With a population of over 200,000 players, the economy of EVE Online is starting to suffer from rumors of inflation. As player mine raw resources, craft items, and a sell them in markets, ‘real-world’ sociological forces start to act on the economy of the game.
To help manage this issue, the game developers have hired an economist, Eyjolfur Gudmundsson.
Gudmundsson himself explains it best, “the consumers behave in a more natural way because they are competing against each other on multiple levels, not only on a tactical level in combat but for logistics and resources. That builds consumer behavior and patterns that you see in the real world,”