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Left 4 Dead 2 review

Left 4 Dead 2 review

l4d2Left 4 Dead 2, the highly anticipated sequel to the award winning Left 4 Dead from Valve Corporation, has just arrived. Lets take a closer look at the exposed innards of this co-operative horror FPS title and see just how far the infection has spread since the franchise’s first installment.

The additions in this title are numerous, but the basics still remain: A team of four Survivors must seek refuge from an infected world that is literally dying to add them to the mix. At the start of each level, the Survivors are provided a health pack, a pistol, and a primary firearm. Each chapter of a campaign begins and ends with a safe room, while the final chapter ends with some form of escape.

Survivors that take to too much damage in their escape must rely only on their pistol and their friends until they can be revived from their incapacitation. Survivors that are repeatedly incapacitated will quickly exhaust their second chances, resulting in their inevitable death.

Game types

Left 4 Dead 2 returns with Left 4 Dead’s Campaign, Versus and Survival modes, while introducing two new game types named Realism and Scavenge. Let’s take a look at what each game type offers.

Campaign: The four Survivors complete campaign chapters leading up to a finale where they must fight to escape to safety.

Versus: The 4v4 slaughter fest returns, with one team of four playing as the Survivors, while the other team of four plays as the special Infected. Each chapter is engaged twice, and each team takes turns playing as Survivors and Infected.

Survival: The four Survivors vie to run up the clock against an endless surge of the zombie Horde.

Scavenge: A newcomer to the L4D franchise, Scavenge is a fast-paced 4v4 collection event where the Survivor team must gather gas cans to fuel stage objectives while battling the undead.

Like Versus, Scavenge turns the tables multiple times; each team switches between Survivors and Infected three times before a winner is determined. Each round lasts two minutes, and is extended for 20 seconds by each of the 16 gas cans strewn about the area.

Realism: The fifth and final game mode is said to provide a professional-level challenge above and beyond the difficulty of Expert.

Realism mode removes the colored halos that enable players to identify items, friendlies and special Infected map features. Realism mode also reduces the effectiveness of body shots, forcing players to rely on headshots to subdue the Infected. These changes make precise team communication a must, and will make this mode a no-go for all but the most seasoned veterans.

Cast and campaigns

Left 4 Dead 2 expands the cast to a new suite of characters each with their own motivations.

  • Coach, the food-loving high school health teacher who’s determined to lead the last team in the land to survival;
  • Rochelle, the motivated low-level news producer determined to make her own future one way or another;
  • Ellis, the simple thrill-seeking mechanic who doesn’t know when to quit… Fighting;
  • and Nick, the wandering gambler, dead-set on defying his own nature to beat the odds of survival.

The four new characters will be pitted against five new scenarios set deep in the sweltering heat of the South.

Dead Center

Dead Center picks up right where the trailer/intro movie leaves off: The Survivors have just reached the rooftop of a nine-story hotel. Chapter 1 begins as the Survivors make their way through the burning hotel in search of a way back down to the ground level. After winding in and out of areas affected by the raging fire, the Survivors take a smoke-filled elevator ride to their destination.

After forcing the elevator doors open, they find the lobby has been almost completely overtaken by flames, save for a precarious path swelling with the Infected. After besting the Horde, the Survivors take refuge in a lounge that has been converted into a safe room.

Chapter 2 follows the Survivors on their way out of the hotel towards the Liberty Mall, which several highway marquees indicate as a “Ceda Evac” point. After passing through a poorly barricaded medical examination area–complete with Hazmat Infected–the Survivors make their way through several underpasses towards a gun store where the owner has welded himself shut in a safe room.

He’s not unfriendly, however, and he offers the Survivors a deal: In return for some soda, which he forgot to pack before locking himself away, he will destroy a parked oil tanker which blocks the way to the Liberty Mall. One hasty run and a few Hordes later, the Survivors return the soda to the gun store owner who then makes good on his promise.

Chapter 3 takes the Survivors through the mall to the alleged evac point, only to find that not only is the evac point no longer there, but that they have tripped a security alarm that sends wave after wave of Infected until it is disabled via a security panel on the third floor of the mall. After navigating the maintenance stairwell back down into the mall, the Survivors finish out the chapter by taking refuge in a safe room crafted from an unfinished storefront.

Entering the finale, the heroes realize that no rescue is coming, so the Survivors craft their own from a display of local racing hero Jimmy Gibbs Jr., and his conveniently placed stock car. Once the area has been secured, the finale event begins by calling for the Survivors to gas up the vehicle using gas cans scattered about the three floors of the mall.

The Infected waves become increasingly difficult as the Survivors work their way closer and closer to the goal, and make good their escape by plowing through the front of the mall with the stock car upon completion.
L4D2_Clown001

Dark Carnival

Dark Carnival picks up sometime shortly after Dead Center, opening Chapter 1 on a highway completely blocked by abandoned vehicles. After taking the exit leading to Whispering Oaks, a local amusement park, the Survivors make their way through a mostly abandoned motel, and down the hill behind it.

At the bottom of the hill is a river overflowing with Infected, but provides the Survivors with a perfect avenue to the safe room, which stands in a building just outside of Whispering Oaks’ gates.

Chapter 2 takes the Survivors into Whispering Oaks itself–a twisted mockery of a children’s play land complete with Infected clowns. Making their way through several buildings, the Survivors finally come upon the Tunnel of Love, whose queue room has been converted into a safe room.

Chapter 3 follows the Survivors as they make their way deeper into the amusement park. Following the twisted and aimless passages of the Tunnel of Love, the Survivors finally come upon their route into the heart of Whispering Oaks: The Screaming Oak roller coaster. The ride can quickly become their last hurrah as activating the ride to open the way readily draws the attention of all nearby Infected.

After climbing several roofs and fighting through more Infected, the Survivors make their way to the final safe room at the foot of Midnight Ride’s auditorium. The finale ends the campaign with a bang as the Survivors plot to draw the attention of a rescue vehicle with the pyrotechnics and lighting built into the stage for the Midnight Ride. Many Infected and about 15 minutes later, the Survivors make their escape set to the dulcet tones of hair metal.

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Comments

  1. Winfrey
    Winfrey Great job getting all the details wrapped together in one easy review! So far L4D2 has lived up to my expectations. The campaigns are full of cool level layout and interesting new game play quirks. So far the only thing I have been disappointed with would have to be the AI of CPU controlled teammates.

    As I am sure fellow Icrontian, Rolleggroll, can attest, the AI of these teammates is awful. Maybe it is because we were playing Co-op and our 4th man had to drop out, but the computer controlled player would routinely stare at an infected that was slowly killing him, or neglect using medkits on teammates or sharing the pills. Hopefully this is an issue already being taken care of, and maybe it was an isolated event. But it nearly ruined our campaign regardless.
  2. ZenMode
    ZenMode They seem to be designed to take a forcibly auxiliary role - they won't commonly open fire on infected you're already facing down.
  3. ardichoke
    ardichoke I played for about 4 hours last night. The zombie AI seems to just be brutal to me. Seems like a much more difficult game than the original. It's still a blast though.
  4. Cliff_Forster
    Cliff_Forster ardi,

    I thought the difficulty was a little ramped up as well, in a good way really. My only gripe in my limited play time thus far is that I had one of those "where do I go next moments" in the mall. There was a door with some debris that was not 100% obvious to me. I will blame it on operator error.

    As a side note, its really not that much different than L4D. Its kind of L4D+, which is not a bad thing, but its not innovative. Its still the same dumbed down twitched based shooter, make sure you stay fairly close to your team, back pedal and shoot. Melee weapons look different, but all accomplish about the same result. The chainsaw is really disappointing if I am being honest. I wanted so badly for it to have a payoff like Gears of War, but its just essentlay a melee weapon that I don't have to time, just rev it up and run forward.

    Its still a good game, its fun, but I'm going to call it what it is. Its Valve's attempt at an "anualizable" revenue stream like Madden and Guitar Hero games are. Take the base engine, tweak the roster, add a new mode and a couple new gadgets, sell it as new. There is nothing wrong with that, but thats what they did and there is no reason to defend them against that charge, either people will see value in more L4D or they wont. I for one do and don't have any problem recommending the title.
  5. lordbean
    lordbean I played through a couple of the campaigns with some Icrontic folks last night, and I had a blast on Hard Rain in particular. The weather effects in those maps were simply mind-blowingly good, and they had a huge impact on gameplay.
  6. Winfrey
    Winfrey Yeah, I was playing with Bean, eggroll, and canti on Hard Rain. The weather effects were one of the most immersive effects I have experienced in a game. It literally "felt" like you were in the worst rainstorm of your life, you couldn't hear your teammates over the thunder and rain. You couldn't see the horde until they were on top of you. It really was awesome, unforgettable.
  7. ardichoke
    ardichoke I need to get into a game with some of you guys. Playing with random net people never works out well.

    As for the chainsaw, I couldn't disagree more Cliff. That thing is a BLAST to use. I love carving into a wave of zombies and reducing them to a pile of bits in a few seconds. There's way too much added to this game to call it L4D+ too. The new game modes, characters, AI upgrades, weapons and weapon types, special infected this is no upgrade it is a whole new game. A++ Valve.
  8. Cliff_Forster
    Cliff_Forster Well, there are the zombies with clown paint this time....

    Do I sense a little fanboyism for Valve here? Thats okay, nothing wrong with going a little fanboy (lord knows I do sometimes), and if anyone deserves a little fanboy love, it might be Valve. Being real though, L4D2 as a shooter sequel is what Madden is to sports game sequels. Its the same great experience with a few new bells and whistles. To be fair many sequels are just that, but since the gaming world holds Valve to a higher standard its worth pointing out.

    L4D2 is nothing original, and thats okay because its still fun as hell.
  9. ardichoke
    ardichoke It's not my fault Valve keeps putting out amazing games. Really though Cliff, what innovation would you expect from a sequel? It's not like they could completely change the entire game and still call it L4D2. You can't turn a co-op survival FPS into an RTS and expect anyone to like it. They took an awesome concept, polished the hell out of it, added game modes, tuned up the AI, added a bunch of new content, a whole new class of zombies (the special normals or whatever you want to call them), doubled the number of special zombies, etc. Comparing that to Madden updating the rosters and maybe tweaking the graphics engine a bit seems a bit unfair to me.
  10. Cliff_Forster
    Cliff_Forster Ardi, I'm a Valve fanboy too ;*)
  11. primesuspect
    primesuspect So thanks to a generous friend, I got a copy of L4D2 and played through two campaigns tonight with Canti, Lordbean, K, and Zenmode.

    Hard Rain is incredible; the weather effects are stellar, the difficulty is high, and the stress and tension are palpable. Joking around stops when the four of us are trying to make our way back from the gas station with hurricane-force winds, driving rain, and intense lightning.

    The visibility goes way down, you struggle against the wind, plod through flooding streets, and have trouble hearing and being heard even on voice chat (it actually muffles voice chat!). Amazing details.

    GG, Valve.
  12. jared
    jared I can't wait to get my new PSU so I can hook up my GTX and start playing.

    I get 2 weeks off for Christmas break. I think all I'm going to do is play games since I've been out of the loop since last December :\
  13. cola
    cola Hey Prime, don't forget all the damn witches in that mill
  14. ardichoke
    ardichoke Haven't played Hard Rain yet. Need to get on it. Where are you guys when I'm down for a couple games at 2am?!?
  15. lordbean
    lordbean Already in game with other Icrontians, probably. I was in L4D2 for 7 hours solid last night.
  16. Preacher
    Preacher L4D2 is another win for Valve in my book. They improved on nearly everything from the original.

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