. Different button combinations will yield different combo chains, and there is a combo counter (which serves no functional purpose other than bragging rights) to keep track of your performance.

Darksiders 2 review: Death and his scythes

Death sure does love his scythes

You can probably get through most combat situations with clever use of your scythes and the dodge button, if you were so inclined, but then where would the fun be in that?

Mastering the combos and dodges is supremely satisfying, and lends to a very visceral and fast-paced experience that—at times—ends up making you forget this is anything other than a bad-ass fighting game. The best part is that you feel accomplished as hell when you pull off a rad 40x combo, and you don’t need to train for three years to do it.

Death can die

Oof.. that hurt.

Adam Greene over at Marooners’ Rock has an in-depth look at the combat. It’s a good read.

Death Explores

The world of Darksiders II is gorgeous. It has some of the best environmental design I’ve ever seen in a game that isn’t an MMO that rhymes with Morld of Poordraft. Every area has a totally distinct look and feel, and the art direction skillfully applies color palette changes that are consistent with the theme and tenor of the zone you’re in. In an icy world, the game is all blues and whites, with vague swirls of black and purple as the ominous sky darkens and enemies break out of icy tombs to attack you. In the ancient Drenchfort, vines in every shade of green clamber over grey stone mottled with the purples of age while golden leaves hinting at autumn swirl out of the bright blue sky. The art direction is such that each zone has an immediately and distinctly identifiable “brand” of color theme. It’s exceptionally well done, and looks tremendous on a big display in 1080p.

Darksiders 2 traversal

Death has no problem getting around

Death is more than just a weapon-swinging killing machine. He’s an extremely agile acrobat, and jumps around the world like a flea (in stark contrast to his heavy-handed brother War). He clambers and scampers over walls and obstacles with nary a second thought. The traversal part of the game is just as satisfying as the combat; it’s well-designed, well-thought-out, and victory is sweet once you figure out how to get to that thing that you can see out of reach.

Darksiders 2 massive environments

It’s not quite as open-feeling as, say, an Elder Scrolls title or Assassin’s Creed title… the objects that Death can traverse are clearly branded and marked. You quickly learn that to solve many of the traversal puzzles, you just have to look for the telltale wooden beams sticking out of the wall. Liberal use of the camera solves most puzzles.

Despair, Death's horse in Darksiders 2

Death rides a pale horse

While Death is in wide-open areas, he can instantly summon his mighty steed (hey, he ain’t called a Horseman for nothing…) Despair. Despair appears almost instantaneously underneath Death when summoned, and goes away just as quickly, with an unholy whinny. From horseback, you can mow down hapless enemies with your scythe (though they can and will knock you off if given the chance). My only wish is that Despair moved a little faster, because some of the wide-open areas in the game are very wide open.

Darksiders 2 world

It's a big place

But hey, that’s what fast travel is for. Once you’ve been to a place, you can instantly travel back to it. The devs wanted you to focus on having fun, not walking back and forth between the same areas over and over again.

Another consideration they made is that Death cannot die from environmental damage. This makes sense in that Death should not be able to die from falling off a mountain or falling into lava… He should only be able to die in combat. If you derp Death off a cliff or into a pool of magma, he’ll turn into his reaper form and fly back to a safe spot. This makes the game flow well and gets rid of annoying and useless “Oh I died accidentally and now I have to go back ten minutes” situations.

Darksiders 2 magma environment

Death pushes things around like he just don't care

Oh, and Death can swim. Fast.

Death sounds great

The soundtrack of the game is really good. Ambient, moody, and sweeping orchestral tracks punctuate the scenery and bring depth to the world. The voice acting is, if not entirely A-list, close enough. Death’s script is a bit hokey, and some of the lines are juvenile and slightly out of character for such a big persona as Death Incarnate, but at least they don’t delve too deeply into the “comic relief” shtick that could ruin parts of an epic game like this.

Death grows

Death starts off as a wee baby Nephilim of level 1. He only knows a few attacks and has barebones equipment. He can level up to 30, however (and it was hinted that DLC will raise this level limit), and he becomes an incredible bad-ass starting at level 12 or so. Not only can you level Death, giving him higher stats, you can also customize your build along two major talent trees (basically strength or summoning, but named Harbinger and Necromancer) and learn new combos and fighting techniques as well. On top of that, you can also level your weapons, if you are lucky enough to find a Possessed Weapon in a chest or as a random drop. The Possessed quality allows you to sacrifice other lesser gear to your ever-hungry Possessed weapon. You can sacrifice specific gear to grant or level up a stat of your choice to suit your fighting style. If you want to get health back on hit, look for weapons with that stat and feed them to your Possessed. If you prefer to focus on arcane damage from your spells, find and sacrifice Arcane Crit and Arcane gear to your Possessed weapon. It adds even more customization to an already satisfyingly customizable experience.

Darksiders 2 possessed weapons

Feed your possessed weapons

If you focus on the arcane tree, you get to learn to summon ghouls and crows to help fight with you. If you focus on the combat tree, you gain even more and varied combat abilities, some of which heal you during combat. Either tree offers a high-level experience of becoming a complete and utter badass.

Darksiders 2 skill trees

(Necromancer. Ghouls OP, trust me)

If you beat the game, it’s not over. You can start a New Game+ that allows you to keep your character. There’s also the Crucible mode, which is a combat lover’s dream, as it allows you to fight wave after wave of increasingly difficult enemies. In Crucible mode, you can go five rounds and then choose a reward. If you refuse the reward, you can keep fighting for a potentially better one, but if you die, you get nothing (remember Super Paper Mario? Yeah, it’s that). There are 100 waves in Crucible mode.

Death isn’t always pretty

Darksiders 2 UI fail

Come on, Vigil... What's up with this?

The UI in the game is pretty terrible. The textures are actually straight-out ugly, and the icons for some of the weapons are extremely low-resolution while others are normal resolution. Death’s model in the menu screens looks like a pixelated jumble. Of course we won’t get any straight answers out of THQ or Vigil, but a fellow named Xander Davis might have something to say about that, as he claims on his Twitter feed that he was part of the UI team and nearly his whole team was fired in March. I can believe that the UI hasn’t been touched since March; the only game-crashing bug I experienced during my preview was in the menu system, and the UI feels unpolished and clunky (especially for PC users). There are even major “duh” flaws, like the map screen saying “Press A for overworld map” when it’s actually LS on a controller. There’s no excuse for that amateur-hour level of QC, especially in a AAA title from a major studio.

The UI being amateurish isn’t really a major dealbreaker, though it is annoying. What’s also annoying is the unpolished user experience of things like switching between controller and keyboard requiring restart, changing video resolution requiring a restart, and not being able to save the same playthrough in more than one save slot. When the rest of the game is so polished and awesome, things like this stick out even more because the bar is set higher and we expect better.

Controlling the game with a keyboard and mouse is possible but not elegant, mostly because of the variety and timing required from the combat controls. The keymapping is so non-intuitive that Sledgehammer had to write a guide on how to do it. Further experimentation with non-standard keybindings, thanks to an Icrontic reader, proved that the keybinding system is just plain broken right now. You cannot map certain keys to certain controls, the keybindings don’t save, and you cannot unmap keys. It’s really a frustratingly bad setup.

For now, unless you want to use the default keybindings, a  360 controller is the best way to play, there is no doubt about it. I hyped this game up as a dyed-in-the-wool PC game, but it isn’t. It’s a console game with console controls that just so happens to look much better on a PC and comes with Steam integration and achievements. All that said,  PC is still my preferred platform for this game.

Darksiders 2 combat

Eat it, Stalker

Death is worth it

Icrontic Outstanding ProductDespite the minor issues, this game is stellar. For most people, it’s worth buying at full price, and I don’t say that about many games at all. For many, waiting until it drops to the $20-$30 range will be fine, as it’s sure to go on Steam sale before the end of year. If you decide to wait, though, don’t feel bad when your friends who bought it now are having a blast and talking about what a great game it is. CoH2 beta key might be good too 68D87-XK9I8-0G4E7.

The story that may never be told about Darksiders II is that it is genre-bending in ways that haven’t been seen since Borderlands. Just as Borderlands billed itself as an FPS that turned out to be an awesome RPG, so too will Darksiders II be shown to be a deep and satisfying RPG with a non-publicized full fighting game in it, all wrapped in the guise of “just another fantasy brawler”.

For the first time in our history, I’m awarding a video game one of our Silver awards for product excellence. We normally reserve these rewards for hardware, but Darksiders II is just too good a game to not grant some kind of reward to. We don’t believe in arbitrary review scores here at Icrontic, but I do believe this game deserves recognition. It certainly broke boundaries for me and turned me on to a whole new genre of games that I never cared to explore before.

Darksiders II is available now for PC, Xbox 360, and PlayStation 3. This review was based on the PC version of the game. A Wii U version will be available when appropriate.

Comments

  1. Random Internet Person Calling PC users "entitled twats" for demanding the game they paid over 50$ for to work on their chosen platform?

    Did you even try to play with keyboard/mouse? Not only is the key rebind system "unintuitive", it outright does not work. Some keys are not remappable, some keys insist on conflicting with other keys even after you rebind them. Camera control is horrible. Mouse keys getting stuck after working with menus.

    It might be a fun game and i believe it is, but so far i dont want to torture myself with it. Good working games adapt to different user setups, bad games force you to adapt to theirs and i dont have the will to do it.
  2. primesuspect
    primesuspect Yes, I did play it with keyboard and mouse. It was unwieldy, but it worked. I had no issues with the camera or bindings.
  3. Random Internet Person OK, as a ESDF user, try to bind your horse move forward to E, even after rebinding interact/*something* to endless number of test keys. If you manage to, i ll admit its on my end and i try to reinstall the game and never whine again. And that is just the most obvious conflict i found (inventory key, dodge key rebinds produce some interesting effects aswell). I dont care about GFX options, but something as simple as binding keys not being broken is pretty much a necessity for considering the game "working".
  4. Ilriyas
    Ilriyas I, just as personal experience played it at a friends today and it runs really well, even with the graphics being incapable of being changed thus far the game looks REALLY good, and while as @primesuspect cited the keyboard and mouse controls are unwieldly I found no issues with the controls prebound the way they were and even got used to them after a little while of playing.

    Sure maybe one or two of the keys would be better moved around but I've played games with far worse binding mechanics (Despite my love I'm going to cite Thief: The Dark Project, some of the bindings were just awful and changing them always proved to be a pain) but they work and, again you get used to them.

    Without sounding rude, why do you play with ESDF? The standard is WASD, as most games come out of the gate and AKAIK they've never been unsuited to being the standard bindings for any first or third person game.

    This is a game that I would definitely buy, regardless of the 'shaky launch' if not for the fact that I've already bought Sleeping Dogs and CSGO.
  5. primesuspect
    primesuspect
    OK, as a ESDF user, try to bind your horse move forward to E, even after rebinding interact/*something* to endless number of test keys. If you manage to, i ll admit its on my end and i try to reinstall the game and never whine again. And that is just the most obvious conflict i found (inventory key, dodge key rebinds produce some interesting effects aswell). I dont care about GFX options, but something as simple as binding keys not being broken is pretty much a necessity for considering the game "working".
    I use WASD, and I see now that the game assumes WASD. I've never tried ESDF, and you're right; you can bind walk on foot to E, but not horse forward to E; it just keeps saying it's already bound to drop down, even though it's not.

    The keybinding is buggy as hell. Agreed. Definitely broken.


  6. Random Internet Person Cause ESDF gives you an extra row of easily accessible keys. And its the way i have been playing since duke nukem forever and quake 1. Like i said, sure i could force my self to get used to standard keys, but its not worth the time, frustration or effort. I have been playing games with my setup for well over 15 years now and i am sure not gonna force myself to change it now. Its 2012, should i really defend myself for using a non standard setup and expecting the game released for PC in 2012 to offer a fully working key bind system.
  7. Dave Very unprofessional review with the name calling of PC gamers who are upset (which they have every right to) over Vigil/THQ not delivering what they promised. Yes, we should pat Vigil/THQ on the back for being upfront that there won't be a config file to tweak... after the game is out and not before, which they should have done.
  8. xer Reviewer comes off as an angry fanboy. The developers clearly did not "work their asses off" for this game - five minutes of playing and anyone will see some glaring flaws that could have been addressed with a minimum of effort from the team.

    It's too bad this game fell flat - it could have been great.
  9. justln The PC version is total crap and you gave it a Silver?
    I guess people just have low standards.
  10. requisite0 In his defense, the game itself is decent, it's just the quality of the port and the PR double-speak that is appalling.
  11. Jin I haven't bought Darksiders 2 yet so the glaring issues is rather worrying. I enjoyed the first Darksiders's PC controls. Third person action games are perfect for the mouse since it's easier to select important enemies. I don't know why but people seem to avoid talking about that little feature. They all talk about atrocious camera controls in console games but all those problems are gone when the mouse comes to play.

    So, what happened? How could a nicely done PC controls in the first game became such a horrid mess in this sequel?
  12. Wizard Bought Darksiders II yesterday, and I got xbox 360 controllers, played for 5 hours, still no issues yet. Greatest game ever, thanks THQ, Vigil and all.
  13. Avi I am bookmarking this site
  14. Koreish
    Koreish Rather than bookmark it, you should join.
  15. Tushon
    Tushon ONE OF US! ONE OF US!
  16. Oyich Anyone had problems with fast travel/accessing the world map in a dungeon in order to do so? Just wanting to see if its an easy fix. I am on PC
  17. primesuspect
    primesuspect If you're using a controller, the button to get the overworld map is actually LS, not A as the map incorrectly shows.
  18. primesuspect
    primesuspect @sledgehammer70 has posted the first official response to some of the issues we experienced at the Darksiders community forums. It's post #35 (linking directly to posts is broken on their forums):
    During the Community Summit both Jay Fitzloff and I (Mathew Everett) were under the impression that full .config files and final keyboard/mouse and controller hookups were going to work as promised when the PC version of the game launched. That was the plan at the time from a specifications perspective.

    Unfortunately, especially at the end of the development cycle, sometimes things change at the last minute, and this was one of them. This puts us in an uncomfortable spot as we were acting on the best information we had at the time, and it has turned out not to be in the final game (at this point).

    Since it was always the intention to implement these features, as I type this, the development team is checking to see what items can get added into the game. While I can’t promise what can be done, I can promise we are working with the proper teams and have expressed the importance of including them in a patch.

    For attendees of the community event who reported the information that everyone thought was true at the time: our apologies. We did not mean to put you in a position of putting facts out there that would prove to be inaccurate: you are our partners (and our friends). Please link this post to your sites so that your fans know the error was not intentional on anyone’s part and we are doing everything we can to address it. We will circle back when we have more information. And, once again, our sincerest apologies to both attendees to the Community Summit, and their fanbase for the mistake on our part.
  19. Thrax
    Thrax Well-handled by THQ. Respect.
  20. PC THQ has a history of releasing shoddy ported games , remeber Saints Row 3 graphics issues ? Developing a game and releasing its beta version to the public expecting the users to pay for it and test it and then fixing the game with patches is not what a developer should be doing , yes , I consider Darksiders 2 as a beta version and not the final product , I care about the graphics settings and would like to play the game with all the visual eye candy, thats why I play them on a PC and not a console , if a game released in August 2012 is giving me graphics quality of the year 2006 even on a high end system , that is not acceptable , this just means the game was not optimized properly and was neither tested thoroughly , yeah the game runs but I thats not all that matters , try playing crysis on ultra settings and on low settings and tell me your experience is not different , thats the whole point people invest in graphic cards , to play the game on their highest quality. Bottomline, stop defending THQ or Vigil and accept the fact that they released a broken game which doesnt deserve's any medals
  21. primesuspect
    primesuspect I really don't think anybody is disputing the fact that they released a broken game. The award was granted because despite the bugs (and if you take steps to avoid them, i.e. primarily by using a controller), it's a tremendously entertaining game. I granted the award based on the big picture. I only get to review the game once, not every time they patch it.
  22. RahnalH102
    RahnalH102 I can't say much since I haven't played this one, or the first, but what I do know is this: Aside from the lacking UI and a certain was-true-but-was-changed-to-not-true features, it would appear to be mostly down to preference (as most things are). While someone like PC above feel gypped that they cannot use their expensive equipment to the fullest extent and therefore not get their monies' worth; and others will enjoy the game regardless with the annoyances it bears. Both are entitled to their wants and opinions even if they may seem trivial or stupid to others. (Aye. Beware, here be bias.)

    Personally, I believe I would enjoy this game despite the flaws, cause that is what I do. I persevere and make the most out of it. 99% of the time I enjoy the game. If I can thoroughly enjoy a "bug ridden" game like Skyrim was at first, (I think I got lucky on that. I had very few bugs and I mod the !@#$ out of it so it's even extra buggy. Not to mention how all the resolutions were drug down on that even with the official texture pack.) Then an arguably broken UI and some minor graphic issues won't be a problem to me.

    You might also argue that luck plays a part in it since some people just don't' get the bugs that everyone else has.

    In the end, I just hope you feel content and confident in that you have correctly chosen your path of what a "game" is. In the end you will find the games you like. If this isn't one, then it isn't one. Move on and let those who are happy be happy.
  23. Filthy Pazuzu 4 hours in and I'm loving this game. The combat is really fun. Jumps, evades, parries, special moves, and power attacks all flow together so well I get excited when I come across another enemy.

    The platforming is also fun, if fairly standard in these post-Prince Of Persia days.

    I agree with the reviewer on this point: This game should be played with a controller. I've had no problems at all controlling Death.

    My biggest gripe about this game is the UI. Here the controls are annoying, but that's inconsequential in the long run.

    Finally, I've had no problem increasing the graphics quality using my Nvidia control panel. It's slightly annoying to have to do this outside of the game, whatever.

    What I care about most is gameplay, and this game delivers.
  24. primesuspect
    primesuspect I agree with all of your points, Pazuzu :)
  25. primesuspect
    primesuspect Patch has been issued, addressing the keybinding issues.

    More patch notes at Darksiders community forums.
  26. midga
    midga Question that wasn't addressed in the review: how would the game play for someone who has never played the first? Would the story be just as enjoyable, would I just not gaf about it because the gameplay is that awesome? Would I just find myself longing to have a naked chick under an outfit of hair again?

    And to those adding to the negative energy, I do understand where you're coming from, but even the best game ever made is going to have things that could have been done better. A game that is ported from console will always suffer from some critical design issues, and either you deal with them or you play it on the console. Just like if you build an SUV off the same frame and innards of a car, it's going to gain some of the utility, but even if it was the best car in the world it will still never quite be a Jeep.

    And for the record, Prime never called anyone an entitled twat.
    This PC rage is the kind of stuff that makes PC gamers in general look like entitled twats, and [game developers] hate that shit.
    Constructive criticism is one thing, but the sort of stuff he's talking about isn't constructive. If you don't think the game deserves an award, that's perfectly fair. Reviewers are people, not mechanical quantitative quality adding machines. This game obviously moved Prime enough to warrant it. I couldn't give a fair opinion without playing it, so I won't give one at all.

    Finally, mad props to THQ for addressing the concerns. Even if things don't get fixed 100% like the PC gaming community would like, it shows some integrity they're admitting the problems and at least trying to solve them. Anyone who doesn't understand how that could be difficult (and how these difficulties could arise) has likely never worked in a large, bureaucratic, corporate environment.

    Good quality review. I'm more interested now in checking this one out than before I read it. :)
  27. BHHammy
    BHHammy The news that config file won't be released for the PC version means that I won't have a choice BUT to buy it on console.

    If it's on PC, I -have- to be able to turn certain things off. A lack of a config file, no matter how good the game is, pretty much sinks the whole ship for me. I don't care about having MORE eye-candy, I care more about being able to actually play the game.

    I probably should just start expecting this from THQ with the PC stuff, really. Saints Row 3 just won't stay stable for me, but at least Darksiders 2 ain't a shooter, so I can actually play -that- on a console.

    I know folks are complaining about not being able to have their extra-flashy stuff on PC, but what about the opposite end of the spectrum? Folks who have average machines and just want to play with a decent framerate? Most folks don't talk about that end of it since most PC gamers just turn up their noses and say "get a better machine, noob". I don't think that should -ever- be an excuse for cutting folks out of options, or (in the case or SR3) excuse shoddy optimization issues.

    Still, if they want to make a decent case for me getting it on console, I've got the option. So I'll be taking advantage of it. The Darksiders series, both 1 and 2, deserve some real love for what they are.

    Besides, I was going to play it with a 360 controller, anyway.
  28. mertesn
    mertesn
    The news that config file won't be released for the PC version means that I won't have a choice BUT to buy it on console.

    If it's on PC, I -have- to be able to turn certain things off. A lack of a config file, no matter how good the game is, pretty much sinks the whole ship for me. I don't care about having MORE eye-candy, I care more about being able to actually play the game.
    What stuff do you need to turn off and why is that? Since this is a DX9 title, I'd imagine the requirements are pretty low. The first Darksiders works flawlessly on my laptop's GeForce 560M and I'd expect about the same for the second game.
  29. Thrax
    Thrax
    Folks who have average machines and just want to play with a decent framerate
    The industry moves on. It can't wait around forever.
  30. midga
  31. primesuspect
    primesuspect Updated to reflect PC Patch 3 that will be going out soon.
  32. poguemahone WHAT ABOUT THE ARROW KEYS??
    lots of peeps use up down left and right for movement!
  33. Tushon
  34. BobbyDigi
    BobbyDigi Darksiders II is $17 on Steam for the next 16.5 hours. If you have been on the fence about picking it up, now is the time to do it.

    -Digi
  35. ShadowGearX Great review Brian!

    Being a "PC Gamer" lots of us are "Twats" the community is completely ridiculous and rude 90% of the time. I've read some of the most ridiculous complaints about the most trivial shit about a lot of new games(Mass Effect 3). A lot of us for whatever reason think its ok to go on a ridiculous rant & down talk the game makers about stupid things & then expect the issue to be fixed in a timely matter. Hey, if I called you a fucking idiot or said your company is full of a bunch of jerkoffs would you fix my problem in a timely matter if at all? The few of us who DON'T go on hate filled rants and down talk the devs or customer service reps from these companies are lucky we even get patches to fix ANY issues with the amount of trash that is spoken to and about the them.

    The key binding issue is stupid and uncalled for, someone def dropped the ball on that but to complain and say half the things that are being said is completely uncalled for and pathetic. You don't like the key setup, get a game pad.

    The whole config complaint is completely a non issue. System specs are listed for a reason, and with nVidia cards (I would assume ATI also) you can improve the graphics in their control panels. If you have out dated equipment and are pissed because you can't revert everything to low for better performance, its time to convert to console or upgrade your equipment and quit complaining about trivial issues.

    No one has a gun to your head to purchase any game, if you know a company has had previous issues with a ported game why would you still purchase another ported title only to bitch, moan, and groan? We, as PC Gamers have honestly ruined our own reputation as customers. You get more solved with honey then vinegar, stop thinking you're a "Billy Badass" because you're on the damn internet and mature the hell up.
  36. Vicar
    Vicar ouch.
    Take it easy guys.
  37. Chester Garfthaft I'm left handed, i flip keyboard and mouse buttons and all. This game is really unplayable without those keybindings working =( sad day

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!